Finished Eastward. I hated it. Just nonsense. *Full Spoilers for the rest of post* (sorry if the following isn't the most well written, I'm switching to nights and have been awake for 19 hours)
It introduces waves and waves of meaningless uninteresting characters and then abandons or kills them. Even the main characters were pretty bad. You play as John a hyper competent bum, who has lost all ability to think or speak for himself through prolonged alcohol abuse, who is lead around by the nose by Sam a mysterious hyperactive test tube child. Then there were Alva and Isabel who don't really accomplish much of anything. And William and Daniel who have the goal of getting to Ester City so Daniel can get an operation he desperately needs to... make him not super strong? What? The whole story is borderline incoherent and really reads like a new writer trying their hardest to make an edgy story that really proves they know how to symbolism. But really, as all stories of it's kind, is actually just a poorly told story. There are a billion characters each with a name and nothing to say. Their dialogue will update constantly, and I went around talking to everybody every time, but it never felt worth reading. Just blah blah blah, something related to current objective, blah. Nothing funny, or charming, or that established much character at all. Beyond that most of the characters look really weird and deformed, and I'm not really sure why. Is this because of the Miasma, are they mutants, or what?
The game taught me early on not to care about anybody when the second town was swiftly destroyed right after trying to rush a terrible romance between John and some woman he just met. Not that there was really a reason to care about anybody in the first place "Oh John, I love you because you look like a hobo and don't talk. Make love to me now." I was actually surprised that the people of New Dam City weren't all killed by the Miasma or something.
The world is incredibly poorly sketched out. You barely get an understanding of how much world is left, or what kind of threat the people are under, or why there is stuff like a living whale on top of a train station. It's just edgy or wacky according to the writers whims. Very tonally inconsistent. Oh, the main characters weapon is a frying pan, how droll. Now we're throwing you out of town for incredibly shaky reason. Now here's a bit of pseudo philosophic poetry followed by a "to be continued" message with no prompt to save. Oh now everybody you just met is DEAD, including the morbidly obese mayor with dementia! There is a railway directly linking New Dam City and Potrock, but there is seemingly no communication between them, except for the railcar that randomly shows up to transport our heroes to the next destination whenever it's time to move on. It just feels like a poorly thought out world.
The structure of the game is mostly just screwing around with slice of life nonsense until the writer throws in the next tragedy to move the characters along. It's not even very clear what's going on sometimes. Like when Alva somehow goes into a room in the dam you couldn't get into and is injured... somehow. Why were there three different Solomons in different ages. Were they the same person aged differently because of time fields or were there just three of him. What was he actually trying to accomplish? Why did it take so long for the game to finally reveal that William was the same man as the kid's dad from Potrock, when it was completely and blatantly obvious from the second you meet him? Why did we screw around so long having bets with a casino owner for no reason. We never got anything out of that bet, ever. It's all just stuff happening. I'm not even going to talk about the ending. I saw it coming a mile away that the game was going to give us a star babby ending, and wasn't going to make an attempt at being coherent. Nothing the game set up merited an ending like that, and 9 times out of 10 it doesn't work and is just a smokescreen to cover that the author doesn't actually have anything insightful to say so they leave it to you to create your own meaning.
The combat was awful. It was slow, you had barely any options and it felt bad to play. Luckily it was also really easy and I just spent most of the game spamming the attack button soaking up damage and healing up when necessary. Sometimes I'd stun the monster first with Sam, but most of them got stunlocked with the frying pan. The only other gameplay is solving trivially easy puzzles or constantly walking back and forth through towns. There is also a completely separate, and much superior, minigame, Earth Born, that you can play, but I've already summed up my thoughts on that previously.
The pixel art was gorgeous, though. The artist should be proud. Too bad the rest of the team let them down.