A Mage: The Awakening Moros necromancer/alchemist.
Main magical abilities, granted by the supernal realm of Stygia and the Watchtower of the Leaden Coin:
Death: The Subtle Arcanum of decay, ectoplasm and death. Adept of Death gains the power to enervate her foes, sucking out their strength and rendering them weak and powerless. She can bind the recently dead into objects or places, dooming them to haunt these locations forever. She may also rot the living flesh of a creature, and create an intelligent, driven undead creature called a revenant. They are granted the powers to suppress the life signs of theirselves or another, to shift into Twilight (ghost realm), to bind souls into a soulless person or steal the soul of another, to destroy her aura permanently and appear as if dead to magical sight.
A Master of Death has the power to tap the souls of the perfectly healthy for Mana, to summon ghosts from the Underworld(afterlife) in order to gain their knowledge. He can bolster the power of ghosts and undead already in the world. She may also steal years of life from Sleepers, destroy Mana whether it lies within an artefact, as tass, or even within a mage, and utterly sunder, or rather kill any magic or spell.
Matter: The Vulgar Arcanum of inanimate objects and inert elements (Air, Water, Earth), capable of identifying and sensing specific materials, transmuting gases, liquids and solids, annihilating matter as well as creating it from nothing and enhancing/reinforcing mundane objects as well as breaking them. A master can change your very clothes into semtex-explosives from a distance with just a thought, your weapons into chocolate. Mechanical objects may be altered to be more or less efficient. The mage can annihilate chunks of mundane matter, dissolving it utterly and leaving behind no trace of its existence or create supernatural alloys and unbelievably strong composites from mundane materials within his lab.
A Master of Matter may change the size of an object, making it larger or smaller as he pleases. His ability to transform substances is absolute, allowing him to transform objects freely between states of solid, liquid, or gas. His faculty with objects increases to the point where he can cause them to constantly repair themselves, and he can create functional objects out of nothing. An adept could change dust into diamonds and lead into gold. A beginner could make a simple glass window stronger than the front armour of a main battle tank.
Inferior (Weak) Arcana:
Spirit. The Subtle Arcanum of Spirits and their Realm, capable of summoning spirits and forging links through the Gauntlet into the Shadow Realm. A master can temporarily alter the powers, influences, and fundamental nature of a spirit, or even create one from scratch. He may bring the material forms of spirits out into the material world, even if they cannot normally materialise there and cause such spirits to possess a living creature, wilfully or otherwise. He may create a safe haven within the Shadow Realm. He may also create for himself a spirit court in which he is the most powerful noble, giving himself a spirit rank in the process. Spirits of lesser power will seek to attach themselves to this court, and he may quickly gain much influence within the Shadow Realm.