What about classes for online CoD: MW2

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Spirultima

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Just a moment ago, i was thinking "classes" what if, at the start of the training system for online, you chose a class, and you can train them up;

e.g. Sniper's: have increased accuracy with all snipers, the ability to camo, with a pistol only, (no secondary weapon) but most sniper shots kill (can't have a rapid-fire sniper) but can only take little damage before death, also are the only class who can take down a helicopter in a single shot (would be a perk) IF they shoot in the correct location, but has to be a very precise shot.

Shotgunner's: can use a shotgun and a pistol, they run twice as fast as a normal infantry (unless carrying an objective) they can also have some kind of melee weapon, can withstand 1.5 damage of average health,but also have no sprint.

Supporter: have use of such things as a target designator for certain uses such as targeting a location, and also used to select a support power, has a long cooling time, takes a single shot to kill and firing the support to hitting target is quite long (carries a shotgun for defense, shotgun only has 2 shots before reload).

Heavy gunners: have use of very powerful machineguns but take a few seconds to set up and also to pack away, 0.7 of normal speed, can't sprint, but can take quite some damage, is very inaccurate at long range, but very powerful, used for defense, but cannot fire from hip, has to use pistol for close range defence

Assassins: is a class for quick, short range attack (preferably a AKS-74u), can run twice as fast as a normal trooper (can't hold an objective), can't be heard from footsteps, can't shoot long range, is again, a single shot kill, invisible to helicopters when in a shadow, and is the only one with ability to throw knifes (has only one knife, and has to collect after each throw, can't use any support apart from UAV).

Basic infantry: can hold 2 of the main weapons, can't have a silencer on many guns, they can mod there guns with 2 attachments (some can't attach with others, like grenade launcher and laser sight for example) they have average health, with normal speed, are unable to use snipers, pistols or some support powers.

Gunslinger: can't use any other weapon then a pistol, can hold 2 pistols, has increased accuracy with pistols, has 1.3 of average health, has a normal speed of 1.4, can't use grenades, limited supports, has to stand still to reload both pistols (doesn't have to stand still for reloading single pistol) at the same time (grenade button is also the trigger to the second pistol).

Base defender: is the only class with the ability to use a shield, with shield on hip can speed is 0.7 of average, holding shield up 0.4, crouching with shield up is 0.2, shield can absorb the blast of a grenade, holds a pistol can't use a powerful pistol, has double average health, but is an easy sniper kill from the rear, can use more supports then most classes

Pilot: is a special class unlocked after prestige 2 (Does NOT actually manually pilot anything except a tank), is next to useless without a Supporter unit, so should be used in a team unit, because the helicopter for example has severely reduced accuracy and is very vulnerable to other helicopters and snipers, a pilot can remotely take control of a helicopter and its weapons, but not its movement, that is the "pilot" inside the helicopter, can be used for certain uses but one thing that is more unique, its the only one that can call in a tank, but not just any god-tank, its very vulnerable, (mainly from the rear) and can't be used by anyone else but the pilot that called it in, but does have a side seat, the pilot himself is just an average trooper in health and speed, but only has a side pistol and a transmitter (to take control of the supports, but Pilot themselves can't call in any support).

The helicopters: are drastically reduced in usefulness, they are highly inaccurate in certain levels, but missiles are used occasionally, but not randomly, also it has the ability to pop flares (can only be done if pilot has taken control), can only take a single missile, is vulnerable to snipers due to the pilot in the helicopter (not the player pilot).

Support: for classes are as follows

Support: kills require to obtain: classes allowed to use: classes not able to use: support

UAV: 3 kills: every class (Supporter, he can use it once for himself and no one else so they can't see them (it would be good for team uses), and only once per 40 seconds).

Airstike: 5 kills: most classes (not basic infantry) (Supporter has to wait 60 seconds after spawning, every time after its 90 seconds).

Helicopter: 7 kills: most classes (not basic infantry, heavy gunner) (Supporter can use this straight away if airstrike kills 2 enemies, other wise from spawn takes 90 seconds per usage, after that has to wait 120 seconds after use).

LAoEA / ATPAR: Large Area of Effect Artillery / Anti Tank Precision Artillery Rounds: First is a large area artillery strike, if a large battle is going down in the middle of the battlefield, this is likely to do quite some damage due to its large area of effect, but it is highly imprecise. The second is a Anti-tank strike, obviously used for taking out a tank, but the way its used is if the target designator is aimed at the tank in question, the artillery will launch 5 precise strikes at the tank to destroy it, it is possible to avoid these, but it is very difficult, It is called in after 3 kills done by the Supporter (Has to wait 150 seconds after use)

(By the way, i disagree with the dogs thing, its a stupid idea if you ask me when talking about MODERN WARFARE not ROMAN WARFARE)

Each player picks 3 out of the classes (no more) and can train them separately, like, personally i would have, Sniper, Shotgunner and Assassin.

(still working on)
 

DM.

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Spirultima said:
Heavy gunners have use of very powerful machineguns but take a few seconds to set up and also to pack away, 0.7 of normal speed, can't sprint, but can take quite some damage, is very inaccurate at long range, but very powerful, used for defense, but cannot fire from hip, has to use pistol for defense.
 

Spirultima

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(sorry i haven't been continuing this much, i just need some more time, I'm trying to work everything out so it would be balanced and such.)

(any suggestions would be gladly appreciated)
 

aussiesniper

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I don't think that preset classes are a good idea for Call of Duty games, but most of these classes are quite good. Gunslinger and base defender, however, seem to be pointless classes.
 

Citrus

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In modern warfare, it would be silly for an assassin to be limited to short-range weaponry when snipers are available. Base Defender, Pilot, and Gunslinger are rather impractical as well. Also, differences in weapon accuracy are best left between different weapons, not between different classes. With the latter you'd start having RPG elements which would detract from the experience and gameplay in a shooter like MW2. And I see no point to limiting the player to three classes.

If anything, I'm sure the classes will be the same or similar to how they were in CoD4, or there just won't be any classes and people will customize their own character any way they like, also like in CoD4.

Also, I hope there are no player-driven vehicles. They only seem to work well in Battlefield games; infantry combat is where CoD excels.
 

Spirultima

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aussiesniper said:
I don't think that preset classes are a good idea for Call of Duty games, but most of these classes are quite good. Gunslinger and base defender, however, seem to be pointless classes.
I don't mean it as in, you have a single weapon, you get to pick just like in the previous CoD4 online, just with added depth and variety.

Also i was trying to make it more team based, Base Defenders would be excellent defenders for Assassins on say, headquaters.

Gunslinger was the only way i could come up with dual-wielding, without it being rediculous, you know PSG-1 and an AK-47 would just be silly, so i though, single handed pistols, like a Glock and a Webley mark IV 455. Revolver would be quite useful, but also suseptable to long range attacks and even close range at times.
 

Spirultima

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Citrus Insanity said:
In modern warfare, it would be silly for an assassin to be limited to short-range weaponry when snipers are available. Base Defender, Pilot, and Gunslinger are rather impractical as well. Also, differences in weapon accuracy are best left between different weapons, not between different classes. With the latter you'd start having RPG elements which would detract from the experience and gameplay in a shooter like MW2. And I see no point to limiting the player to three classes.

If anything, I'm sure the classes will be the same or similar to how they were in CoD4, or there just won't be any classes and people will customize their own character any way they like, also like in CoD4.

Also, I hope there are no player-driven vehicles. They only seem to work well in Battlefield games; infantry combat is where CoD excels.
Well i was thinking more open battlefields, with much more added team play, rather then run and your own and either get mowed down or get lucky, like i mentioned before Pilot is a special class designed to use supports, and to work heavily with a supporter.

And to finish saying anything, Assassins aren't ment to be snipers in this, i couldn't say Ninja and be taken seriously, but thats what its close to, these people are quick raiders, scouts almost, but when it comes to objective work there useless.
 

Shapsters

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Its a good idea, but I agree with that one guy, I just don't like the idea of preset classes. I want freedom in my classes and nothing to do with vehicles! I want it exactly the same as CoD4 but new weapons, perks, and maps.
 

Avatar Roku

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Spirultima said:
Citrus Insanity said:
In modern warfare, it would be silly for an assassin to be limited to short-range weaponry when snipers are available. Base Defender, Pilot, and Gunslinger are rather impractical as well. Also, differences in weapon accuracy are best left between different weapons, not between different classes. With the latter you'd start having RPG elements which would detract from the experience and gameplay in a shooter like MW2. And I see no point to limiting the player to three classes.

If anything, I'm sure the classes will be the same or similar to how they were in CoD4, or there just won't be any classes and people will customize their own character any way they like, also like in CoD4.

Also, I hope there are no player-driven vehicles. They only seem to work well in Battlefield games; infantry combat is where CoD excels.
Well i was thinking more open battlefields, with much more added team play, rather then run and your own and either get mowed down or get lucky, like i mentioned before Pilot is a special class designed to use supports, and to work heavily with a supporter.

And to finish saying anything, Assassins aren't ment to be snipers in this, i couldn't say Ninja and be taken seriously, but thats what its close to, these people are quick raiders, scouts almost, but when it comes to objective work there useless.
For the Assassin, might I suggest the name "ghost" or some variation on that? That's what I hear most people calling that sort of thing.
 

Spirultima

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orannis62 said:
Spirultima said:
Citrus Insanity said:
In modern warfare, it would be silly for an assassin to be limited to short-range weaponry when snipers are available. Base Defender, Pilot, and Gunslinger are rather impractical as well. Also, differences in weapon accuracy are best left between different weapons, not between different classes. With the latter you'd start having RPG elements which would detract from the experience and gameplay in a shooter like MW2. And I see no point to limiting the player to three classes.

If anything, I'm sure the classes will be the same or similar to how they were in CoD4, or there just won't be any classes and people will customize their own character any way they like, also like in CoD4.

Also, I hope there are no player-driven vehicles. They only seem to work well in Battlefield games; infantry combat is where CoD excels.
Well i was thinking more open battlefields, with much more added team play, rather then run and your own and either get mowed down or get lucky, like i mentioned before Pilot is a special class designed to use supports, and to work heavily with a supporter.

And to finish saying anything, Assassins aren't ment to be snipers in this, i couldn't say Ninja and be taken seriously, but thats what its close to, these people are quick raiders, scouts almost, but when it comes to objective work there useless.
For the Assassin, might I suggest the name "ghost" or some variation on that? That's what I hear most people calling that sort of thing.
Bit to obvious and less well known, when you hear the word "Assassin" you instantly think of a silent kill, usually from a slit throut (well thats what i think of anyway)
 

Avatar Roku

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Spirultima said:
orannis62 said:
Spirultima said:
Citrus Insanity said:
In modern warfare, it would be silly for an assassin to be limited to short-range weaponry when snipers are available. Base Defender, Pilot, and Gunslinger are rather impractical as well. Also, differences in weapon accuracy are best left between different weapons, not between different classes. With the latter you'd start having RPG elements which would detract from the experience and gameplay in a shooter like MW2. And I see no point to limiting the player to three classes.

If anything, I'm sure the classes will be the same or similar to how they were in CoD4, or there just won't be any classes and people will customize their own character any way they like, also like in CoD4.

Also, I hope there are no player-driven vehicles. They only seem to work well in Battlefield games; infantry combat is where CoD excels.
Well i was thinking more open battlefields, with much more added team play, rather then run and your own and either get mowed down or get lucky, like i mentioned before Pilot is a special class designed to use supports, and to work heavily with a supporter.

And to finish saying anything, Assassins aren't ment to be snipers in this, i couldn't say Ninja and be taken seriously, but thats what its close to, these people are quick raiders, scouts almost, but when it comes to objective work there useless.
For the Assassin, might I suggest the name "ghost" or some variation on that? That's what I hear most people calling that sort of thing.
Bit to obvious and less well known, when you hear the word "Assassin" you instantly think of a silent kill, usually from a slit throut (well thats what i think of anyway)
When I hear "ghost" or "phantom", I tend to think a shadowy figure melting into the shadows, seems somewhat more expressive to me. It's your call though, obviously.
 

Spirultima

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orannis62 said:
When I hear "ghost" or "phantom", I tend to think a shadowy figure melting into the shadows, seems somewhat more expressive to me. It's your call though, obviously.
Yes i guess so, but also if i heard that on an FPS i would think the Spy from TF2.

Besides when i do finish the post i may patch some things about the Assassin now i read it.
 

Spirultima

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Shapsters said:
Its a good idea, but I agree with that one guy, I just don't like the idea of preset classes. I want freedom in my classes and nothing to do with vehicles! I want it exactly the same as CoD4 but new weapons, perks, and maps.
Believe me i didn't overlook that, its not all preset, its just like regular CoD4 style player, just with 3 different types of that, all coming with different perks and guns etc.

Also i can't agree enough about vehicles being destroyed, thats why there so rare are hardly worth it in the end.

And maps would be remade for larger teams, and also normal sized ones for saaaay, Free-For-All.
 

Deadman Walkin

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Some people might like this but it just sounds like a mess. Sounds like to many classes getting bum raped by one of the faster classes. Also, who gets the assault gun other than the stealth? If everyone only had a pistol in wars then why do they keep showing pictures of whole lines of them with huge guns?

As well, why make the shotgun faster, but without run? If it is like the last MW, then you can basically run forever, with just a few short walk breaks. It would make the speed increase pretty useless in my opinion.

Anyways, I enjoy the ability to make whatever kind of class I want to, but one thing I am really looking for is more weapons, in my opinion, if there was a massive variety of guns, I believe that the combinations would be limitless.

Oh, and a small hope, lose Martyrdom and Juggernaught, make the tube less accurate. Martyrdom is self explanatory, I hate Juggernaught because it throws off my timing of how fast I can kill someone. And the godly tube? Should be harder to aim, harder to hit and more skill based, none of this shit flying across the map to hit three guys running through a narrow exit.
 

Tech Team FTW!

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Deadman Walkin said:
How is it not part of the CoD series? Doesn't it have CoD pasted right on the front of it?
I read somewhere that it didn't. Possibly another forum on the Escapist.
The "because I said so" approach to naming games strikes again!
 

Avatar Roku

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Deadman Walkin said:
Pi_Fighter said:
Actually, MW2 is technically not part of the CoD series.
How is it not part of the CoD series? Doesn't it have CoD pasted right on the front of it?
Yeah, it seems they're marketing it just as "Modern Warfare 2". There's just been one trailer, and a teaser at that, though, so it's hard to tell if that's actually what they're doing.
 

YuheJi

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I heard the same thing from several sources. Apparently Infinity Ward didn't like other developers such as Treyarch using the Call of Duty title, so they decided to drop it for their game. Modern Warfare 2 really doesn't sound like much of a game though (as in the name).