I've never had problems of regenerating health, just with the over-abundance of it in modern video games.
I *get* regenerating health as a game design choice. Games with regenerating health punish you for making a few big mistakes, but allow you to make many small ones without problem
Healthpacks and such without regenerating health punish you for making many small mistakes, but they will fogive you for making a few big ones if your playstyle so far has been excellent.
Not every game benefits from regenerating health but some games can put it into great use, such as Cthulhu Saves The World. Because you heal after every fight, the developers are allowed to make each random battle as hard as they want! Your MP has very limited recovery (bigger recovery when you finish the fight faster) and *that* will most certainly bite you in the *** sooner or later
I *get* regenerating health as a game design choice. Games with regenerating health punish you for making a few big mistakes, but allow you to make many small ones without problem
Healthpacks and such without regenerating health punish you for making many small mistakes, but they will fogive you for making a few big ones if your playstyle so far has been excellent.
Not every game benefits from regenerating health but some games can put it into great use, such as Cthulhu Saves The World. Because you heal after every fight, the developers are allowed to make each random battle as hard as they want! Your MP has very limited recovery (bigger recovery when you finish the fight faster) and *that* will most certainly bite you in the *** sooner or later