Weapons too seldomly used

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Dimensional Vortex

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AjimboB said:
A shovel. You never get to kill things with shovels. I mean, I would expect at least 1 zombie game to let me kill things with shovels, but NO.
Cross Fire, it is an online first person shooter and you can replace your melee weapon with... A SHOVEL
 

Dimensional Vortex

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There are a ridiculous amount of people suggesting Japanese weapons and all that, the Japanese may have invented a lot of weapons but most of them...well most of them are crap. All those Japanese weapons often require extreme amounts of animating and (in real life) skill to use and wield them correctly when you often only end up doing the same amount of physical damage someone with a broad sword could do easily.

OT:
maninahat said:
Sikh arrow catcher: skip to 30 seconds in to see it used well (the first guy who tries to use it manages to screw it up. )
Good luck finding that one in a game.
And what exactly is the use of that? If an enemy just ran up to you with a knife you would be fucked. I think in games they should use the human brain, example talking your way out of a fight, out smarting your opponent, but no it always must end in *bang* *stab* *BOOM*
 

BENZOOKA

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Oct 26, 2009
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A yo-yo. Like in Terry's Big Adventure[footnote]Amiga[/footnote]
 

DrMetal

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generaly everything.
Like picking up piece of mansory, brick, a limb of an enemy and just throw or smash enemy with it...

I remember a game did used to do it, even with weaker characters, you can still hack bodies down to throwable pieces =P
 

Reaper195

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Neonbob said:
A nuclear _____. I would have fits if there were more nuke weapons in games. No matter how impractical they may be.
EDIT:
Jedoro's Ulaks would also be acceptable.
...Nuclear Ulaks!
 

maninahat

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Dimensional Vortex said:
There are a ridiculous amount of people suggesting Japanese weapons and all that, the Japanese may have invented a lot of weapons but most of them...well most of them are crap. All those Japanese weapons often require extreme amounts of animating and (in real life) skill to use and wield them correctly when you often only end up doing the same amount of physical damage someone with a broad sword could do easily.

OT:
maninahat said:
Sikh arrow catcher: skip to 30 seconds in to see it used well (the first guy who tries to use it manages to screw it up. )
Good luck finding that one in a game.
And what exactly is the use of that? If an enemy just ran up to you with a knife you would be fucked. I think in games they should use the human brain, example talking your way out of a fight, out smarting your opponent, but no it always must end in *bang* *stab* *BOOM*
You do actually hit people with it. Each of those 20 chains has a heavy weight attached, that'll deal damage to anyone who gets too near. Many Sikh weapons and techniques were specifically designed to create no-go areas around the martial artists in fights. Many of their techniques involves spinning weapons very fast in a 360 degree area around the body, discouraging people from "running up to them with a knife" in the first place.
 

Lem0nade Inlay

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crudus said:
"hmm, I don't think I have played another game where a whip was a weapon much less your primary weapon".
Obviously you've never played Runescape!....and neither have I...>_>

Uh, maybe a Jack Hammer? Or a flail?


By the way people wanting more Spears and Halberds, play Baldur's Gate. It has pretty much everything, including a sling. Who the hell uses a sling?
 

Taldeer

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Gahars said:
The arms of the recently deceased. They're great clubbing weapons, or so I've heard from very reliable sources. Seems like they're unrepresented in most pieces of fiction.
Vampire The Masquerade Bloodlines... One could bludgeon enemies into submission with the severed arm of a prosthetics maker psycho.
 

Taldeer

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I'd go for any sort of ordinary gardening equipment and/or powertools. These things can be truly fearsome - think of the mighty hedge-cutter scissors. Or the lawnmower blade. Or the angle-grinder.
 

TheJayke

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timeadept said:
I have never seen a mace and chain done, but someone mentioned that it might be difficult to animate? Idk it's obviously not as simple as a single solid weapon, it has many parts and if you take shortcuts it may just look like a solid weapon but i really have no idea.
Zelda did it.
 

Chaos-Spider

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Siyano said:
Ring blades (AKA Chakram), I think I never saw that weapon outside the world of three kingdom (Dynasty Warriors and such), I really like this weapon (dont ask why) and would really like to see it in a RPG :p
If you can, check oyt Tales of Symphonia for the gamecube, the character colette uses chakrams as a weapon.

It's also a pretty good JRPG anyway.
 

binvjoh

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Bocaj2000 said:
binvjoh said:
Bocaj2000 said:
binvjoh said:
Fists. Seriously, give me more hand-to-hand fighting in games!
This is a joke, right?
Why would it be?
10 of the top of my head:

Virtua Fighter
Blaz Blue
King of Fighters
WWF games (If I actually named all of them, I'd be here all day)
UFC games
EA's MMA
STREET FIGHTER
Teken
All of the DragonBall Games
Kung Fu

It is not seldom used at all; in fact, it is quite popular.
I wasn't counting fighting-games, but point taken.

I'm just tired of hand-to-hand becoming completely useless in most action games after you get your first gun.
 

CrazyMedic

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pikes and knives that aren't just your close up instant kill doom attack in a fps. Also I want a shield and _____ combo to be more then oh you get a defense bonus yay you should have to use it like a normal shield not like armor.
 

ChupathingyX

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benzooka said:
A yo-yo. Like in Terry's Big Adventure[/footnote]
In the upcoming Dynasty Warriors 7 there will be a character who uses a bladed yo-yo.

TheJayke said:
timeadept said:
I have never seen a mace and chain done, but someone mentioned that it might be difficult to animate? Idk it's obviously not as simple as a single solid weapon, it has many parts and if you take shortcuts it may just look like a solid weapon but i really have no idea.
Zelda did it.
Dynasty Warriors 7 there will be a chain and flail. Dynasty warriors 6 had a massive version of one. Also Rathcet: Deadlocked (Gladiator) had a futuristic version of a flail.

thirion1850 said:
Sansetsukon.(A 3 section staff) Kama. A rake. Combat claws.
Dynasty warriors 6: Special and Empires had a sansetsukon and combat claws. Actually the DW series has had combat claws for a while.

Metropocalypse said:
Chairs! There are so many chairs lying around everywhere in games yet none where you can pick them up and slam over an enemies head, even though it could be very staggering!
In Call of Juerez: Bound in Blood you can pick up chairs and smash them on people's heads.

Arkzism said:
well its not a weapon but nothing has me using a sheild like i would.... seriously ever get smacked by one let me tell you it hurts like a *****
In Dynasty warriors 4 and 5 there is a character who uses a shield with a blade as his weapon. Although sometimes he does just bash people with it.http://www.youtube.com/watch?v=GBbOYRGB6xo

MulticolorCharizard said:
Meteor Hammers
In Dynasty Warriors 7 there will be meteor hammers.
 

blind_dead_mcjones

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Oct 16, 2010
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games need more of the following as useable weapons:

claw hammers
screwdrivers
bakelite phones
wheel braces
bricks
bricks in socks
blackjacks
fountain pens
chisels
bootknives (as in the flick out blades concealed in shoes, not a knife tucked inside your shoe)
and straight razors

klakkat said:
A vulcan cannon that actually acts like a vulcan cannon. Most in games spit out a pathetically slow stream of fire (sure, it's the highest in the game, but pathetically slow for a real vulcan or minigun). Descent is the only game that got it right; ammo for the bastard came in packs of 10,000 and you could burn through that in about 3 seconds. THAT is a fucking vulcan cannon.

Also, grenades that kill like a grenade should, instead of slightly irritating everything in a 5 foot radius and doing not a goddamn thing else. Exception is launched grenades with an impact trigger; those usually turn out pretty good in games.
try playing lock on: modern air combat, the plane mounted guns work exactly how you wish (believe it or not trying to strafe a enemy convoy with the A-10's GAU-8 is much much harder than it looks)

i hear you on the granades thing, though considering the real things kill anying within 5 meters and motrally wound within 30 meters levels would have to be much bigger to compensate otherwise the games would become insanely hard
 

Numb1lp

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Jedoro said:
More games should have these.
To be perfectly honest, I loved the Riddick games. My only problem was that you don't get the Ulaks (or w/e they're called) until Assault on Dark Athena. Butcher Bay was a mutch better game anyway.
 

VaderMan92

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the gyro-jet pistol i don't think its ever been in a video game. saw one at a gunshow a while back and thought to myself "wow a rocket launcher you can hold in your hand, AWESOME"