For some reason I could just never get into Oblivion. I would just quit after a half an hour every time I tried. However, with Skyrim, I have the same feeling I had with Fallout 3. I just can't put the game down.
I feel the same. The thing about Skyrim is it makes you feel like you're fulfilling you destiny while Oblivion is more like helping someone else to fulfil their destiny.Joel Dawson said:For some reason I could just never get into Oblivion. I would just quit after a half an hour every time I tried. However, with Skyrim, I have the same feeling I had with Fallout 3. I just can't put the game down.
/threadi7omahawki said:[I'm in it for the experience, to feel like I'm in a different world, with different experiences in it. Not to feel like an angry accountant jerking off to the matrix screensaver.
Boy, what an intelligent and well thought-out response. I guess I have no - OH WAIT! I preemptively responded to that already.Crono1973 said:If you never learned to drop off keys and books in a chest somewhere or never learned to use the hotkeys for your repair hammers, don't pretend to know enough about Oblivion to make a comparison....or were you just exaggerating?ThePilgrim101 said:I totally agree! I'll definitely be going back to Oblivion...
...right after the game unglitches my uncurable vampirism, gets rid of the strange green/blue hue under every character's eyes, gives me a separate panel for keys so I don't have to scroll through all 324 of them just to get to a repair hammer, makes companions more useful, adds an actual use for sleeping more than 1 hour a day, makes Oblivion gates actually worth entering, and adds something to do after I've gone through all of the most interesting quests.
Skyrim is - technically and content-wise - a better game.
If we want to talk about the UI, then please explain to me why I need to sort through eighty-billion books, deeds, and keys just to get to my repair hammers? Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility.
The GUI - save, possibly, the map - is much better (in my opinion): essential things are finally separated (potions from ingredients, keys from misc, etc.).
As for the "oh boy, a different enemy avatar!" comments, please. You and I both know that if they replaced the dragons with - say - a rhombus, you'd call them out for adding something that doesn't fit. Yes: avatar and enemy behaviors do matter. That's why the dragons are an improvement over - say - your companions from the last game. Sure, they're not the most difficult things in the world, but they add a flavor to the game that's enjoyable.
As for perks replacing skill enhancements, what's the difference? They're not different than unlocking different abilities at the apprentice, journeyman, expert, and master stages except that there are more to choose from and many appear in between those classic designations, allowing you to better define your playstyle. Additionally, there are more perks in Skyrim than there were bonuses in Oblivion.
Most of the OP sounds like an appeal to nostalgia, if nothing more than crying over elements that are pretty much no different than Oblivion.
TES IV had a worse UI, worse character creator, and was technically inferior (less draw distance on characters, constant loading stops, constant drops in framerate in the bigger battles, etc.).
gaylordwooty said:For me, its the fact that I enjoyed Oblivion wholeheartedly.
Skyrim......I did not.
Thats my argument over with I guess, just need to sit back now and wait for the "your gay" responses to come flying at me again.
It's your choice to decide to hold on to all those keys and it's your choice to use all your hotkeys for other things. In other words, you complaints about having to scroll through all those keys is because of your own choices, not because the game forced it.ThePilgrim101 said:Boy, what an intelligent and well thought-out response. I guess I have no - OH WAIT! I preemptively responded to that already.Crono1973 said:If you never learned to drop off keys and books in a chest somewhere or never learned to use the hotkeys for your repair hammers, don't pretend to know enough about Oblivion to make a comparison....or were you just exaggerating?ThePilgrim101 said:I totally agree! I'll definitely be going back to Oblivion...
...right after the game unglitches my uncurable vampirism, gets rid of the strange green/blue hue under every character's eyes, gives me a separate panel for keys so I don't have to scroll through all 324 of them just to get to a repair hammer, makes companions more useful, adds an actual use for sleeping more than 1 hour a day, makes Oblivion gates actually worth entering, and adds something to do after I've gone through all of the most interesting quests.
Skyrim is - technically and content-wise - a better game.
If we want to talk about the UI, then please explain to me why I need to sort through eighty-billion books, deeds, and keys just to get to my repair hammers? Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility.
The GUI - save, possibly, the map - is much better (in my opinion): essential things are finally separated (potions from ingredients, keys from misc, etc.).
As for the "oh boy, a different enemy avatar!" comments, please. You and I both know that if they replaced the dragons with - say - a rhombus, you'd call them out for adding something that doesn't fit. Yes: avatar and enemy behaviors do matter. That's why the dragons are an improvement over - say - your companions from the last game. Sure, they're not the most difficult things in the world, but they add a flavor to the game that's enjoyable.
As for perks replacing skill enhancements, what's the difference? They're not different than unlocking different abilities at the apprentice, journeyman, expert, and master stages except that there are more to choose from and many appear in between those classic designations, allowing you to better define your playstyle. Additionally, there are more perks in Skyrim than there were bonuses in Oblivion.
Most of the OP sounds like an appeal to nostalgia, if nothing more than crying over elements that are pretty much no different than Oblivion.
TES IV had a worse UI, worse character creator, and was technically inferior (less draw distance on characters, constant loading stops, constant drops in framerate in the bigger battles, etc.).
"Sure, I could hotkey it (360) but that's a spot that could be used for my chameleon spell which doesn't make much sense considering I could just use invisibility."
360 had eight hotkeys. My battlemage needed all of them for different things.
No, I didn't drop off keys. There was no reason to aside from storage, and then you still have to figure out which keys you need.
What a delightful strawman on your part to undermine my ethos: I didn't store keys therefore I don't know enough about Oblivion. Yes, that's an adequate to response to every refute to you I made.
In response to your other comment, I'm on the 360 genius.
Oblivion is not superior to Skyrim, in any way save for having more Argonians/Khajit.
I had that feeling, too. It's not just that Oblivion's world is sparsely populated; it's also the fact that the characters are so lifeless.franconbean said:I mainly prefer skyrim though because I felt horribly lonely in Oblivion for some reason.