Probably somewhere in Rhode Islandweirdguy said:somewhere, rhode island is shaking its fist at the sky
Probably somewhere in Rhode Islandweirdguy said:somewhere, rhode island is shaking its fist at the sky
My father doesn't even realize that COD and WOW are different types of games. He's like "They're both war games, rigtht?octafish said:Publishers never seem to realise that WOW and COD aren't the rule, they are the exception...
Then how did you react on the (presumed) fact that the legs for Khajiit are not beast-like in TESO?Jhonie said:...I tend to obsess about the beast races. A lot.
Roughly where I sit also.Lightknight said:Elder Scrolls online is amazing, all I'm going to say about that.themilo504 said:I don?t know enough about elder scrolls online to know if this is what?s happening, but it would not surprise me if it was.
I do think that a elder scrolls mmo could work if it actually played like elder scrolls.
The question is whether or not it being amazing matters. Have there been other non-WoW MMOs that were also "amazing"? Or were all these failures more mediocre attempts to unseat the king or simply not good enough? I thought the Star Wars MMO was quite good. The game cost somewhere around $150 to $200 million to make. It rose to 1.7 million in February 2012 but that started to taper off in a few months. In May it fell to 1.3 million and fell beneath 1 million in July. Every month at over 1 million is more than $15 million (the 1.7 million users being a $25.5 million month). That doesn't include the sale of the game. Then, in 2013 under the free to play model, they estimate that they made $139 million in revenue (in game purchases?) and they still have some subscription income that isn't included in that number.
So this is one of the most profitable games of 2013 and appears to already be well in the black depending on what their expenses are.
So maybe it isn't gangbusters like WoW but this is still a profitable business model. I will be a subscriber for the Elder Scrolls though, at least for a few months.
Star Wars Galaxies started out like that. Then came the NGE....sheesh. After that, I just quit. Storekeepers were actual people. Buildings and towns were made by people. The major problem with that game before NGE was the lack of balance and polish. Many quest lines were literally broken, many player skill sets were literally broken. Like pistoleer, for example. Disarming shot simply did not work.BrotherRool said:People always want their single-player games to be turned into MMOs because they want the world to feel more real. They imagine Pokemon where every trainer you fight is an independent person with a life and a thought process and you really are battling away across the lands. A world with thousands of Jedi. Skyrim with every shopkeeper behaving like a human being. The whole world but more true.
And then they play the new game and realize that MMOs are nothing like that
Correct. They are not. That is because this time, just like with Skyrim as well as oblivion, the Khajiiti variant that is playable is the Cathay, instead of the Suthay of Morrowind, who does indeed have plantigrade legs and much more paw-like feet. The appearance of a Khajiit differs greatly depending on the phase of the moons during his/her birth, you see. Seventeen types are known, but there are said to be more. No, it is not the human-like feet that bothers me. After all, the Ohmes are nearly indistinguishable from the Bosmer, and they were the variant playable back in Arena.Senare said:Then how did you react on the (presumed) fact that the legs for Khajiit are not beast-like in TESO?Jhonie said:...I tend to obsess about the beast races. A lot.