Well the old trailers demonstrated much better physics. That, and the new trailers definitely graphically look like Platinum Games' other games, suggesting Platinum Games stuffed some of their own stuff in there.Aarowbeatsdragon said:Same game engine but with reskinned graphics, the original trailers were literally only tech demo's and nothing else.GenGenners said:You mean aside from what looks to be a completely different game engine? The pre- and post-Platinum Games trailers look quite different.
This may end up being released for the next-gen consoles, depending on how long it takes to be released and when the next-gen consoles are released. But as this game is supposed to be developed on the new Fox engine, it will most likely be multi-platform, as thats the main reason for the Fox Engine.BrionJames said:Fuck...if this doesn't get released for the 360 I'm going to have to break down and buy a PS3. Damn you MGS series!...and yet I'm elated at the chance to play a HK MGS game again. HURRAY!!!
Yeah. Actually, FFXIII-2 demo was a little nostalgic because of X-2. Both felt whimsical in an air-head way.SkarKrow said:Yup, 13-2 was better but still crappy, they shot themselves in the foot with the battle system. Say what you want about 12 but at least you had to use your brain to suceed in that game, same with 10, yes it's slower, but it's a lot more engrossing to play.worldfest said:At least two of us see the light. There's simply no immersion in the repetition of their gameplay, pressing 'x' every eight seconds.SkarKrow said:Well Squeenix could start by making them like proper RPG's again rather than watered down mash-X-to-win affairs like 13.worldfest said:After that, real gaming critics and journalists have to waste their hours writing articles about the obvious changing conditions in video games instead of why SquareEnix hasn't a clue what to do in selling Final Fantasy to western audiences.
Ripple effect.
This is where X-2 comes in. It has an appalling story. It ruins characters I loved. It introduced Payne. But fucking hell it had an outstanding battle system.
In 12 I think I used Vaan because idkl why, then I used Balthier because I really liked him and then I used Captain Basch fon Ronsenburg of Dalmasca because he has literally the best name of all time. He also made a great "dark knight" set up in my experience, having stellar durability and physical power, with enough HP to make soul eater viable.worldfest said:Yeah. Actually, FFXIII-2 demo was a little nostalgic because of X-2. Both felt whimsical in an air-head way.SkarKrow said:Yup, 13-2 was better but still crappy, they shot themselves in the foot with the battle system. Say what you want about 12 but at least you had to use your brain to suceed in that game, same with 10, yes it's slower, but it's a lot more engrossing to play.worldfest said:At least two of us see the light. There's simply no immersion in the repetition of their gameplay, pressing 'x' every eight seconds.SkarKrow said:Well Squeenix could start by making them like proper RPG's again rather than watered down mash-X-to-win affairs like 13.worldfest said:After that, real gaming critics and journalists have to waste their hours writing articles about the obvious changing conditions in video games instead of why SquareEnix hasn't a clue what to do in selling Final Fantasy to western audiences.
Ripple effect.
This is where X-2 comes in. It has an appalling story. It ruins characters I loved. It introduced Payne. But fucking hell it had an outstanding battle system.
12 was a Homerean Epic, and X was an Odyssean Epic (and my introduction to the series, which is why it's my favorite).
Old RPG combat lent an element of immersion as you directly controlled all of the characters' actions. That's what holds 10 over 12 in my opinion. 12 was never expansive enough, unless you bought a guide or looked up faqs. The same could be said for X, but 12 had that stupid ratio drop and treasure looting % that got on my nerves. I'm still missing the best shield and sword in the game because of those. X Let me customize for ultimate armor.
12 Had a complex series of characters, but whereas Tidus was the main character, that street-rat Vaan just got in the way after about 5 hours; and which was about the same time I had started using Ashe, Balthier and Fran as my party -- they seemed most the crucial to the story (and Fran for other obvious reasons).
The combat in 13 would have worked if we had more diversity in monsters, where we were constantly changing up paradigms. It's like reworking GT5 controls where the L2 & R2 are Gas and Breaks, and L1 & R1 shift gears -- my fingers were terribly busy in several races, and that worked wonders with how much fun I was having.
That wasn't the case for 13, so combat became pretty mundane. Imagine if combat ran like Mass Effect? Freaking game of the -- well maybe not but it would have been loads more fun, and I just might have cared about what went on in the ending.
Crysis 2 says "Hey *****, how's it hanging?" > >Grenge Di Origin said:Crysis says "hi".worldfest said:And for all of those other comments, SCREW PC. I don't know how it was four years ago, but in this age, serious gamers use "market" consoles. Who the hell wastes time upgrading their PC each year, and only enough to put settings on Uber High -- and just to match their console counterparts.
Oh look at that, an insecure console gamer incapable of saving up to afford building a gaming PC that doesn't know what he's talking about. You gonna cry, bro?
the PC will always get the hand-me down, lesser-man's, younger brother's port. Unless of course, you play an online MMO, then you're life's already screwed.
I only played Mass Effect 2. I skipped all of the conversation button-mashing 'x' until the fighting started. The levels are all generic, but the combat really was fluid.SkarKrow said:In 12 I think I used Vaan because idkl why, then I used Balthier because I really liked him and then I used Captain Basch fon Ronsenburg of Dalmasca because he has literally the best name of all time. He also made a great "dark knight" set up in my experience, having stellar durability and physical power, with enough HP to make soul eater viable.worldfest said:Yeah. Actually, FFXIII-2 demo was a little nostalgic because of X-2. Both felt whimsical in an air-head way.SkarKrow said:Yup, 13-2 was better but still crappy, they shot themselves in the foot with the battle system. Say what you want about 12 but at least you had to use your brain to suceed in that game, same with 10, yes it's slower, but it's a lot more engrossing to play.worldfest said:At least two of us see the light. There's simply no immersion in the repetition of their gameplay, pressing 'x' every eight seconds.SkarKrow said:Well Squeenix could start by making them like proper RPG's again rather than watered down mash-X-to-win affairs like 13.worldfest said:After that, real gaming critics and journalists have to waste their hours writing articles about the obvious changing conditions in video games instead of why SquareEnix hasn't a clue what to do in selling Final Fantasy to western audiences.
Ripple effect.
This is where X-2 comes in. It has an appalling story. It ruins characters I loved. It introduced Payne. But fucking hell it had an outstanding battle system.
12 was a Homerean Epic, and X was an Odyssean Epic (and my introduction to the series, which is why it's my favorite).
Old RPG combat lent an element of immersion as you directly controlled all of the characters' actions. That's what holds 10 over 12 in my opinion. 12 was never expansive enough, unless you bought a guide or looked up faqs. The same could be said for X, but 12 had that stupid ratio drop and treasure looting % that got on my nerves. I'm still missing the best shield and sword in the game because of those. X Let me customize for ultimate armor.
12 Had a complex series of characters, but whereas Tidus was the main character, that street-rat Vaan just got in the way after about 5 hours; and which was about the same time I had started using Ashe, Balthier and Fran as my party -- they seemed most the crucial to the story (and Fran for other obvious reasons).
The combat in 13 would have worked if we had more diversity in monsters, where we were constantly changing up paradigms. It's like reworking GT5 controls where the L2 & R2 are Gas and Breaks, and L1 & R1 shift gears -- my fingers were terribly busy in several races, and that worked wonders with how much fun I was having.
That wasn't the case for 13, so combat became pretty mundane. Imagine if combat ran like Mass Effect? Freaking game of the -- well maybe not but it would have been loads more fun, and I just might have cared about what went on in the ending.
10 was also my first game and is still my favourite to this day, only problem I had was the post game was hard as hell and if you didn't know that there was a shadow aeon in a location and ran into it by accident you could lose a lot of time due to them being dicks.
I've not played the first mass effect i must say and 2 bored me so I never bothered with 3 ):
Idk if I had international X?worldfest said:snip
Uhhh, how do you think video games are made? Some kind of magical development kit built straight into the console?Rednog said:Run it on a PC and yet it will never see the light of day for PC gamers, I hate you video game industry...I hate you so very much.
Uhhh, big difference between coding something on a PC and it actually running on the PC. They were actually playing the game on a PC.Scrythe said:Uhhh, how do you think video games are made? Some kind of magical development kit built straight into the console?Rednog said:Run it on a PC and yet it will never see the light of day for PC gamers, I hate you video game industry...I hate you so very much.
Aww, that's wrong, but it's cute that you thought that. *pats on the head* have a treat for amusing me, you silly creature.worldfest said:And for all of those other comments, SCREW PC. I don't know how it was four years ago, but in this age, serious gamers use "market" consoles. Who the hell wastes time upgrading their PC each year, and only enough to put settings on Uber High -- and just to match their console counterparts.
1/1000 chance for 2nd Z-Spear. I remember freaking out, "What the hell!!!! You can get the first one fairly early, including a Deathbringer a couple of hours in, which means the challenge is pretty much over for the last 3/4 of the game. (Why I remember this still puzzles me.)SkarKrow said:Idk if I had international X?worldfest said:snip
But I managed a couple of celestial weapons, arguabley there are better weapons depeding on character, some of them were just a huge ball ache to get though. Like I think Lulu's was just stupid with the lightning dodging.
12 I used various things on various plays, I didn't have to grind a lot and used spells and techniks with some intelligence, or at least the useful techniks, none of that crap based on steps or the time. Soul Eater and Gil Toss were very useful. As for weapons I managed to get good ones just fine, the Zodiac Spear is in an optional area but it's easy to get before the last boss if you dont fuck up and you CAN get a second one elsewhere but I don't remember how, I think the chance was ridiculously low in some chest.
Well yeah, tech demo. They obviously haven't localized it to the PS3 or 360 languages yet. This is far from a finished product, and still a step back from being a consumer-level playable demo.Rednog said:Uhhh, big difference between coding something on a PC and it actually running on the PC. They were actually playing the game on a PC.Scrythe said:Uhhh, how do you think video games are made? Some kind of magical development kit built straight into the console?Rednog said:Run it on a PC and yet it will never see the light of day for PC gamers, I hate you video game industry...I hate you so very much.
Mate, RPS is a PC-exclusive gaming blog. It's their way of ridiculing people who claim PC gaming is dead.worldfest said:If you can't tell, I'm angry. In attempting to find out of GZ was actually coming to PC, I stumbled across an article on Rock, Paper, Shotgun, in which the author claimed "My feeling is that PC gaming is dead, and that no one should attempt to launch games on the platform, for any reason."
This coupled with you being an asshole and shitting on My preferred platform sent me into a fit of rage. Hence the rant.