when you crank mass effect up to whatever the highest difficulty is, everything is almost impossible to kill without throwing it off a cliff... including you, if you put the "take less damage" upgrades on your armorNot a Spy said:I guess Mass effect, it may have been just me but when I began the game everything was easy, I was shoving assault rifles up geth noses like nobody's business, then, all of a sudden, when I got to the fight against the geth walker (on foot) on the mission where you have to find Liara, the game breaks out the rape cannons. You have to fight two new, difficult foes at once (the walker and the stalkers) and contend with several other geth, all right after an unskippable cutscene!
The entire game seemed to kinda be like this,cruising on easy street until the game periodically decides to pummel you into the ground.
hmmm, I didn't find heaven or hell mode in DMC3 that bad. I mean, it was hella difficult but in the way it was supposed to be. Besides After Cerberus the difficulty curve plummets faster than America's economy during G.W's presidency. yeah i went there...maverickhunter said:Surprised no one mentioned the Devil May Cry series.
DMC 1 - First half dozen missions were pretty easy, including the bosses. Soon as you meet Nelo Angelo, he rapes you in the ass, then slaps you around the field. Mundus is not much better.. the third person shooter stage of his fight is actually pretty easy, but once your on foot again, he rains Hell upon you.
DMC 2 - Same story, different people.
DMC 3 - DO NOT ever play on Heaven or Hell mode; you will never make it past the first stage. Dante Must Die isn't too bad... just be prepared for a lot of Demon Hunter ranks. Cerberus is a pain in the ass, but killable. I'd have to say the second and third fights with Vergil.. maybe Arkham are the nastiest.
2 things in demon souls I found hard. Army of dead babies and Old King Dorian. The rest wasn't to bad, and the final boss fight made me cry it was ridiculously easy. I felt kinda bad killing it.Kanlic said:I harken to think Demon Soul's does that, but on purpose really. You will be slowly but surely making your way through a dungeon, killing enemies conservatively and sparing you health herbs, and then turn a corner to be surprised attacked by some charging skeleton thing that murders you before you can get a hold of yourself. Though that is done on purpose since the designers are all sadistic.
Exactly this. I was cruising through songs and getting 4-5 stars on most of them and then hit 'Raining Blood', which is a song I know and like and expected to be tough, but holy hell. I've beaten it once on Expert, my difficulty level of choice, and that is it. Then I get to Lou and "The Devil Went Down to Georgia" and lose because the Battle mode is utterly retarded.Chapper said:Welcome, welcome. Leave your hat and coat at the reception, and a herald will announce your newly aqcuired membership by the large iguana to your left.
Well, the first thing that pops into my mind would be the last gig on Guitar Hero 3: Legends of Rock.
Everything was a cruise until Raining Blood by Slayer.
I think no one mentioned them because we are talking about weird difficulty curves, not games that start out hard and can be made harder by ratcheting up the difficulty setting.maverickhunter said:Surprised no one mentioned the Devil May Cry series.
DMC 1 - First half dozen missions were pretty easy, including the bosses. Soon as you meet Nelo Angelo, he rapes you in the ass, then slaps you around the field. Mundus is not much better.. the third person shooter stage of his fight is actually pretty easy, but once your on foot again, he rains Hell upon you.
DMC 2 - Same story, different people.
DMC 3 - DO NOT ever play on Heaven or Hell mode; you will never make it past the first stage. Dante Must Die isn't too bad... just be prepared for a lot of Demon Hunter ranks. Cerberus is a pain in the ass, but killable. I'd have to say the second and third fights with Vergil.. maybe Arkham are the nastiest.
Not a Spy said:I guess Mass effect, it may have been just me but when I began the game everything was easy, I was shoving assault rifles up geth noses like nobody's business, then, all of a sudden, when I got to the fight against the geth walker (on foot) on the mission where you have to find Liara, the game breaks out the rape cannons. You have to fight two new, difficult foes at once (the walker and the stalkers) and contend with several other geth, all right after an unskippable cutscene!
The entire game seemed to kinda be like this,cruising on easy street until the game periodically decides to pummel you into the ground.
its called levelling too high for the areamortalsatsuma said:After playing Borderlands for a while, i noticed one thing which kept on happening to me, i would dominate enemies in some areas like an undefeatable gaming god, and then move to another area of the game and get flattened by an enemy which, in the previous area, i could kill by looking at it angrily.
although i do love borderlands dearly as a game, i thought the difficulty curve was odd and very inconsistent, jumping from easy to impossible instantly.
so, fellow escapists, i would like to invite you all to share your views on videogames, which in your opinion have wierd difficulty curves.
(p.s. please be nice, this is my very first post)
Very true, sadly boss fights are B:AA's weakest point. That and the Bat himself being more stoic than Keanu Reeves.Jharry5 said:I found the curve for Batman: Arkham Asylum kinda strange.
As the Scarecrow levels near the beginning were more difficult than the later 'battle' against Killer Croc, and Poison Ivy was more difficult to defeat than the 'roided-up Joker in the final battle
Just my opinion though.
Ohhhh let me guess, the mission in which you have to repair the car rental place? Makes sense, you usually get that mission too quickly, as in your level is usually lower than the recommended level. Plus your arsenal is still horribly standard, thus crappy. Only part of the game, so far after 14 hours of playtime I had any trouble with. Mordecai is seriously over-powered.Julianking93 said:Yeah, Borderlands was pretty bad with its difficulty curve.
I stopped playing after about 2 hours because I couldn't kill the second goddamn boss.
Kanlic said:I harken to think Demon Soul's does that, but on purpose really. You will be slowly but surely making your way through a dungeon, killing enemies conservatively and sparing you health herbs, and then turn a corner to be surprised attacked by some charging skeleton thing that murders you before you can get a hold of yourself. Though that is done on purpose since the designers are all sadistic.
Nelo Angelo? He's not that bad until the third time. It's Nightmare that shows up out of nowhere as the "omigod how the hell do I hurt it?!" boss.maverickhunter said:Surprised no one mentioned the Devil May Cry series.
DMC 1 - First half dozen missions were pretty easy, including the bosses. Soon as you meet Nelo Angelo, he rapes you in the ass, then slaps you around the field. Mundus is not much better.. the third person shooter stage of his fight is actually pretty easy, but once your on foot again, he rains Hell upon you.
All you had to do in DMC2 was stand back and shoot things. It's the only game where that strategy is both viable and effective enough to work in less than fifteen minutes per boss.DMC 2 - Same story, different people.
Everything dies in a single hit in Heaven or Hell. Once you know that they'll try to trick you with that Hell Wrath, you have no excuse to lose in the first stage. Ever.DMC 3 - DO NOT ever play on Heaven or Hell mode; you will never make it past the first stage. Dante Must Die isn't too bad... just be prepared for a lot of Demon Hunter ranks. Cerberus is a pain in the ass, but killable. I'd have to say the second and third fights with Vergil.. maybe Arkham are the nastiest.
well, its starts off fairly easy, then as soon as youve done a few beggining quests BAM your in "skag gully" or somewhere and before you can even move, youve had your balls ripped off by a baby skag.weker said:its called levelling too high for the areamortalsatsuma said:After playing Borderlands for a while, i noticed one thing which kept on happening to me, i would dominate enemies in some areas like an undefeatable gaming god, and then move to another area of the game and get flattened by an enemy which, in the previous area, i could kill by looking at it angrily.
although i do love borderlands dearly as a game, i thought the difficulty curve was odd and very inconsistent, jumping from easy to impossible instantly.
so, fellow escapists, i would like to invite you all to share your views on videogames, which in your opinion have wierd difficulty curves.
(p.s. please be nice, this is my very first post)