What about classes for online CoD: MW2

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Deadman Walkin

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Pi_Fighter said:
Deadman Walkin said:
How is it not part of the CoD series? Doesn't it have CoD pasted right on the front of it?
Here you go:
http://www.escapistmagazine.com/news/view/90493
Great, it is still basically the same idea, I don't understand why they have to drop the title, yet change the name slightly. Whatever, at least in my mind, I will still think of it as the "6th" installment of Call of Duty (although there have been a few in between such as Big Red One.) It is still being released by the same company, same gameplay and same theme.

Thanks for the heads up though!
 

Shapsters

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Spirultima said:
Shapsters said:
Its a good idea, but I agree with that one guy, I just don't like the idea of preset classes. I want freedom in my classes and nothing to do with vehicles! I want it exactly the same as CoD4 but new weapons, perks, and maps.
Believe me i didn't overlook that, its not all preset, its just like regular CoD4 style player, just with 3 different types of that, all coming with different perks and guns etc.

Also i can't agree enough about vehicles being destroyed, thats why there so rare are hardly worth it in the end.

And maps would be remade for larger teams, and also normal sized ones for saaaay, Free-For-All.
So are you suggesting more than 12 players? I don't know if I like that either... well, we all have our ideas and opinions, thats the beauty of the internet!
 

TaborMallory

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This sounds kind of cool, but it has the potential to go horribly off-course and ruin the CoD experience I know and love.
 

Asehujiko

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Shapsters said:
Spirultima said:
Shapsters said:
Its a good idea, but I agree with that one guy, I just don't like the idea of preset classes. I want freedom in my classes and nothing to do with vehicles! I want it exactly the same as CoD4 but new weapons, perks, and maps.
Believe me i didn't overlook that, its not all preset, its just like regular CoD4 style player, just with 3 different types of that, all coming with different perks and guns etc.

Also i can't agree enough about vehicles being destroyed, thats why there so rare are hardly worth it in the end.

And maps would be remade for larger teams, and also normal sized ones for saaaay, Free-For-All.
So are you suggesting more than 12 players? I don't know if I like that either... well, we all have our ideas and opinions, thats the beauty of the internet!
The PC version never had trouble with 50 players on the map and 25 vs 25 TDM games actualy feel like wars.

My only wish is a perk that forces the map rotation to skip Downpour. I hate that place.
 

asam92

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Pi_Fighter said:
Actually, MW2 is technically not part of the CoD series.
according to the trailer, your right, but if you go by what it says on ign.com, its called CoD MW2, and still same engine and activision still make it
You are technically correct though

Yeah, the theory it could work
If anybody has played Gunbound before, what they did with that was have different servers, some in which your armor you had bought would activate the abilities (grounding, attack, defence, accuracy, health upgrades etc) and other server rooms which had this option turned off, so it was all about the skill and not your items
If Infinity Ward made 2 seperate servers, one for classes and one no classes, then everybosy is happy.
However what I really want them to make (more so than this) is seperate servers for seperate countries, this way you could always get a good connection
Anybody who has sit down to play at an obscure time of day, where no one from your country would be playing at the same time, you are going to get a whole bunch of people from other countries and your gonna be the one with shitty ass connection speed getting pawned cuz of big time lag
 

IsoNeko

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So, we have all these preset classes with class unique perks.

OR we give everyone a quick sample of every kind of weapon, Assault Rifle, SMG, Shotgun, Sniper, Light Machine Gun, with some perks randomly thrown in but no 2 perks the same so everyone gets a taster. Then when they get to a certain rank, they can design their own class with their own weapons and perks.

Kind of like how it is now...
 

Doug

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How about a persistent world campaign or a form of MMOFPS...but no, they'll just make more team death matches.
 

cyber_andyy

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To me, COD multiplayer is about spamming and not team work generally; classes should be reserved for wolf:ET and TF2
 

Doug

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cyber_andyy said:
To me, COD multiplayer is about spamming and not team work generally; classes should be reserved for wolf:ET and TF2
Indeed - I found it fun at first, but all too often it'd just end up one team getting raped because the other team managed to get a helicopter or air strike first.
 

Ago Iterum

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You've put some good thought into this I can see, but the problem is, Call of Duty games are now about being able to customise your character via progress. A lot of people aren't too keen on being given fixed classes, and it was seen as an improvement when that was removed to make way for CoD4's style.

I do think they should bring back medics though.
 

Spirultima

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Ago Iterum said:
You've put some good thought into this I can see, but the problem is, Call of Duty games are now about being able to customise your character via progress. A lot of people aren't too keen on being given fixed classes, and it was seen as an improvement when that was removed to make way for CoD4's style.

I do think they should bring back medics though.
No, No, No, read more carefully.

If you don't want to i'll explain, you know when you sign in to CoD4 online and you get that screen with "Create a Class" well imagine that, but you have 3 of your picked classes (for varitey, i know people are use to be able to pick a horde of weapons, but i don't know a single trooper who has a Barrett and an AK-47 at the same time, not to mention how unbalenced it is having a player who can take down anyone, at any range, even if CoD4 allows this, i kinda object to it) now you pick the class you want to edit, so i'll pick "Sniper" and then i get the same screen as CoD4's single trooper (5 slots (more can be unlockable) , 3 perks (variable on class), grenade (variable on class), also a special thing for a sniper would be colour of camo) so it keeps to the same type of CoD4 online gameplay, just with MUCH more depth. (and of course the EXP unlocking perks, guns, etc. is still there, or else it just wouldn't be right).
 

Spirultima

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Doug said:
How about a persistent world campaign or a form of MMOFPS...but no, they'll just make more team death matches.
Yes, i've be thinking about that, its harder then it sounds though, because a CoD4 tradition, as it were, was that you never actually pick a complete side, your like a merc, the closest i've thought to that is a certain type of match is that your put in a team of different classes, in a large map and you are given an objective, set for a certain class, like, "Elemiate (god, i suck and spelling) the heavy gunner from defending objective Alpha" or "Protect Assassin from enemy sniper". But thats as close as i have, if you can figure one out, please let me know, so i can add it.
 

xChevelle24

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Preset classes are the only way to guarantee that everyone is offered the exact same opportunity than other players. I personally think that it's bullshit having a level 55 running around with higher everything on the map than level 12's, it just makes the game annoying and not fun. Now, if they want customization, go for it, customize the rounds in your guns, customize the color of your weapons down to the every last detail, customize the scopes/ironsights/triggers/grips/etc., customize away, young grasshopper! But, I still think that preset classes are fair for everyone and still offer a great deal of customization opportunities. Besides, it's already been stated that the new COD6 is not going to be a Call of Duty game, it's just going to be called Modern Warfare 2 (or who knows, maybe the teaser trailer for this game was wrong) but I would personally love to see this game not be a call of duty sandbox shooter #6. Another thing about the class system is that it makes every class unique, you have to have every class in order to achieve certain goals. Want to kill a tank? Bring out your engineer class or sniper class or specialist class (note that I'm using the class system from Battlefield 2: Modern Combat as my examples) Ground troops taking cover on a roof? Bring out your support class and call a mortar strike. Snipers giving you trouble? Why not bring yours out as well?! Need to assault that flag but your sniper class doesn't have grenades? Bring out your assault class! If there is no class system, you could have a sniper running around with a sniper rifle, grenade launcher, grenades, etc. etc., making the game extremely unbalanced and unfair.

Just my 2 cents.
 

Spirultima

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Oh, and to everyone who hate vehicles, i totally agree, thats why im saying "MAKE THEM CRAP!" you get to blow up the idiots. Battlefield Bad Company had it right, if you ask me, it takes a clip to destroy a helicopter and bugger all to destroy a tank.

Besides, i try to make them as difficult as possible to obtain, and not worth it anyway.
 

Flap Jack452

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But what if you wanted to combine any of those classes together, queue the beauty of Perks and Creat a Class. Call of Duty 3 had classes and I did not really like being constricted to one play type with each one, but I thoroughly enjoyed the medic.
 

Spirultima

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xChevelle24 said:
Preset classes are the only way to guarantee that everyone is offered the exact same opportunity than other players. I personally think that it's bullshit having a level 55 running around with higher everything on the map than level 12's, it just makes the game annoying and not fun. Now, if they want customization, go for it, customize the rounds in your guns, customize the color of your weapons down to the every last detail, customize the scopes/ironsights/triggers/grips/etc., customize away, young grasshopper! But, I still think that preset classes are fair for everyone and still offer a great deal of customization opportunities. Besides, it's already been stated that the new COD6 is not going to be a Call of Duty game, it's just going to be called Modern Warfare 2 (or who knows, maybe the teaser trailer for this game was wrong) but I would personally love to see this game not be a call of duty sandbox shooter #6. Another thing about the class system is that it makes every class unique, you have to have every class in order to achieve certain goals. Want to kill a tank? Bring out your engineer class or sniper class or specialist class (note that I'm using the class system from Battlefield 2: Modern Combat as my examples) Ground troops taking cover on a roof? Bring out your support class and call a mortar strike. Snipers giving you trouble? Why not bring yours out as well?! Need to assault that flag but your sniper class doesn't have grenades? Bring out your assault class! If there is no class system, you could have a sniper running around with a sniper rifle, grenade launcher, grenades, etc. etc., making the game extremely unbalanced and unfair.

Just my 2 cents.
I think you understand as well, and thanks for idea about the tank destroyer, i've tryed on CoD5 to destroy a tank by shooting down its barrel, no matter how accurate i am, i never works. (Maybe i should have that as the sniper's perk that he can take down a vehicle with a sniper bullet BUT i can only be 1 vehicle at a time)
 

Flap Jack452

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One of the classes moved faster than all of the others and had one shot kills? Seems kind of unfair. And the Shotgunner runs twice as fast as everyone else, while carrying a cumbersome shotgun?
 

xChevelle24

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Spirultima said:
xChevelle24 said:
Preset classes are the only way to guarantee that everyone is offered the exact same opportunity than other players. I personally think that it's bullshit having a level 55 running around with higher everything on the map than level 12's, it just makes the game annoying and not fun. Now, if they want customization, go for it, customize the rounds in your guns, customize the color of your weapons down to the every last detail, customize the scopes/ironsights/triggers/grips/etc., customize away, young grasshopper! But, I still think that preset classes are fair for everyone and still offer a great deal of customization opportunities. Besides, it's already been stated that the new COD6 is not going to be a Call of Duty game, it's just going to be called Modern Warfare 2 (or who knows, maybe the teaser trailer for this game was wrong) but I would personally love to see this game not be a call of duty sandbox shooter #6. Another thing about the class system is that it makes every class unique, you have to have every class in order to achieve certain goals. Want to kill a tank? Bring out your engineer class or sniper class or specialist class (note that I'm using the class system from Battlefield 2: Modern Combat as my examples) Ground troops taking cover on a roof? Bring out your support class and call a mortar strike. Snipers giving you trouble? Why not bring yours out as well?! Need to assault that flag but your sniper class doesn't have grenades? Bring out your assault class! If there is no class system, you could have a sniper running around with a sniper rifle, grenade launcher, grenades, etc. etc., making the game extremely unbalanced and unfair.

Just my 2 cents.
I think you understand as well, and thanks for idea about the tank destroyer, i've tryed on CoD5 to destroy a tank by shooting down its barrel, no matter how accurate i am, i never works. (Maybe i should have that as the sniper's perk that he can take down a vehicle with a sniper bullet BUT i can only be 1 vehicle at a time)
Destroying a tank in Call of Duty 5 required you having enough C4/rockets/sticky grenades to take out an entire division of tanks. I'll take Roundhouse for example. Each side has 1 tank, now this map is small as hell anyways, and then you add a nearly indestructible tank running around? You're basically guarnateed an airstrike, which then leads you to dogs, by then you would have eventually died after being hit with 50 rockets, 25 satchel charges, and 40 sticky grenades.

The above reason is why I loved Battlefield 2: Modern Combat so much. It took 1 rocket to kill a jeep, 1 rocket to kill a small chopper, 2 rockets to kill a big chopper, 2 rockets to kill a tank, 1 rocket to kill a tank from the back (my favorite feature). Now, if you can find a more balanced vehicle killing system, please, let me know so I can order that game. BF:BC did much of the same, however, thanks to the HORRIBLE hit detection in that game, I've found that trying to take out tanks with rockets (unless you're manning the emplacements) takes 4-5 rockets, and your fucking rocket launcher takes 4-5 seconds to reload. So, that's 20-30 seconds of you just shooting rockets a fucking bunker on wheels.

All in all, COD5 is worst, BF:MC is best, BFBC is in the middle.