graphics have 2 interpretations one is the engine based and another i the inherent visual graphics
i regard bad graphics when the engine itself has a hard time powering the inherent visual graphics, A.K.A lag
on that note i don't care if the visual graphics are huge choppy polygons as long as the engine itself can keep up with them and the result is a smooth game.
i regard bad graphics when the engine itself has a hard time powering the inherent visual graphics, A.K.A lag
on that note i don't care if the visual graphics are huge choppy polygons as long as the engine itself can keep up with them and the result is a smooth game.