Not a big fan of the necrons. They've got a rule where if 3/4 of their number are dead, they retreat from the field.
Big fan of the idea behind the Eldar, but its extremely easy to get screwed over (Much hate to the Basilisks).
Imperial Guard armour is extremely awesome (Much love to the Basilisks XD). Its just I find the casualty numbers in combat disheartening.
Daemonhunters are superpowered individual units. Some of their rules are just unfair against Chaos and regular Space Marines. They just tend to get mauled by IG, Orks, and 'nids (but in all fairness, what doesn't get pwned by 'nids?)
Space Marines, Imperial Guard, Daemonhunters, Witch Hunters, and Chaos all have a "nuke", if you will. For the Marines, its Terminators that can deploy anywhere on the field instantly. Daemonhunters can use orbital strikes to hit anywhere on the field (Massive damage small area or vice versa), IG have the Basilisks (if you haven't noticed I love Basilisks), and Chaos can Deep Strike (teleport) and summon daemons on the field.
The nukes can pretty much ruin an Eldar strategy in 1 turn, wipe out a good 1/4 to 1/3 of Tau instantly, completely destroy 1/4 of the Necrons with no chance of recovery, or minorly inconvenience the 'nids.
Big fan of the idea behind the Eldar, but its extremely easy to get screwed over (Much hate to the Basilisks).
Imperial Guard armour is extremely awesome (Much love to the Basilisks XD). Its just I find the casualty numbers in combat disheartening.
Daemonhunters are superpowered individual units. Some of their rules are just unfair against Chaos and regular Space Marines. They just tend to get mauled by IG, Orks, and 'nids (but in all fairness, what doesn't get pwned by 'nids?)
Space Marines, Imperial Guard, Daemonhunters, Witch Hunters, and Chaos all have a "nuke", if you will. For the Marines, its Terminators that can deploy anywhere on the field instantly. Daemonhunters can use orbital strikes to hit anywhere on the field (Massive damage small area or vice versa), IG have the Basilisks (if you haven't noticed I love Basilisks), and Chaos can Deep Strike (teleport) and summon daemons on the field.
The nukes can pretty much ruin an Eldar strategy in 1 turn, wipe out a good 1/4 to 1/3 of Tau instantly, completely destroy 1/4 of the Necrons with no chance of recovery, or minorly inconvenience the 'nids.