Weird difficulty curves in videogames

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mortalsatsuma

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Nov 24, 2009
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stukov961 said:
I agree with the Borderlands thing and the rescue Liara mission in Mass Effect.
However after getting a 12 round Jakob's shotgun in Borderlands playing as Lillith, the difficulty curve dropped to the floor for the rest of the game.
yeah, this is another thing about borderlands, as if you are lucky enough to find a powerful random weapon early on and a pretty good shield with, say, health regen, then the game can kinda become your *****.
 

ItsAChiaotzu

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Heavenly sword does this just for the final boss, I completed the rest of the game easy as shit, and this last boss absolutely owns me.
 

Admiral Stukov

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mortalsatsuma said:
stukov961 said:
I agree with the Borderlands thing and the rescue Liara mission in Mass Effect.
However after getting a 12 round Jakob's shotgun in Borderlands playing as Lillith, the difficulty curve dropped to the floor for the rest of the game.
yeah, this is another thing about borderlands, as if you are lucky enough to find a powerful random weapon early on and a pretty good shield with, say, health regen, then the game can kinda become your *****.
And my ***** it became, I got it very early, in the second area.
Phasewalk -> Shotgun to the weakspot = Win
After a while I started to shoot all the badits in the balls for giggles.
And then I got to the final mission where the vault gaurdians were boxes of rape. Until i switched to rapid fire assult rifle with elemental fire effect on it.
Then I continued to make fun of the difficulty curve.
 

DeAvatar

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Way of the Samurai and Way of the Samurai 2 for the PS2 had crazy curve. Unless you were super good, you got your butt kicked on normal and had to work through easy first.
 

rhyno435

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This probably doesn't count, but in CoD4 on veteran, most levels wouldn't be too difficult, and I would only die from rushing and being over-confident.

Then some levels (One Shot-One Kill) can completely dismember me. Especially when it is the level after the easiest level in the game (All Ghillied Up).

Then the difficulty would go back to normal until No Fighting in the War Room and Mile High Club.

Another game is Ratchet and Clank. Overall the difficulty is nothing to worry about, but in most of the games, there always seems to be one level between the middle and the end of the game that seems to take me a long time to pass.

And the last boss in ToD was just annoying with his "cover the entire battlefield" laser attack.
 

Saul B

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Far Cry Instincts. At the beginning it is harder than than any of the rest of the game. Friggin' ninja-thermal-scope-equipped-xray-vision-lazer sight-BFG 9000-nunchuk-hardscoping AI
 

EliteFreq

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Fable 2. At first it's not hard, but not too easy. Things take a bit of effort, but aren't too hard for the newbies. After a few quests, you're rich and have experience points coming out the wazoo. And then I reached the Spire and got stuck at the boss, then it was too easy again.
 

WhiteFangofWhoa

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Final Fantasy Tactics.
Everything is a cakewalk up until Dorter Trade City, when you are suddenly caught in a multi-archer ambush complete with Wizards and enclosed, box-canyon terrain, plus your two guest characters are obsessed with racing each other to the top of the tallest building in the city instead of actually fighting.
It continues to slide this way and that, becoming extremely easy at the start of each new chapter and becoming brutally hard towards the end of each chapter. This crazy sliding ends when you obtain Orlandu, at which point of course it is locked into super-easy mode.
 

gim73

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Okage Shadow King. This odd little game had a nice little linear difficulty curve up until the point where it hands you your ass. My jaw dropped at how difficult a really fun game became so quickly.

Final Fantasy tactics had it's own little quirky difficulty problem. On the one hand, all the storyline enemies were fixed in level, but random encounters scale to your level. On the other hand, you really couldn't level up too much because your power and defense was directly tied in to what gear you have on. A level 99 character in lvl 10 gear will quickly get pwned on random encounters. TG cid is an awesome character, no doubt, but even he can't escape this reality.

I guess I can throw in Saga Frontier as well. An odd little game in that you can breeze through alot of it with no problem, but then they will throw in the random encounter from hell. Seriously, I've had random encounters that kill off my most powerful character in a single hit, and ones that have killed my entire party before they even got their turn. This is even AFTER you are able to easily kill every other enemy in the place.
 

captainwolfos

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I think the second Medal of Honor game had this problem (it's been years since I played it, so feel free to point and laugh if I got my games mixed around XD)

The levels were mostly embarassingly easy, but when it came to the final level where you had to put Panzerknacker together, you had to fight off hordes of armoured knights and other Panzerknackers with an increasingly limited supply of shotgun ammo. And by the time you got close enough to the knights in order to fire with any effect, one of his mates has already chopped your tits off.
 

Dr. Wily III

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Donkey Kong for the Gameboy had a weird difficulty curve, while some levels require almost perfect timing, there are others that are so piss easy that they should belong to the first or second world.
 

Et3rnalLegend64

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maverickhunter said:
Surprised no one mentioned the Devil May Cry series.

DMC 1 - First half dozen missions were pretty easy, including the bosses. Soon as you meet Nelo Angelo, he rapes you in the ass, then slaps you around the field. Mundus is not much better.. the third person shooter stage of his fight is actually pretty easy, but once your on foot again, he rains Hell upon you.

DMC 2 - Same story, different people.

DMC 3 - DO NOT ever play on Heaven or Hell mode; you will never make it past the first stage. Dante Must Die isn't too bad... just be prepared for a lot of Demon Hunter ranks. Cerberus is a pain in the ass, but killable. I'd have to say the second and third fights with Vergil.. maybe Arkham are the nastiest.
Wait? How is Heaven or Hell mode difficult at all? You have guns! (even if you didn't, you can hit pretty much everything before they swing at you)

I'll get back after I figure a game that applies (and no one mentioned yet)
 

BENZOOKA

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There was an Amiga game, it was tennis, titled Melbourne or something. It was pretty fun and moderately challenging, but once you had won the Championship and continued to another tournament, the game mechanics did a 180 turn: You ran half as slow as before, every hit had to be extraordinarily well timed (and the timing was different than before) just to get it over the net. It was so difficult that you practically didn't have a chance to win any game, not to talk about winning all the matches in the tournament.
 

Ragsnstitches

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Oblivion and fallout 3, they really need to work on the leveling up of opponents, it's far too irratic (I HATE MOUNTAIN LIONS). Dawn of War 2 has a messed up difficulty curve. In one mission you can breeze through it with no bother... then the next your dropped in the middle of a large group of enemies and have to struggle to get to anywhere... then the next mission your sailing again.
 

BaldursBananaSoap

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Dragon Age. You can cruise through a dungeon then be mauled by a random encounter or your way back to a city. Plus the difficulty spikes up whenever you fight a mage, especially a blood mage, since mages are way overpowered.
 

Kanlic

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s69-5 said:
Kanlic said:
I harken to think Demon Soul's does that, but on purpose really. You will be slowly but surely making your way through a dungeon, killing enemies conservatively and sparing you health herbs, and then turn a corner to be surprised attacked by some charging skeleton thing that murders you before you can get a hold of yourself. Though that is done on purpose since the designers are all sadistic.
That game is GREAT! Careful exploration eliminates 90% of all player deaths. The other 10% are usually: "what the f*ck just hit me", "I should not have come to world 5-2 yet", or a failure to lure one enemy out and have to fight multiples at once (like the gold skeletons in 4-2).
don't get me wrong, I love me some Demon Soul's, I just find that my face gets redder than the devil's dick when i make it all the way to a boss or something, and then die from an unseen attacker. For some reason though, I keep coming back.
 

Kanlic

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s69-5 said:
Kanlic said:
don't get me wrong, I love me some Demon Soul's, I just find that my face gets redder than the devil's dick when i make it all the way to a boss or something, and then die from an unseen attacker. For some reason though, I keep coming back.
My only irritation is that I just found out that I'm supposed to keep some NPC alive throughout the Boletarian Palace... Didn't know and he died without my knowledge. This means, no key for me... ARGH! I managed to get to that locked door at Soul Level 1 (Royalty) with a pulse pounding Parry/ Riposte on the red-eyed guard (Netting a hefty 2000 souls for me). I'm at about lvl 70 now and about to undertake 5-3.
coincidentally a friend of mine was telling me the exact same thing, but how he managed to accidentally do it.
 

MajWound

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Mar 18, 2009
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Maybe it's just me, but I thought Fallout 3 had a completely opposite difficulty curve. At first I was afraid to go anywhere and nowhere, banning myself to Megaton just so I would be safe. I was only able to leave after I tried to rob the armory and was chased out of town by the watchdog. From that point, every time I killed something, I had a foolproof system of what to sell and what to keep, made thousands of caps, collected hundreds of stimpacks, and was invincible from that point on.