It's a nice sense of realism, but often implemented as little more than a nuisance and money sink. Fallout made perfect sense, given how technology is sparse and all the salvaging and jury-rigging that was part of the game's reality.
Dead Island, on the other hand, was without a doubt one of the most absurdly ridiculous exercises in nonsense. Literally acquire something that looks like it could shatter bones, upgrade it with thousands of dollars of reinforcements and a shock mod, and the thing is degraded 50% in twenty minutes (and it's not even that powerful, anyway). Then again it was a game where the most powerful and useful weapon was your character's foot.
Dead Island, on the other hand, was without a doubt one of the most absurdly ridiculous exercises in nonsense. Literally acquire something that looks like it could shatter bones, upgrade it with thousands of dollars of reinforcements and a shock mod, and the thing is degraded 50% in twenty minutes (and it's not even that powerful, anyway). Then again it was a game where the most powerful and useful weapon was your character's foot.