Finished Dawn of the Monsters. A good brawler, but it does get repetitive by late game. 13 Days Studio's does annoying thing of fighting the main bosses all over again in the next to last stage. Not every brawler needs to do this! The only reason that was done back in the day was due to memory space on cartridges and arcade boards. There is no excuse for that nowadays, other than "tradition". Smaller studio, but they could have removed the boss rush entirely, and skip straight to the final boss.
Ganira, turns this game in to a joke with certain perks and her summon ability. To the point of me using her for the rest of the game. Late chapter 4, and all of chapter 5, I preferred her over Aegis Prime. Summoning a minion distracts the enemies and bosses lets you damage them with little risks and repercussions. Which sucks, because Aegis is my favorite character to use. The game also has a habit in the later stages of spawning so many enemies, that it expects you to know how to either parry or perfect dodge. I preferred dodging as parry could be finicky for me at times.
The story gets surprisingly dark with a few twists. One twist you will see coming two miles away and won't be shocked in the slightest. You will know when. The ending is not a complete downer, but the game ends on several sequel hooks. I hope the game does well enough for it to happen. The story ends with open-endedness, but they're clearly expecting to make another game down the line. I wish most modern games would do a complete story in one game, or keep the conclusion open-ended in case things don't go well. That way you ain't playing a stillborn franchise.
If they do get a sequel, 13D is going to need add more combo moves, more level variety, and new monsters or robots to control.
Ganira, turns this game in to a joke with certain perks and her summon ability. To the point of me using her for the rest of the game. Late chapter 4, and all of chapter 5, I preferred her over Aegis Prime. Summoning a minion distracts the enemies and bosses lets you damage them with little risks and repercussions. Which sucks, because Aegis is my favorite character to use. The game also has a habit in the later stages of spawning so many enemies, that it expects you to know how to either parry or perfect dodge. I preferred dodging as parry could be finicky for me at times.
The story gets surprisingly dark with a few twists. One twist you will see coming two miles away and won't be shocked in the slightest. You will know when. The ending is not a complete downer, but the game ends on several sequel hooks. I hope the game does well enough for it to happen. The story ends with open-endedness, but they're clearly expecting to make another game down the line. I wish most modern games would do a complete story in one game, or keep the conclusion open-ended in case things don't go well. That way you ain't playing a stillborn franchise.
If they do get a sequel, 13D is going to need add more combo moves, more level variety, and new monsters or robots to control.