theultimateend said:
I've just never seen a reason why. I see tons of complaints about it everytime a new game comes out.
I'm sure there is something, like it is badly designed so rooms telegraph their intentions or something. But otherwise I just can't imagine a situation where I'd be in a gunfight and think "Time to stand like Duke Nukem and fire blindly."
I've played paintball before, I very much appreciated cover. I'm sure if the bullets were lead I'd be even more in love with my cover.
"Concrete slab I'm gonna marry you if we get out of this alive."
On a related note, I get the development reason for regenerating health, but that is the particular field I'd love to see work done on. I really have no alternative suggestion for it, but that's basically been the only thing that's ever bothered me.
Because
obviously cover-based shooting can never be done well, ever, ever, ever, ever, not in a million years, and it's
always boring and bland and brings down the overall quality of any game it's implemented in!
Also, there's a real problem with anything resembling "realism" being put in games, because hey! It's a game! Why do I want it to be realistic? Get that gritty brown off of my screen, I want blinding neon pink instead even if it doesn't fit the overall aesthetic of the level I'm in!
OT: It looked pretty good to me. I'm not going to write off a new IP just because it's using mechanics that have been done before. Because, you know, that would give publishers the impression that I just want to buy the next
Call of Duty or
Gears of War instead of actually getting something slightly new every now and then.
EDIT: You know, I want to re-write that paragraph, but I just don't know what else to say. Apparently people expect every single new game to completely remake how we view video games as a whole, which if true is naive and ridiculous, or else they're becoming the new hipsters and thinking "Video games were better back when only I knew about them" which is, again, naive,
arrogant, and ridiculous. High-budget titles can't be niche titles. And if you're not trying to be a niche title, you pretty much have to base the game-play around something that's been done before. Hell, I like third-person shooters, so I'm looking forward to this, no matter how gimmicky the hacking turns out to be and how much it relies on the shooting instead.
Yeah, it could be doing a little more to make itself unique, but this
is Ubisoft we're talking about. You know, five
Assassin's Creed games (just for the main consoles, not even including spin-offs and things outside of video games) in as many years.