So...weapon degradation, are you in favour of it or against it?
In WRPGs specifically, what are your thoughts on it? Project Eternity last week revealed it would have weapon degradation, but have since removed it due to an outcry of sort from Kickstarter backers on the forum.
Personally I think it is important and immersive in some games, such as apocalypse games like Fallout.
However I definitely don't want it in my WRPGS. It's annoying when your god crafted sword of slaying +50 breaks and has to be repaired. It's downright unimmersive in TES games where Deadric artefacts dull as quickly as a regular iron sword bought off the blacksmith down the street.
In WRPGs specifically, what are your thoughts on it? Project Eternity last week revealed it would have weapon degradation, but have since removed it due to an outcry of sort from Kickstarter backers on the forum.
Personally I think it is important and immersive in some games, such as apocalypse games like Fallout.
However I definitely don't want it in my WRPGS. It's annoying when your god crafted sword of slaying +50 breaks and has to be repaired. It's downright unimmersive in TES games where Deadric artefacts dull as quickly as a regular iron sword bought off the blacksmith down the street.