Right then. There's a bit of a contradiction in video game reviews these days. I mean, you get the ones at the major companies that can have their opinion bought and then there are the amateur ones which, lets face it, are amateurs for a reason. They go into reviewing a game with the direct intention of hating it. They don't try to have fun, they make up their mind about a game before they've even got their hands on it. Then you read the finished article and it's a hate filled rant singing phrases that Yahtzee Croshaw may have said in passing about a pervious game like a good canary, only with all the humour, originality and truth drain from it. So I thought maybe it was time for someone who's always looking for a game to love to review this game.
You play Rubi, a standard tough girl who lives in a scrapyard somewhere in Texas and seems to make money by "taking care" of situations. The story is about two feud between two drug rival drug dealers. The evil drug dealer tries to steal a heart that's about to be transplanted into the good drug dealer and Rubi has been employed to steal it back. The evil drug dealer then poses as the good drug dealer and pays Rubi to bring him the good drug dealers son in a fatherly way. When she does this, the evil drug dealer reveals himself, frames Rubi and kills his son. So now the whole drug dealing world hates Rubi as she tried to exact revenge.
Let me start by saying this is not a perfect game. Not by a long way. There are so many little things that just make me think "what is the point?" For example, I remember a time when to walk through a door, you just had to go up to it and press A or X or M1. But no, Wet has you tap X until the door gives way. You don't have to tap it quickly at all, it just strikes me s a bit pointless. I mean, why not just press a button once and have Rubi walk up and force it open herself?
Then there are these enemies that... well, they're not bosses. They kind of breeze in with a minigun and you have to make them run away to regroup by wasting all your ammo on them. Then when they're on the movem you run up to them, tap X and you have to button tap your way through a mini cutscene. Again, what's the point? It seems silly to complain about something rather small, but it's just not needed. I do rather enjoy when she jums over an enemy in some of these moment and stabs them in the gut. She puts on a little devious smile which for some reason made me smile too.
With that out of the way, lets talk about the combat. You can kill people in one of two ways. Shoot them or slash them with your sword. Now, the devs have been banging the drum about this acrobatic fighting system which basically consists of shooting while either sliding down a ladders, sliding on your knees, diving around or wallrunning. As you do this, Rubi fires one gun at the body of some poor sod and you can aim her second gun with the analogue stick. You can aim wherever you fancy and she just bends herself to aim at that and whatever it was she decided to shoot at. You can run up and shoot people if you really want to, but it makes you easier to hit and you can only aim one gun so the rate of fire is less.
Every so often, a door locks behind up and you have to off a group of people while blocking the door that they run out of. To start with this is no big thing, but as you progress, it gets harder and you have to plan out your root and when you should kill, when you should pick up the regen boosty things and when you should block the doors. You know, I like that sort of thing. I like planning out where I'm going and that smug feeling you get when your plan comes together. Apart from these sequences, you basically have to infiltrate a building then navigate the corridors until you find where you're going. It's pretty linear but that's not a big deal really. It's nothing to shout about but it's not bad at all.
There's a bit of variation from that when sometime Rubi gets blood all over her face and goes into a rage. The art style changes to a cell shaded red, white and black and the awesome soundtrack comes into play as you run around, killing people while making your way to the exit. Don't take this lightly when I say, these sequences are the most fun I've had in quite some time. Maybe it was the art style and music clouding my judgement, but whatever it was, I loved it.
This is where I think the fury filled amateur reviewers are missing the point, This is what the games industry used to be about. Having fun. Frankly, I couldn't give two shits about a dramatic story and well thought out characters when I'm having fun. Sometimes it's the character that make a game fun like in Silent Hill 3 and sometimes it's the story. But sometimes it's just about pissing about with an arsenal of weapons, jumping around and hurting things. It reminds me of the old Prince of Persia games where the running and jumping slotted in with the combat but in this case, it's focussed on the combat more than the running and jumping. Since when did it become such a fashion to be so negative about video games? It's an industry built around the idea of purely having fun and I think that sentiment has been lost between the war games and the powered armour and the good triumphing against all the odds.
I'd recommend this games to anyone with the same mindset as I do, the people who want to have fun.
You play Rubi, a standard tough girl who lives in a scrapyard somewhere in Texas and seems to make money by "taking care" of situations. The story is about two feud between two drug rival drug dealers. The evil drug dealer tries to steal a heart that's about to be transplanted into the good drug dealer and Rubi has been employed to steal it back. The evil drug dealer then poses as the good drug dealer and pays Rubi to bring him the good drug dealers son in a fatherly way. When she does this, the evil drug dealer reveals himself, frames Rubi and kills his son. So now the whole drug dealing world hates Rubi as she tried to exact revenge.
Let me start by saying this is not a perfect game. Not by a long way. There are so many little things that just make me think "what is the point?" For example, I remember a time when to walk through a door, you just had to go up to it and press A or X or M1. But no, Wet has you tap X until the door gives way. You don't have to tap it quickly at all, it just strikes me s a bit pointless. I mean, why not just press a button once and have Rubi walk up and force it open herself?
Then there are these enemies that... well, they're not bosses. They kind of breeze in with a minigun and you have to make them run away to regroup by wasting all your ammo on them. Then when they're on the movem you run up to them, tap X and you have to button tap your way through a mini cutscene. Again, what's the point? It seems silly to complain about something rather small, but it's just not needed. I do rather enjoy when she jums over an enemy in some of these moment and stabs them in the gut. She puts on a little devious smile which for some reason made me smile too.
With that out of the way, lets talk about the combat. You can kill people in one of two ways. Shoot them or slash them with your sword. Now, the devs have been banging the drum about this acrobatic fighting system which basically consists of shooting while either sliding down a ladders, sliding on your knees, diving around or wallrunning. As you do this, Rubi fires one gun at the body of some poor sod and you can aim her second gun with the analogue stick. You can aim wherever you fancy and she just bends herself to aim at that and whatever it was she decided to shoot at. You can run up and shoot people if you really want to, but it makes you easier to hit and you can only aim one gun so the rate of fire is less.
Every so often, a door locks behind up and you have to off a group of people while blocking the door that they run out of. To start with this is no big thing, but as you progress, it gets harder and you have to plan out your root and when you should kill, when you should pick up the regen boosty things and when you should block the doors. You know, I like that sort of thing. I like planning out where I'm going and that smug feeling you get when your plan comes together. Apart from these sequences, you basically have to infiltrate a building then navigate the corridors until you find where you're going. It's pretty linear but that's not a big deal really. It's nothing to shout about but it's not bad at all.
There's a bit of variation from that when sometime Rubi gets blood all over her face and goes into a rage. The art style changes to a cell shaded red, white and black and the awesome soundtrack comes into play as you run around, killing people while making your way to the exit. Don't take this lightly when I say, these sequences are the most fun I've had in quite some time. Maybe it was the art style and music clouding my judgement, but whatever it was, I loved it.
This is where I think the fury filled amateur reviewers are missing the point, This is what the games industry used to be about. Having fun. Frankly, I couldn't give two shits about a dramatic story and well thought out characters when I'm having fun. Sometimes it's the character that make a game fun like in Silent Hill 3 and sometimes it's the story. But sometimes it's just about pissing about with an arsenal of weapons, jumping around and hurting things. It reminds me of the old Prince of Persia games where the running and jumping slotted in with the combat but in this case, it's focussed on the combat more than the running and jumping. Since when did it become such a fashion to be so negative about video games? It's an industry built around the idea of purely having fun and I think that sentiment has been lost between the war games and the powered armour and the good triumphing against all the odds.
I'd recommend this games to anyone with the same mindset as I do, the people who want to have fun.