So it sounds like I found a fellow artist and yes that is my work.aba1 said:I have only used Maya but you sound like you know what your talking about so I will trust ya. I just checked and 3ds Max is for both operating systems. Also if that is your work you are a very talented modeler great work I am more of a flash animator myself. I know the basics of Maya but really I am a 2d guy through and through I even won a few awards on newgroundsSaulkar said:Maya is OK but the problem is that it has an unintuitive interface (coming from someone who spent a year with it) and 3DS Max has superior modeling tools while Maya has superior animation tools. I am a 3D modeler so max is where I stay.aba1 said:Really I thought 3DMax was for both Mac and Windows. Either way peeps use Maya round hereSaulkar said:That is a good benefit but the problem is my main 3D platform does not work with it. Where 3DS Max goes, I follow.sunsetspawn said:Apple has created a very stable platform with their hardware and software unison, and when that is a priority over performance, you should always turn to Apple. I've never run into a hardware limitation on the tracks, and it doesn't crash, ever ever ever ever ever ever.![]()
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The thing is that 3DS Max is not natively designed to run on a MAC OS as it requires either a "Mac Virtualization on Parallels Desktop" or Boot Camp which results in stability issues with certain tools and operations which can cripple a work pipeline.