Why do games suck now? Publishers will not take risks with genres that dont sell in their millions.
Look at the COD series. Somewhere I read that it costs $50million each game, so the pressure to make it as 'safe' as possible is massive. As a publisher, you dont want to sink millions into a game and have it flop.
Now Im an 'old skool' gamer, being 29 years old. I been playing since games since I got my CPC464. Would I go back to playing the old '464 games? Dear god no! I kinda draw the line at Megadrive games. Even then, its 99% crap in the MD's catalog. Even worse was the x32 and MDCD line.
Nostalga blinds people to the amount of crap that we put up with back then. Back in the 90's games cost a fraction to make. If it flopped, it was a smaller loss. Now, the bank will come and take your house/wife/dog.
To me, the real problem is Realism. That costs too much in terms of artwork and money. We should slip back our expectations of graphics and hopefully the companies can concentrate on taking risks in terms of gameplay and storyline.
Look at the COD series. Somewhere I read that it costs $50million each game, so the pressure to make it as 'safe' as possible is massive. As a publisher, you dont want to sink millions into a game and have it flop.
Now Im an 'old skool' gamer, being 29 years old. I been playing since games since I got my CPC464. Would I go back to playing the old '464 games? Dear god no! I kinda draw the line at Megadrive games. Even then, its 99% crap in the MD's catalog. Even worse was the x32 and MDCD line.
Nostalga blinds people to the amount of crap that we put up with back then. Back in the 90's games cost a fraction to make. If it flopped, it was a smaller loss. Now, the bank will come and take your house/wife/dog.
To me, the real problem is Realism. That costs too much in terms of artwork and money. We should slip back our expectations of graphics and hopefully the companies can concentrate on taking risks in terms of gameplay and storyline.