What are the worst expansion packs ever.

Vegosiux

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Hmmm, good question.

I suppose SoU for NWN1 was the expansion I was most underwhelmed by, but that doesn't really mean it's bad in any way.

Horse armor? I refuse to acknowledge its existance.
 

ToastiestZombie

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I agree with Mothership Zeta and Operation Anchorage. Both were pretty damn terrible. Anchorage was the worse one though. It was incredibly linear, it focused on the combat which was one of the iffy parts of Fallout 3 and it's story wasn't really interesting at all. I only play through it whilst replaying the full game because the loot at the end is pretty darn good. But yeah, it was crap. Point Lookout, the Pit and Broken Steel were all amazing though.
 

Bostur

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Rawne1980 said:
Dragon Age Awakening.

It cost the same as a full game and only took a couple of hours to get through.

Complete waste of time and money.
It was too linear and a little short, but at least it didn't have the same dungeon over and over again. *cough*
I think it had some good characters and a good plot. But I also got it with the complete DA:O package so the price wasn't an issue.

The word 'expansions' makes me think of the late '90s early 2000's when expansions were basically a complete game for half the price. Most were really good, some just average.

There are plenty of half-arsed DLCs around now, but I wouldn't call those expansions. And I don't buy them unless they get praised highly by players.
 

Leemaster777

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Probably Borderland's Mad Moxie's Underdome (for previously stated reasons) and Dead Money from Fallout: New Vegas. That one expansion pretty much turned me off of New Vegas for quite awhile. Good think Old World Blues kicked so much ass.
 

ToastiestZombie

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Leemaster777 said:
Probably Borderland's Mad Moxie's Underdome (for previously stated reasons) and Dead Money from Fallout: New Vegas. That one expansion pretty much turned me off of New Vegas for quite awhile. Good think Old World Blues kicked so much ass.
I actually loved Dead Money. Since I love my Fallout games REALLY hardcore. I must admit the collar did get frustrating near the end, but the tone and feel of survival made it quite good for me. Not as good as the others, but still good. May I ask what didn't you like about it? Compare opinions.
 

MetalDooley

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Rawne1980 said:
Dragon Age Awakening.

It cost the same as a full game and only took a couple of hours to get through.

Complete waste of time and money.
A couple of hours?I think I racked up around 15hrs before completing it which is longer than a lot of full price games these days.
 

SajuukKhar

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Honest Hearts from Fallout New Vegas.

And Lonesome Road, they built Ulysses up as some uber badass but then turned him into YET ANOTHER "WAAAA YOU BROKE MY HOME I HATE YOU" crybabby at the end.
 

Leemaster777

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ToastiestZombie said:
Leemaster777 said:
Probably Borderland's Mad Moxie's Underdome (for previously stated reasons) and Dead Money from Fallout: New Vegas. That one expansion pretty much turned me off of New Vegas for quite awhile. Good think Old World Blues kicked so much ass.
I actually loved Dead Money. Since I love my Fallout games REALLY hardcore. I must admit the collar did get frustrating near the end, but the tone and feel of survival made it quite good for me. Not as good as the others, but still good. May I ask what didn't you like about it? Compare opinions.
Well, the collar for one thing, and the poison cloud for another. To me, they just felt like arbitrary limitations the game was placing on where I could go. It was basically just replacing walls with death.

I also wasn't a fan of how the game took away all the great weapons and supplies I had worked so hard to get in the main game. It just made me feel helpless.

Also, those ghost people enemies were annoying as hell to fight. Besides being really tough, dismembering them to kill them for good was just, well, ANNOYING.

The characters where good, but I just found the gameplay so annoying that even they couldn't save the expansion for me. I ended up quitting before finishing it.

I just realized that I used the work "annoying" no less than three times during this post. Which, really, is my one-word description of this expansion.
 

Gashad

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I would say red alert 3 uprising-didn't include the best part of red alert 3, the campaigns were ludicrously poorly made and the new units were quite insane.
 

Antonio Torrente

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Leemaster777 said:
Dead Money from Fallout: New Vegas. That one expansion pretty much turned me off of New Vegas for quite awhile. Good think Old World Blues kicked so much ass.
Yeah it took me a lot of tries and a lot of quick loads to get past anywhere in that DLC and if you hate alarms before you will hate it even more and your head exploding doesn't every time that happens sucks.

Also I agree OWB kicks ass.

OT: Along with Dead Money, I'm kinda disappointed with the last story DLC "Lonesome Road". I don't hate it, its just average. To think they will follow the excellent OWB with something more awesome, I was wrong.
 

ToastiestZombie

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Leemaster777 said:
ToastiestZombie said:
Leemaster777 said:
Probably Borderland's Mad Moxie's Underdome (for previously stated reasons) and Dead Money from Fallout: New Vegas. That one expansion pretty much turned me off of New Vegas for quite awhile. Good think Old World Blues kicked so much ass.
I actually loved Dead Money. Since I love my Fallout games REALLY hardcore. I must admit the collar did get frustrating near the end, but the tone and feel of survival made it quite good for me. Not as good as the others, but still good. May I ask what didn't you like about it? Compare opinions.
Well, the collar for one thing, and the poison cloud for another. To me, they just felt like arbitrary limitations the game was placing on where I could go. It was basically just replacing walls with death.

I also wasn't a fan of how the game took away all the great weapons and supplies I had worked so hard to get in the main game. It just made me feel helpless.

Also, those ghost people enemies were annoying as hell to fight. Besides being really tough, dismembering them to kill them for good was just, well, ANNOYING.

The characters where good, but I just found the gameplay so annoying that even they couldn't save the expansion for me. I ended up quitting before finishing it.

I just realized that I used the work "annoying" no less than three times during this post. Which, really, is my one-word description of this expansion.
Well, those points actually are why I like it. Opinions! The smoke and collar made things so much more urgent, and you had to make sacrifices. For example, I love having to choose between grabbing that ammo in a cloud whilst losing a load of health or going without it, yet having barely any ammo to survive. By the time I started playing Dead Money my character was pretty OP, he was only like level 15 but through a few handy guides I had got a ton of the great weapons. If I had those in Dead Money the whole thing would of been quite boring for me. I actually loved that you couldn't just kill enemies and move on, you had to bother hacking away at a limb. Also, the characters were some of the best in a Fallout game imo.

So yeah, funny how the same things can be seen so differently by two people.
 

Th37thTrump3t

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Any DLC I ever bought for a Call of Duty game. Only reason I bought the Blops DLC was for Zombies. Still kicking myself for dropping so much cash on them.
 

SonOfVoorhees

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henritje said:
I think it,s cheating but Horse Armor

I have seen free community mods that had more effort put into them
Gears of War 3 weapon skins, way more worse than horse armour.
 

rcs619

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EVE Online: Incarna.

All it added to the game was the ability to walk around in a small room outside of your spaceship. It did not add any new gameplay elements or balances, at a time when huge blobs of super-capital ships were steamrolling half the galaxy without breaking a sweat (granted, it is only marginally better now, even after a couple minor nerfs to them).

It was an expansion so useless it actually had 100's of players protesting, and intentionally trying to crash server node of the game's main trade-system from inside the game. CCP, the game developers actually called the CSM (a council of players, elected by players, to act as advisers to the game devs on player issues) to Iceland for an emergency summit to try and figure out how to de-fuck things.

On the bright side, the following expansion, EVE Online: Crucible was actually quite good, and quite full of content.
 

Siege_TF

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Skopintsev said:
Of the ones I own: Borderlands' Mad Moxie's Underdome.
Leemaster777 said:
Probably Borderland's Mad Moxie's Underdome (for previously stated reasons) and Dead Money from Fallout: New Vegas. That one expansion pretty much turned me off of New Vegas for quite awhile. Good think Old World Blues kicked so much ass.
With the Underdome you don't need to be on playthrough 2.5 for the mobs/drops to scale; they automatically do, even on playthrough 1. The bank was useful for testing different combinations of mods and gear. But it was still the worst of the bunch.

I nominate Asura's Wrath: Nirvana because it gave you the 'real' ending, which is an atrocious way of doing DLC.
Although the lost episodes almost make up for it.
 

DirtyJunkieScum

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Hmmm... I can't say which were the worst ever, the ones I have had that I disliked the most have to be:

Dead Money for FONV. I get what it was trying to do, turn FO:NV into a Resident Evil/ Silent Hill style survival horror, but that isn't what I wanted to play. Turned off and uninstalled before I got to the main "heist" bit, whatever that was.

Moxxis underdome... wish you people hadn't mentioned that, I'd managed to forget all about the £10 I wasted on it.

Dawn of War II Retribution: Luckily I waited till it came down in price but even then £15 for what was basically a multiplayer expansion with a few whistles and bells on it was terrible. Uninstalled pretty quickly. I expected better from THQ/Relic.
 

kyogen

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Dragon Age: Origins had some pretty egregious dlc:

Witch Hunt (expensive, short, advertised closure and failed to deliver, tossed in a gratuitous insult aimed at franchise fans)

Golems of Amgarrak (just an extended combat sequence in the Deep Roads, no real explanation of the new "threat")

Darkspawn Chronicles (another extended combat sequence, play as the darkspawn and kill your usual party members...the humor quickly wears thin)

Awakening struck me as a reasonable expansion pack that was a bit pricey but not a complete rip-off. DLC like Leliana's Song was also decent. Warden's Keep and Stone Prisoner were ok, but they were also Day 1 dlc just hacked out of the regular game unless you bought the collector's edition.
 

baddude1337

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I can't think of many really bad expansions, as all they are really supposed to do is add to the current gameplay. I suppose Brood War for Starcraft didn't really add a great deal. The Breakthrough expansion for Allied Assault was pretty meh as well. Lonesome Road was a bit disappointing. It seemed like a dumb story that didn't fit my character at all, not to mention had some enemies with hella high health and damage (Even some of the deathclaws only took a few hits to take you down at level 50). But the actual environment was pretty cool, and the new loot was great. (Elite Riot Gear looks so fucking badass).
 

Blatherscythe

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Dead Money. Operation: Anchorage and Mothership Zeta were bad, boring, and repetitive, but they didn't make me as furious as Dead Money did.

My biggest complaint about it is the Cloud, the idea of a toxic gas that you have to avoid/briefly expose yourself to is good for putting an emphasis on survival, dousing the entire area with a blood red, eye-straining filter is not. The Cloud makes the entire villa look the same, making the already maze like streets a pain in the ass to navigate, it's not hard, it's just annoying. The thick Cloud pockets just made you pick up that asshole Dean for a bit or just run through, sure you could take another route, but that requires navigating this dreary maze some more.

The collar was another good idea gone wrong, it could ramp up tension at a moments notice, unfortunately most people ended up saving and proceeding to hunt down the radios. Radios which apparently run on the same power cells the T-51b does, because they are still working and it seems every jackass had his radio on at the same time before the bombs fell. And apparently the construction crews had something against you as well, because more than once you will say to yourself "who the hell puts a speaker there?" before dying. What could have been a dreaded sound became a signal to save and prepare for some more trial and error gameplay.

However the worst part is the fucking vending machines. Almost all the users on NMA who bashed on Fallout 3 for having food and meds in convenient locations, yet last time I checked they all loved Dead Money and it's miracle machines. We really have no explanation aside from Dean saying "they were common back in my day" WHAT? these fucking machines that dispense a neigh infinite supply of food and medication were common before the war which was started over scarce resources? And this shit comes from the guys who made the first two fucking games. These machines take away the feeling of survival horror the DLC was going for because the chips needed to get the items from them are scattered about in large quantities. I never ran out of stimpacks or ammo because you visit the hospital and police station early on.

Then we have the Ghost People. The Cloud makes everything look the same, Ghost people enforce this. Aside from the holograms, which I will add are a good addition because you have to think before proceeding, are the only enemies you face aside from some crazy old fuck (no, it's not George Carlin) at the end. They are all the same brown suited, green eyed, melee orientated bastards you will fight for the whole DLC, at least Anchorage and Zeta had more than one enemy type, and no I'm not counting the holograms because you can't kill them. Thanks to Sinclair's miracle machines they offer no real challenge after the first 3 introductory quests. You'll be fighting the same damn enemies on what appears to be the same red fogged street for about 8 hours in this DLC.

And finally we have the items gained. If you don't use light armor, guns, or melee weapons, than you get the shaft. Your holorifle has too slow a shot to beat the gauss rifle as an energy sniper, and the explosives you get are beat by the vanilla game explosives, and they won't hurt you in the process of using them.

Anchorage and Zeta were boring slogfests, but they at least had the courtesy of being short. Dead Money is an 8-12 hour DLC who's only redeeming qualities are the back story and the characters.

I'm sorry for turning this into a rant, but I hope I conveyed just how much I loathe this DLC. It is the main reason why I don't want to play Fallout New Vegas anymore, because I am a completionist when it comes to games like this and I don't want to go through Dead Money for the 4th time.