#Note - Many of the images are gifs or are quite large, and I've put most of them in spoilers for the sake of your CPU.
Ubisoft seems to have found itself in an awkward position from its management of expectations after some of the more recent footage of the game has apparently compared shockingly poorly with that E3 2012 reveal that I'm sure many of you will recall.
Watch Dogs made a big splash at E3 2012, and was widely praised as the game of the show. Much of the anticipation of the title has formed from the early impression of the visuals and advanced effects and animations shown then, which was a few months before rumours of another console generation began to ripple.
For reference:
At the time this was touted as real time gameplay, and like has become common at these events; I believe the footage was claimed to be running on PC, but at "current gen spec" (PS360) equivalence.
Many were sceptical of those kinds of visuals and effects being possible for PS360 without omissions and compromises, but it was a standard expected of the game on a high-end PC; and when it became clear that a PS4 and a new X Box were on the horizon, folks figured: "okay, it'll be a next gen game." (that looks truly next gen)
When the delay was announced just ahead of the launch of PS4 & XBone, it was said to be to ensure the high quality of the release. This had worked quite well for Tomb Raider, and it was speculated it was also a move to distance the release from GTAV.
However, some of the footage released subsequently has caught attention for exhibiting some quite stunningly weaker and more dated graphics than shown initially:
Since the footage in the driving gif was unofficially disclosed to be from PS4:
and because Far Cry 3 didn't quite live up to its reveal footage even when maxed on PC; some people are wondering about the game's state of development, and whether the footage from 2012 reflected progress and ambition on the game in a real sense, rather than a contained "vertical slice".
It could be said that in demonstrating visuals that are not practical in the final version, Ubisoft could be riding the initial hype train until release.
Consider the glorious-looking The Division:
Announced:
Released:
In the meantime, lets hope Watch Dogs doesn't get delayed again:
Joking aside, while some images may look quite scary; a lot of this could just be hyperbolic hearsay.
Thoughts, reactions?
Ubisoft seems to have found itself in an awkward position from its management of expectations after some of the more recent footage of the game has apparently compared shockingly poorly with that E3 2012 reveal that I'm sure many of you will recall.
Watch Dogs made a big splash at E3 2012, and was widely praised as the game of the show. Much of the anticipation of the title has formed from the early impression of the visuals and advanced effects and animations shown then, which was a few months before rumours of another console generation began to ripple.
For reference:
At the time this was touted as real time gameplay, and like has become common at these events; I believe the footage was claimed to be running on PC, but at "current gen spec" (PS360) equivalence.
Many were sceptical of those kinds of visuals and effects being possible for PS360 without omissions and compromises, but it was a standard expected of the game on a high-end PC; and when it became clear that a PS4 and a new X Box were on the horizon, folks figured: "okay, it'll be a next gen game." (that looks truly next gen)
When the delay was announced just ahead of the launch of PS4 & XBone, it was said to be to ensure the high quality of the release. This had worked quite well for Tomb Raider, and it was speculated it was also a move to distance the release from GTAV.
However, some of the footage released subsequently has caught attention for exhibiting some quite stunningly weaker and more dated graphics than shown initially:
Since the footage in the driving gif was unofficially disclosed to be from PS4:
and because Far Cry 3 didn't quite live up to its reveal footage even when maxed on PC; some people are wondering about the game's state of development, and whether the footage from 2012 reflected progress and ambition on the game in a real sense, rather than a contained "vertical slice".
It could be said that in demonstrating visuals that are not practical in the final version, Ubisoft could be riding the initial hype train until release.
Consider the glorious-looking The Division:
Announced:
Released:
In the meantime, lets hope Watch Dogs doesn't get delayed again:
Joking aside, while some images may look quite scary; a lot of this could just be hyperbolic hearsay.
Thoughts, reactions?