Weapons too seldomly used

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Death God

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Jul 6, 2010
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A good old 2x4 plank of wood. Rather than than a big huge gun in a horror game, make it harder by using a board of wood. Nothing says business like a bloody plank in a mad man's hands.
 

Brawndo

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Spears and other polearms in any game with melee combat in a medieval/fantasy setting. Everyone has massive hardons for swords, but in history polearms were the most widely used weapons and probably killed more people than swords ever did. Give me a good halberd over a sword anyday.

Death God said:
A good old 2x4 plank of wood. Rather than than a big huge gun in a horror game, make it harder by using a board of wood. Nothing says business like a bloody plank in a mad man's hands.
You need to play Condemned if you haven't already. Nothing like smashing the faces of homicidal homeless people with wooden planks
 

II2

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You see a lot of very standard combat knives in games, but one that has always stood out in my mind as particularly bad ass is the incredibly vicious Linder SAS Commando knife. What's specific, in perhaps not unique, to it's design is a 7' blade, sharp on both sides that's designed to be able to reach the heart from any entry point on the human torso. Nasty weapon, illegal for civilians in most countries.
 

WanderingFool

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How many games let you use an actual enemy as a weapon, you know, just pick some random uy up, and swing im around hitting othr guys?
 

pyrosaw

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AjimboB said:
A shovel. You never get to kill things with shovels. I mean, I would expect at least 1 zombie game to let me kill things with shovels, but NO.
This! OOOHHH God this!
 

crudus

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Brawndo said:
Spears and other polearms in any game with melee combat in a medieval/fantasy setting. Everyone has massive hardons for swords, but in history polearms were the most widely used weapons and probably killed more people than swords ever did
Polearms and spears do better in formations, groups, and range. Swords allow for more maneuverability and better at close range. Going toe-to-toe if the polearm doesn't get the swordsman at range, he will quickly lose. I can't remember what game it was but a spear was the "power" option of a game(if I remember correctly).
 

klakkat

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A vulcan cannon that actually acts like a vulcan cannon. Most in games spit out a pathetically slow stream of fire (sure, it's the highest in the game, but pathetically slow for a real vulcan or minigun). Descent is the only game that got it right; ammo for the bastard came in packs of 10,000 and you could burn through that in about 3 seconds. THAT is a fucking vulcan cannon.

Also, grenades that kill like a grenade should, instead of slightly irritating everything in a 5 foot radius and doing not a goddamn thing else. Exception is launched grenades with an impact trigger; those usually turn out pretty good in games.

AjimboB said:
A shovel. You never get to kill things with shovels. I mean, I would expect at least 1 zombie game to let me kill things with shovels, but NO.
How have you not played Day of Defeat? a Shovel is the melee weapon for the German side, and it kills in one hit to the back of the head with a satisfying "konk" sound.

WanderingFool said:
How many games let you use an actual enemy as a weapon, you know, just pick some random uy up, and swing im around hitting othr guys?
Half Life 2, God of war.

KissofKetchup said:
snip snip snip
Eeeeeh....I would say so in actuality. Being the guy with the flamethrower back when they were still used was very dangerous. One bullet could make you burst into flames so if the game incorperated this into the game in multiplayer, it would solve the balance issue that you say would exist. Plus the flamethrowers only have an range of 40 meters, compared to a pistol which usually have a range of 100 yards
Yeah, and that's MAXIMUM range on the flamethrower, vs "effective" range on the pistol; the pistol can still kill from further away. Besides, flamethrowers draw a lot of enemy fire towards them since they are pretty goddamn horrible to get hit by. The Fallout games do a decent job with flamethowers; they're very powerful at close range but not broken.
 

vrbtny

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twistedheat15 said:
vrbtny said:
Penguins!!

Seriously, when was the last time you heard of a Penguin being used as a weapon?
Hmmm. Wouldn't the penguin pokemon be considered a weapon? muahaha got'cha!!

.....Damn You.

[Insert Pic of Enraged Kitten]

EDIT:
gamezombieghgh said:
A dildo...
I miss Vice City
Wait....What?
 

Cpu46

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Sep 21, 2009
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tellmeimaninja said:
Too few games allow me to beat enemies into submission with a fish.
My D&D group tried to do that against a Kobold. The sneaky little bugger ate it and regained health then natural 20d the team rogue and knocked him out. [sub]damn kobolds[/sub]


Blunt weapons in general are usually abandoned in favor of swords. But let me tell you I fear a man armed with a mace a whole lot more than one with a sword.
 

Czargent Sane

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YoBadMama said:
Plastic bags, a great stealth weapon.

(I think Manhunt has plastic bags, I dunno)
I cant even get a plastic bag to hold a sandwich, much less a person.


on topic: a flail
 

archvile93

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AjimboB said:
A shovel. You never get to kill things with shovels. I mean, I would expect at least 1 zombie game to let me kill things with shovels, but NO.
TF2 has a shovel.

OT: a glaive, a real one not a dark sector one. Never seen a naginata either, which is its Japanese equivalent.
 

Mac_Of_Death

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vrbtny said:
Penguins!!

Seriously, when was the last time you heard of a Penguin being used as a weapon?
Muppet Racemania for the PS1. It had penguins as 'land mine' style weapons, fish as straight-line projectiles and chickens as homing missiles.
The game itself was a lot like MarioKart. Except with The Muppets.
 

mireko

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Sep 23, 2010
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Music.

I'd love to see a game where you can kill your enemies with an acid bassline.
 

klakkat

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Cpu46 said:
tellmeimaninja said:
Too few games allow me to beat enemies into submission with a fish.
My D&D group tried to do that against a Kobold. The sneaky little bugger ate it and regained health then natural 20d the team rogue and knocked him out. [sub]damn kobolds[/sub]


Blunt weapons in general are usually abandoned in favor of swords. But let me tell you I fear a man armed with a mace a whole lot more than one with a sword.
I would too, because most people have no clue how to use a sword, where a blunt weapon is pretty simple and hard to deflect. However, if the dude is actually carrying around a sword and this isn't a post-apocalyptic universe, I'm gonna go ahead and assume he knows how to use it. In either case, skill is much more important than the weapon.
 

klakkat

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bubba145 said:
bayonets are underused. as well as sabers.
This, is a really good point. What the hell happened to all the bayonets? and sabers. Katanas aren't the only good sword out there!
 

Dastardly

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Apr 19, 2010
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crudus said:
I was playing Castlevania: Circle of the Moon recently and it got me thinking "hmm, I don't think I have played another game where a whip was a weapon much less your primary weapon".

What weapons do you think should be used more in games? (preferably a primary one)

used search bar, didn't find anything.
I would kill for a game that included whips as a weapon specialization. You've got your large swords, small dual swords, sword'n'board, polearms, yadda yadda... but never whips. I think it would be awesome to see them primarily as a debuff/control weapon specialization:

- Long whip - for long-range, but slower, single-target debuffs and control.

- Dual short whip - for short-range, faster, multi-target debuffs and control.

- Chain whips - slower, harder to control, but able to bypass blocks to a certain degree (if you've ever been tagged with a chain whip, you understand how that would work...).

It'd be a lot of fun, and it would add a lot of flavor.
 

Mr. Omega

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Jul 1, 2010
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Hammers. Any kind of hammer. They're awesome, so why is it the game character who uses it most is Mario? And even he rarely uses it!
 

DustyDrB

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Jan 19, 2010
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This is still the last word in Jousting in video games.
So you know what I want more of?

Ostriches.