Just a moment ago, i was thinking "classes" what if, at the start of the training system for online, you chose a class, and you can train them up;
e.g. Sniper's: have increased accuracy with all snipers, the ability to camo, with a pistol only, (no secondary weapon) but most sniper shots kill (can't have a rapid-fire sniper) but can only take little damage before death, also are the only class who can take down a helicopter in a single shot (would be a perk) IF they shoot in the correct location, but has to be a very precise shot.
Shotgunner's: can use a shotgun and a pistol, they run twice as fast as a normal infantry (unless carrying an objective) they can also have some kind of melee weapon, can withstand 1.5 damage of average health,but also have no sprint.
Supporter: have use of such things as a target designator for certain uses such as targeting a location, and also used to select a support power, has a long cooling time, takes a single shot to kill and firing the support to hitting target is quite long (carries a shotgun for defense, shotgun only has 2 shots before reload).
Heavy gunners: have use of very powerful machineguns but take a few seconds to set up and also to pack away, 0.7 of normal speed, can't sprint, but can take quite some damage, is very inaccurate at long range, but very powerful, used for defense, but cannot fire from hip, has to use pistol for close range defence
Assassins: is a class for quick, short range attack (preferably a AKS-74u), can run twice as fast as a normal trooper (can't hold an objective), can't be heard from footsteps, can't shoot long range, is again, a single shot kill, invisible to helicopters when in a shadow, and is the only one with ability to throw knifes (has only one knife, and has to collect after each throw, can't use any support apart from UAV).
Basic infantry: can hold 2 of the main weapons, can't have a silencer on many guns, they can mod there guns with 2 attachments (some can't attach with others, like grenade launcher and laser sight for example) they have average health, with normal speed, are unable to use snipers, pistols or some support powers.
Gunslinger: can't use any other weapon then a pistol, can hold 2 pistols, has increased accuracy with pistols, has 1.3 of average health, has a normal speed of 1.4, can't use grenades, limited supports, has to stand still to reload both pistols (doesn't have to stand still for reloading single pistol) at the same time (grenade button is also the trigger to the second pistol).
Base defender: is the only class with the ability to use a shield, with shield on hip can speed is 0.7 of average, holding shield up 0.4, crouching with shield up is 0.2, shield can absorb the blast of a grenade, holds a pistol can't use a powerful pistol, has double average health, but is an easy sniper kill from the rear, can use more supports then most classes
Pilot: is a special class unlocked after prestige 2 (Does NOT actually manually pilot anything except a tank), is next to useless without a Supporter unit, so should be used in a team unit, because the helicopter for example has severely reduced accuracy and is very vulnerable to other helicopters and snipers, a pilot can remotely take control of a helicopter and its weapons, but not its movement, that is the "pilot" inside the helicopter, can be used for certain uses but one thing that is more unique, its the only one that can call in a tank, but not just any god-tank, its very vulnerable, (mainly from the rear) and can't be used by anyone else but the pilot that called it in, but does have a side seat, the pilot himself is just an average trooper in health and speed, but only has a side pistol and a transmitter (to take control of the supports, but Pilot themselves can't call in any support).
The helicopters: are drastically reduced in usefulness, they are highly inaccurate in certain levels, but missiles are used occasionally, but not randomly, also it has the ability to pop flares (can only be done if pilot has taken control), can only take a single missile, is vulnerable to snipers due to the pilot in the helicopter (not the player pilot).
Support: for classes are as follows
Support: kills require to obtain: classes allowed to use: classes not able to use: support
UAV: 3 kills: every class (Supporter, he can use it once for himself and no one else so they can't see them (it would be good for team uses), and only once per 40 seconds).
Airstike: 5 kills: most classes (not basic infantry) (Supporter has to wait 60 seconds after spawning, every time after its 90 seconds).
Helicopter: 7 kills: most classes (not basic infantry, heavy gunner) (Supporter can use this straight away if airstrike kills 2 enemies, other wise from spawn takes 90 seconds per usage, after that has to wait 120 seconds after use).
LAoEA / ATPAR: Large Area of Effect Artillery / Anti Tank Precision Artillery Rounds: First is a large area artillery strike, if a large battle is going down in the middle of the battlefield, this is likely to do quite some damage due to its large area of effect, but it is highly imprecise. The second is a Anti-tank strike, obviously used for taking out a tank, but the way its used is if the target designator is aimed at the tank in question, the artillery will launch 5 precise strikes at the tank to destroy it, it is possible to avoid these, but it is very difficult, It is called in after 3 kills done by the Supporter (Has to wait 150 seconds after use)
(By the way, i disagree with the dogs thing, its a stupid idea if you ask me when talking about MODERN WARFARE not ROMAN WARFARE)
Each player picks 3 out of the classes (no more) and can train them separately, like, personally i would have, Sniper, Shotgunner and Assassin.
(still working on)
e.g. Sniper's: have increased accuracy with all snipers, the ability to camo, with a pistol only, (no secondary weapon) but most sniper shots kill (can't have a rapid-fire sniper) but can only take little damage before death, also are the only class who can take down a helicopter in a single shot (would be a perk) IF they shoot in the correct location, but has to be a very precise shot.
Shotgunner's: can use a shotgun and a pistol, they run twice as fast as a normal infantry (unless carrying an objective) they can also have some kind of melee weapon, can withstand 1.5 damage of average health,but also have no sprint.
Supporter: have use of such things as a target designator for certain uses such as targeting a location, and also used to select a support power, has a long cooling time, takes a single shot to kill and firing the support to hitting target is quite long (carries a shotgun for defense, shotgun only has 2 shots before reload).
Heavy gunners: have use of very powerful machineguns but take a few seconds to set up and also to pack away, 0.7 of normal speed, can't sprint, but can take quite some damage, is very inaccurate at long range, but very powerful, used for defense, but cannot fire from hip, has to use pistol for close range defence
Assassins: is a class for quick, short range attack (preferably a AKS-74u), can run twice as fast as a normal trooper (can't hold an objective), can't be heard from footsteps, can't shoot long range, is again, a single shot kill, invisible to helicopters when in a shadow, and is the only one with ability to throw knifes (has only one knife, and has to collect after each throw, can't use any support apart from UAV).
Basic infantry: can hold 2 of the main weapons, can't have a silencer on many guns, they can mod there guns with 2 attachments (some can't attach with others, like grenade launcher and laser sight for example) they have average health, with normal speed, are unable to use snipers, pistols or some support powers.
Gunslinger: can't use any other weapon then a pistol, can hold 2 pistols, has increased accuracy with pistols, has 1.3 of average health, has a normal speed of 1.4, can't use grenades, limited supports, has to stand still to reload both pistols (doesn't have to stand still for reloading single pistol) at the same time (grenade button is also the trigger to the second pistol).
Base defender: is the only class with the ability to use a shield, with shield on hip can speed is 0.7 of average, holding shield up 0.4, crouching with shield up is 0.2, shield can absorb the blast of a grenade, holds a pistol can't use a powerful pistol, has double average health, but is an easy sniper kill from the rear, can use more supports then most classes
Pilot: is a special class unlocked after prestige 2 (Does NOT actually manually pilot anything except a tank), is next to useless without a Supporter unit, so should be used in a team unit, because the helicopter for example has severely reduced accuracy and is very vulnerable to other helicopters and snipers, a pilot can remotely take control of a helicopter and its weapons, but not its movement, that is the "pilot" inside the helicopter, can be used for certain uses but one thing that is more unique, its the only one that can call in a tank, but not just any god-tank, its very vulnerable, (mainly from the rear) and can't be used by anyone else but the pilot that called it in, but does have a side seat, the pilot himself is just an average trooper in health and speed, but only has a side pistol and a transmitter (to take control of the supports, but Pilot themselves can't call in any support).
The helicopters: are drastically reduced in usefulness, they are highly inaccurate in certain levels, but missiles are used occasionally, but not randomly, also it has the ability to pop flares (can only be done if pilot has taken control), can only take a single missile, is vulnerable to snipers due to the pilot in the helicopter (not the player pilot).
Support: for classes are as follows
Support: kills require to obtain: classes allowed to use: classes not able to use: support
UAV: 3 kills: every class (Supporter, he can use it once for himself and no one else so they can't see them (it would be good for team uses), and only once per 40 seconds).
Airstike: 5 kills: most classes (not basic infantry) (Supporter has to wait 60 seconds after spawning, every time after its 90 seconds).
Helicopter: 7 kills: most classes (not basic infantry, heavy gunner) (Supporter can use this straight away if airstrike kills 2 enemies, other wise from spawn takes 90 seconds per usage, after that has to wait 120 seconds after use).
LAoEA / ATPAR: Large Area of Effect Artillery / Anti Tank Precision Artillery Rounds: First is a large area artillery strike, if a large battle is going down in the middle of the battlefield, this is likely to do quite some damage due to its large area of effect, but it is highly imprecise. The second is a Anti-tank strike, obviously used for taking out a tank, but the way its used is if the target designator is aimed at the tank in question, the artillery will launch 5 precise strikes at the tank to destroy it, it is possible to avoid these, but it is very difficult, It is called in after 3 kills done by the Supporter (Has to wait 150 seconds after use)
(By the way, i disagree with the dogs thing, its a stupid idea if you ask me when talking about MODERN WARFARE not ROMAN WARFARE)
Each player picks 3 out of the classes (no more) and can train them separately, like, personally i would have, Sniper, Shotgunner and Assassin.
(still working on)