Ways that Oblivion is superior to Skyrim

Joel Dawson

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Jun 26, 2011
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For some reason I could just never get into Oblivion. I would just quit after a half an hour every time I tried. However, with Skyrim, I have the same feeling I had with Fallout 3. I just can't put the game down.
 

Jumpingbean3

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For me it comes down to one simple factor. Skyrim engaged me and I actually found myself enjoying the combat. Oblivion did neither of those things for me. Also I actually felt like a real legendary hero in Skyrim while in Oblivion I felt my role could have been taken by any good adventurer. Oh and when I levelled up the fact that I could kill earlier monsters easier actually made me feel like I was getting stronger while in Oblivion I felt like some average mook who constantly got his ass kicked. I really don't mind the dumbing down so much because it simplifies a lot of things that I thought were a bit too complex in Oblivion. At the end of the day I just have more fun with Skyrim.
 

Jumpingbean3

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Joel Dawson said:
For some reason I could just never get into Oblivion. I would just quit after a half an hour every time I tried. However, with Skyrim, I have the same feeling I had with Fallout 3. I just can't put the game down.
I feel the same. The thing about Skyrim is it makes you feel like you're fulfilling you destiny while Oblivion is more like helping someone else to fulfil their destiny.
 

Agent Larkin

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The only thing I can give Oblivion over Skyrim is no giant spiders. Apart from that I'm not really sure.

However as an arachnophobia the lack of spiders is a big plus in Oblivions book for me.

captcha: Sausage-peg. kshobi
 

Freaky Lou

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Skyrim's Guild quests aren't nearly as long or good as Oblivion's. The Dark Brotherhood in particular is a lot less interesting, and the College of Winterhold in particular is a lot shorter.

In fact, Skyrim's quests in general are just unappealing. They're nearly all fetch quests, and always send you to the opposite side of the country. The "Radiant" quests in particular are deathly dull.

Only Skyrim's main quest is better than Oblivion's...and it's shorter also. Although admittedly, a lot of Oblivion's MQ length came from stupid stuff like touring Cyrodiil's cities closing horrible Oblivion gates or picking up components for Martin's portal spell, so maybe that's a good thing.

There is also the sorely missed spellmaking, but I'm sure that's been mentioned several times throughout this thread.

That being said, Skyrim has much better combat, much better aesthetic, and MUCH better overworld and dungeons, so overall I'd probably name it the superior game. But its quests suck.
 

ThePilgrim101

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Mar 18, 2011
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Crono1973 said:
ThePilgrim101 said:
I totally agree! I'll definitely be going back to Oblivion...

...right after the game unglitches my uncurable vampirism, gets rid of the strange green/blue hue under every character's eyes, gives me a separate panel for keys so I don't have to scroll through all 324 of them just to get to a repair hammer, makes companions more useful, adds an actual use for sleeping more than 1 hour a day, makes Oblivion gates actually worth entering, and adds something to do after I've gone through all of the most interesting quests.

Skyrim is - technically and content-wise - a better game.

If we want to talk about the UI, then please explain to me why I need to sort through eighty-billion books, deeds, and keys just to get to my repair hammers? Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility.

The GUI - save, possibly, the map - is much better (in my opinion): essential things are finally separated (potions from ingredients, keys from misc, etc.).

As for the "oh boy, a different enemy avatar!" comments, please. You and I both know that if they replaced the dragons with - say - a rhombus, you'd call them out for adding something that doesn't fit. Yes: avatar and enemy behaviors do matter. That's why the dragons are an improvement over - say - your companions from the last game. Sure, they're not the most difficult things in the world, but they add a flavor to the game that's enjoyable.

As for perks replacing skill enhancements, what's the difference? They're not different than unlocking different abilities at the apprentice, journeyman, expert, and master stages except that there are more to choose from and many appear in between those classic designations, allowing you to better define your playstyle. Additionally, there are more perks in Skyrim than there were bonuses in Oblivion.

Most of the OP sounds like an appeal to nostalgia, if nothing more than crying over elements that are pretty much no different than Oblivion.

TES IV had a worse UI, worse character creator, and was technically inferior (less draw distance on characters, constant loading stops, constant drops in framerate in the bigger battles, etc.).
If you never learned to drop off keys and books in a chest somewhere or never learned to use the hotkeys for your repair hammers, don't pretend to know enough about Oblivion to make a comparison....or were you just exaggerating?
Boy, what an intelligent and well thought-out response. I guess I have no - OH WAIT! I preemptively responded to that already.

"Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility."

360 had eight hotkeys. My battlemage needed all of them for different things.

No, I didn't drop off keys. There was no reason to aside from storage, and then you still have to figure out which keys you need.

What a delightful strawman on your part to undermine my ethos: I didn't store keys therefore I don't know enough about Oblivion. Yes, that's an adequate to response to every refute to you I made.

In response to your other comment, I'm on the 360 genius.

Oblivion is not superior to Skyrim, in any way save for having more Argonians/Khajit.
 
Jun 5, 2010
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HA! Aren't I'm smart! I am a P.C. gmaer and was syked for skyrim, and after I saw the gameplay videos I KNEW the UI was going to be shit for P.C. and the game was pretty much designed for the xbox 360 so i decided to get the best out of the game and bought it for the 360 and I have to say that I have had no problems whatsoever and I like it a hell of alot more than oblivion And the only thing I didn't like was the 3D map.
 
Jun 26, 2010
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I don't get why people don't like Skyrim's scenery.
It looks like Scandinavia=BEAUTIFUL.

Also, I've stumbled upon some brilliant quests in Skyrim.
Seriously, anyone here done Sanguine's quest yet?
Very "The Hangover"esque feel to it.
 

ThreeWords

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Feb 27, 2009
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I ain't played Skyrim, but the OP's comments sound pretty marginal. Almost like something I hear a lot: my grandpa complaining against anything new. If I'm honest, I don't think these points really have a hugely detrimental effect (except maybe the inventory sorting).

Then again, I don't own the new game, so what do i know?

wooty said:
For me, its the fact that I enjoyed Oblivion wholeheartedly.
Skyrim......I did not.

Thats my argument over with I guess, just need to sit back now and wait for the "your gay" responses to come flying at me again.
gaylord

Seriously though, this is probably just the best way to judge the game. I applaud you, despite the fact that your totaly bent
 

franconbean

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Apr 30, 2011
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I do miss the pointless/broken mechanics from the previous games a bit.
I mainly prefer skyrim though because I felt horribly lonely in Oblivion for some reason.
 

Epona

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Jun 24, 2011
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ThePilgrim101 said:
Crono1973 said:
ThePilgrim101 said:
I totally agree! I'll definitely be going back to Oblivion...

...right after the game unglitches my uncurable vampirism, gets rid of the strange green/blue hue under every character's eyes, gives me a separate panel for keys so I don't have to scroll through all 324 of them just to get to a repair hammer, makes companions more useful, adds an actual use for sleeping more than 1 hour a day, makes Oblivion gates actually worth entering, and adds something to do after I've gone through all of the most interesting quests.

Skyrim is - technically and content-wise - a better game.

If we want to talk about the UI, then please explain to me why I need to sort through eighty-billion books, deeds, and keys just to get to my repair hammers? Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility.

The GUI - save, possibly, the map - is much better (in my opinion): essential things are finally separated (potions from ingredients, keys from misc, etc.).

As for the "oh boy, a different enemy avatar!" comments, please. You and I both know that if they replaced the dragons with - say - a rhombus, you'd call them out for adding something that doesn't fit. Yes: avatar and enemy behaviors do matter. That's why the dragons are an improvement over - say - your companions from the last game. Sure, they're not the most difficult things in the world, but they add a flavor to the game that's enjoyable.

As for perks replacing skill enhancements, what's the difference? They're not different than unlocking different abilities at the apprentice, journeyman, expert, and master stages except that there are more to choose from and many appear in between those classic designations, allowing you to better define your playstyle. Additionally, there are more perks in Skyrim than there were bonuses in Oblivion.

Most of the OP sounds like an appeal to nostalgia, if nothing more than crying over elements that are pretty much no different than Oblivion.

TES IV had a worse UI, worse character creator, and was technically inferior (less draw distance on characters, constant loading stops, constant drops in framerate in the bigger battles, etc.).
If you never learned to drop off keys and books in a chest somewhere or never learned to use the hotkeys for your repair hammers, don't pretend to know enough about Oblivion to make a comparison....or were you just exaggerating?
Boy, what an intelligent and well thought-out response. I guess I have no - OH WAIT! I preemptively responded to that already.

"Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility."

360 had eight hotkeys. My battlemage needed all of them for different things.

No, I didn't drop off keys. There was no reason to aside from storage, and then you still have to figure out which keys you need.

What a delightful strawman on your part to undermine my ethos: I didn't store keys therefore I don't know enough about Oblivion. Yes, that's an adequate to response to every refute to you I made.

In response to your other comment, I'm on the 360 genius.

Oblivion is not superior to Skyrim, in any way save for having more Argonians/Khajit.
It's your choice to decide to hold on to all those keys and it's your choice to use all your hotkeys for other things. In other words, you complaints about having to scroll through all those keys is because of your own choices, not because the game forced it.
 

haruvister

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Jun 4, 2008
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franconbean said:
I mainly prefer skyrim though because I felt horribly lonely in Oblivion for some reason.
I had that feeling, too. It's not just that Oblivion's world is sparsely populated; it's also the fact that the characters are so lifeless.
 

superdevildude85

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Aug 4, 2011
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Sounds to me like your PS3 is underperforming, Whilst I never played oblivion on Xbox, Skyrim runs fluidly, and the loading screens almost don't exist.
 

evilneko

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Jun 16, 2011
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Let's see...

1. People actually look less ugly in Oblivion.

2. Oblivion's UI is better. Not that that is saying much.

That's pretty much it I guess.
 

kommando367

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Oct 9, 2008
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Alchemy system (you could carry supplies with you in oblivion instead of need an alchemy table)

Feather spells - where the fuck are they?

Weakness to magic spells - same as above

that's all I got.