1) Shen 2's drone.
I don't really view the drone as a SHIV replacement but as a means to give the support class more stuff to do. Beyond being better with medkits and being able drop smoke, supports didn't bring much unique to a fight and this strikes me as a fix to that.
2) Dr.Vahlen goes Kerrigan on us.
Yeah right there with you. A random face/heel turn would just be a dull, ball-numbing plot twist.
3) Swoooooooooords!
I was pretty negative about this at first but I'm starting to warm up to it. It's a gameplay tool to stealth around and up close attack option. It probably makes more sense for the new lower tech XCOM to have an over-sized machete than a pneumatic fist at least when starting out.
4) "Filthy casual!"
I'm going to be that guy. I hate the Long War. It may have some good ideas burried in there but I just find it a dull, grinding slog. For me, XCOM on classic was about the perfect sweet spot for pacing , difficulty, and game length. I've sunk close to 500 hours on this game and most of them have been on Classic. I'm honestly worried that Firaxis will take too much inspiration from the Long War.
5) We need to discuss Timing, Firaxis. / The Visitors are our Friends!
I feel like the two of these really deal with the same problems, setting and tone. The thing with Sci-fi tropes is that they tend to be products of their time. The idea of a hostile, alien force taking power has a much different feel back in the 80s. The USSR is long dead and it's corpse has been torn down and paved to make a parking lot. It doesn't really send the same message.
Sitting and thinking about it, and at the risk of going full Kojima, who does ADVENT represent a worse future for? Do you think that the millions of war refugees right would jump at the chance to be welcomed into gleaming, safe cities instead of drowning in the Mediterranean or getting gunned down by ISIS? Does ADVENT's dystopian, militarized police force have a better track record on not killing unarmed black people than our current dystopian, militarized police force? Doesn't ADVENT present a better future for the world than eight years of President Trump? If anything, the only people this future is worse for is the people that aren't in charge anymore, the Council.
6)Random Events (and why we will hate them).
It think the big issue with randomness is level of impact. Missing a 95% shot is one actions out of many. I think the worst randomness in XCOM 1 was in the strategic layer where the randomness can have punishing consequences that the player can't do anything about. If you start a new game and your only steam vent is in the middle square on the bottom floor, there's nothing you can do, it just sucks and you should probably just restart. If on the first month the abductions and UFO events don't fire fast enough, you're only going to be able to get one satellite out instead of 3-4 with nothing as a player you can do about it.
7) Stealth Zepplin?
I get where your coming from. However it let's them rework the geoscape to slowly taking back the planet from the aliens while still letting the players the antfarm base from the first game.
I don't really view the drone as a SHIV replacement but as a means to give the support class more stuff to do. Beyond being better with medkits and being able drop smoke, supports didn't bring much unique to a fight and this strikes me as a fix to that.
2) Dr.Vahlen goes Kerrigan on us.
Yeah right there with you. A random face/heel turn would just be a dull, ball-numbing plot twist.
3) Swoooooooooords!
I was pretty negative about this at first but I'm starting to warm up to it. It's a gameplay tool to stealth around and up close attack option. It probably makes more sense for the new lower tech XCOM to have an over-sized machete than a pneumatic fist at least when starting out.
4) "Filthy casual!"
I'm going to be that guy. I hate the Long War. It may have some good ideas burried in there but I just find it a dull, grinding slog. For me, XCOM on classic was about the perfect sweet spot for pacing , difficulty, and game length. I've sunk close to 500 hours on this game and most of them have been on Classic. I'm honestly worried that Firaxis will take too much inspiration from the Long War.
5) We need to discuss Timing, Firaxis. / The Visitors are our Friends!
I feel like the two of these really deal with the same problems, setting and tone. The thing with Sci-fi tropes is that they tend to be products of their time. The idea of a hostile, alien force taking power has a much different feel back in the 80s. The USSR is long dead and it's corpse has been torn down and paved to make a parking lot. It doesn't really send the same message.
Sitting and thinking about it, and at the risk of going full Kojima, who does ADVENT represent a worse future for? Do you think that the millions of war refugees right would jump at the chance to be welcomed into gleaming, safe cities instead of drowning in the Mediterranean or getting gunned down by ISIS? Does ADVENT's dystopian, militarized police force have a better track record on not killing unarmed black people than our current dystopian, militarized police force? Doesn't ADVENT present a better future for the world than eight years of President Trump? If anything, the only people this future is worse for is the people that aren't in charge anymore, the Council.
6)Random Events (and why we will hate them).
It think the big issue with randomness is level of impact. Missing a 95% shot is one actions out of many. I think the worst randomness in XCOM 1 was in the strategic layer where the randomness can have punishing consequences that the player can't do anything about. If you start a new game and your only steam vent is in the middle square on the bottom floor, there's nothing you can do, it just sucks and you should probably just restart. If on the first month the abductions and UFO events don't fire fast enough, you're only going to be able to get one satellite out instead of 3-4 with nothing as a player you can do about it.
7) Stealth Zepplin?
I get where your coming from. However it let's them rework the geoscape to slowly taking back the planet from the aliens while still letting the players the antfarm base from the first game.