Metroid Prime is a game where you shoot enemies in a first person perspective. That's an FPS in my book. Incidentally, you also do a lot of thinking.MikailCaboose said:Well, there's Metroid Prime, but even I don't know whether or not to call it a First Person Adventure game instead. I'm torn for some reason, even though it IS more based around puzzles than even the 2D Metroid games...
there are many games to make you think nowadays just most of them are either short or indieciortas1 said:Making people think? In these days? HAH.
Not gonna happen, and especially not with an FPS.
BioShock has some interesting themes and a well-developed back story, but I am yet to be convinced it's plot lasts for more than 5 minutes (5 minutes for the twist to happen in that is).seekeroftruth86 said:Metroid Prime is a game where you shoot enemies in a first person perspective. That's an FPS in my book. Incidentally, you also do a lot of thinking.MikailCaboose said:Well, there's Metroid Prime, but even I don't know whether or not to call it a First Person Adventure game instead. I'm torn for some reason, even though it IS more based around puzzles than even the 2D Metroid games...
I can't believe Bioshock hasn't been mentioned yet. Deep storyline, not exactly Myst-level thinking but hardly mindless gameplay. Must be the "RPG elements."
Balancing shouldn't be left to the player to enforce upon themselves, and trying to go through a level of a game "using only melee" is not what he's getting at.AjimboB said:1. MGS is a stealth game.
2. If you feel like you're overpowered, try using a different tactic, and see how you approach the situation. Use the weakest weapon in the game, or decide to kill everything only with melees.
Seriously, try going through the Halo Reach mission Nightfall and use ONLY melee, and see whether or not that's "intelligent" enough for you.
That's pretty much it. The main difference between a shooter and a stealth game is the amount of thought that you have to put forth. Think of it this way: in order to maximize your survival rate in a stealth game, you have to place yourself in a position where you have tactical advantage all the damned time and you must outsmart your opponents.AjimboB said:1. MGS is a stealth game.
Deus Ex could easily turn into a stealth game if you played it right.Cronq said:Deus Ex
This has to be the dumbest answer one could give. The OP is wishing for a more immersible, well thought out, and an ideally non-generic testosterone shooter and you tell him to go play Halo with a handicap.AjimboB said:1. MGS is a stealth game.
2. If you feel like you're overpowered, try using a different tactic, and see how you approach the situation. Use the weakest weapon in the game, or decide to kill everything only with melees.
Seriously, try going through the Halo Reach mission Nightfall and use ONLY melee, and see whether or not that's "intelligent" enough for you.
http://halo.xbox.com/en-us/news/blo...ms-up-with-waypoint-for-way-of-the-ninja/7634
That's what I thought Bioshock was like for the most part. There was a great deal more to the gameplay than just shoot everybody in sight (not that wasn't significant). Lots of customization and "RPG elements" as I've stated, even if the story was somewhat underdeveloped (though I don't know if I totally agree). Of course, you could argue like Yahtzee and say that this was broken, but I didn't really think so. I definitely think Bioshock fits the category the OP is looking for in "intelligent shooters".Woodsey said:Anyway, Human Revolution looks to be great, and whilst Deus Ex isn't an FPS (it's an RPG that you can shoot in), the third is a little more in that direction given how they're handling guns.
If a twelve year old made it into a college (prerequisite to making it into a fraternity), he'd be a really fucking smart twelve year old. XDNetrigan said:Gotta say, I love how many fans of shooters today are 12 year old jock frat boys
Most good shooter have an element of strategy about them. Give the player a bit of open space, confront them with different enemy types that require different strategies to defeat, and it becomes a question of prioritizing. Serious Sam is probably the biggest, loudest, dumbest shooter of all time and your mind is constantly scrambling trying to figure out which gun to use and how best to make your stand. It's not deep tactics, but it requires a bit more brain power than people think.Raykuza said:I've always found Halo to be a fairly intelligent shooter, it's just the people who play it that aren't
I think I just hate the accusation because I think it smacks of externalizing the problem. I've met all sorts of Halo fans and they strike me the same as every other FPS fan base. Some are smart, creative, rude, insulting, ignorant, and so on. Doubt they have any significant higher percentage of 12 year olds, frat boys, and jocks in their ranks than any other action game.Raykuza said:If a twelve year old made it into a college (prerequisite to making it into a fraternity), he'd be a really fucking smart twelve year old. XDNetrigan said:Gotta say, I love how many fans of shooters today are 12 year old jock frat boys
Seriously though, I don't think 'intelligent' shooters are the right thing to ask for because I don't think shooters are unintelligent per se. I'd say that FPSs are more skill intensive rather than being focused on problem solving. You need to be able to think and act quickly and precisely in order to be successful, and there is even a small degree of strategy involved. I think that the REAL problem with the genre is that it needs more variety what with release after release of a franchise like CoD being somewhat samey.
Indeed. We shall have to wait and see if Ubisoft (under the incompetent direction of Square-Enix) can pull it off. From what I've seen from the trailers, it can just as easily be another typical shallow action game.More Fun To Compute said:Let's see what Deus Ex 3 does. Deus Ex is like a benchmark for these things. At least when they were called "thinking men's shooters." And maybe Rainbow 6 as well but has that ship departed?
Ninjaed.Cronq said:Deus Ex
Crysis did that, kind of. You are super powered and stuff, but on like Delta difficulty, you die fast.shootthebandit said:the shooter genre has developed a stereotype for being geared towards twitchy ADHD college jocks. there is so much more to this genre, i loved past MGS games which made you think about each move. imagine a shooter based on the events of the film 'behind enemy lines' where one is being hunted and every resource and ounce of knowledge must be used
imagine a shooter where you are seriously out numbered and you have to set up traps, ambushes and decoys
as much as i love my uber macho modern shooters i think there is so many more options, by making the player overpowered doesn't achieve anything BUT by putting the player at a disadvantage makes the player think and it also creates more suspense and immersion
However willing developers are to try new ideas, they sadly can't do so unless they can fund the development themselves or justify the approach to investors/management. And to suits, the only thing about gameply that ever adds up is a formula for keeping people playing. And fun does not count as a factor in said formula And since we're talking about making a shooter more fun in a certain way, it just won't add up for the real decisionmakers.herpaderpa said:This has to be the dumbest answer one could give. The OP is wishing for a more immersible, well thought out, and an ideally non-generic testosterone shooter and you tell him to go play Halo with a handicap.AjimboB said:1. MGS is a stealth game.
2. If you feel like you're overpowered, try using a different tactic, and see how you approach the situation. Use the weakest weapon in the game, or decide to kill everything only with melees.
Seriously, try going through the Halo Reach mission Nightfall and use ONLY melee, and see whether or not that's "intelligent" enough for you.
http://halo.xbox.com/en-us/news/blo...ms-up-with-waypoint-for-way-of-the-ninja/7634
To the thread's current residence, passing off "they wont sell as well as Call of Duty" isn't the most optimistic approach to take as a fan who has a voice. There are plenty of developers out there who have passion in making their games, ones that will happily take in new ideas to explore and create something worthwhile.