Sad thing is, the current tech is still muddy at best, the amount of time guys spend 'fixing' stuff to accommodate a game engine is head-spinning.sravankb said:Why do people care so much about how a game looks?
Of course, I'm not gonna say that graphics should be completely ignored, but I'm quite happy with how most games look today.
If you ever enter the game industry, Unreal Engine is the perfect example of a game engine that was created with such rigid set of tools, that it 'what not to do'. The reason alot of money is being thrown at graphics is for the 'fixing' not to make it look better.
Hell, most guys joke on hey call themselves the sad panda squad when they have to work with UE3.
COD is another example of this, hell, most artist's have a chip with COD, because every single 'standard' naming conventions for the images/textures is given it's own 'new' name. Naming conventions which are already being used for other things.
The only example of a game that was done right (in terms of development) was Brink, where everything from the outsourcing, to engine was synchronized perfectly. The only problem was, lack of testing.
So yeah, not so much graphics as "We still haven't mastered 10 year old tech, which came from Doom 3, and have to spend loads of cash fixing it".