XENOBLADE CHRONICLES 2
So, played more of this, Iz gotz thoughtz of randomz:
-Music is still gorgeous.
-So, Jin's schtick seems to be that Blades are being enslaved by humans, and that he's going to free them...or something. Look, Monolith Soft, I get it, writing's difficult, writing things with intelligence/theme is really difficult, but this? No. Just no. It comes off as another moment where the game thinks it's more intelligent than it actually is, because there's two problems with this. One, the way Blades operate, you need humans to activate them, and bar exceptions, if the blade's driver dies, they go back to their core crystal, and lose all their memories, so while it sucks to be a Blade in some ways, that's just the way things are. Second, after 40hrs of playtime, I haven't seen a single Blade express discontent with their lot in life, and have seen one Blade be mistreated, arguably. If the game's trying to say that Jin has a point, it's failed. If Jin's completely in the wrong, then congrats, he's in the wrong, and an attempt at moral ambiguity falls flat on its face.
Bear in mind that the person Jin kills this sequence is a Blade, and said Blade is mourned by all of Indhol (both via cutscene and NPC dialogue), so well done Jin, you hypocrite.
-So, Torna's goal is to wipe out humanity, and kill the Architect. Because it isn't a JRPG if someone isn't trying to kill God. 0_0
-So we get a leadership council of various leaders to discuss the tensions between Uraya and Mor Ardain. I'll give you this, XC2, you managed to make politics not-boring, and it does add depth to the world, so good job there. Also, Zeke's done a 180 from "idiot" to "wow, this guy's quite intelligent." Still, the conciet is that he was pretending to be an idiot all this time to gather info, so, okay, I'll grant you that.
-So there's a side quest that basically involves two choir girls. One got the spot, the other didn't. The spurned one hires an assassin to kill the other girl. We defeat the assassin, and the two girls make up, discovering that the real music is the friends they made along the way. I...what? First of all, where does a refugee girl get the money to hire an assassin? Two, don't forgive the little twerp, lock her up. Third, again, YOU TRIED TO KILL AN INNOCENT GIRL, I think we're way beyond the moral event horizon for this side quest to have a "we're friends now" ending.
-Moving on, there's an assassination attempt on the gathering of leaders, and we have to suss it out. We think the food is poisoned, attack the chefs, then realize the chefs are actually genuine, and the real assassination attempt is something else. The scene is played for laughs, but those chefs are lying still on the ground through the cutscene and...um, they're not dead, right? I ask because if they are, then our heroes just killed half a dozen innocent people, and the nopon's demand for compensation is less humorous and more dark ("I want compensation for your murder of my chefs"), and guys? They're still not moving...Guys? Guys? Oh, you're running off now...leaving the bodies behind...yikes!
-So Bana is the one behind the assassination attempt, with "Giga Rosa." Sigh...y'know, at least the game acknowledges this time around that Bana is stupid and pathetic, and because I've done so much levelling, this fight doesn't last long.
-Alright, credit where credit is due, what happens next did genuinely get me in the feels. So, Bana does a suicide bombing, Niall has his Blade generate a shield around the characters, while he bursts out of the shield to try and stop Bana, fails, and is caught in the blast. Why Niall doesn't just stay behind the shield himself is something I'm not sure of, but he fails to stop Bana, who goes boom, and Niall is mortally wounded. The voice acting in this game has been a bit hit or miss, but Morag (or rather, the actress behind her), manages to do a great job in conveying a sister's grief in cradling her little brother's body as he dies in her arms.
-Of course, THAT's promptly ruined by Nia resurrecting him after some contrivance, so boo.
-But after THAT, then we get another scene between Niall and Morag, where he gives her his Blade, they're able to reminisce on older, more peaceful times, and Morag now actually has a reason to stay with the group beyond "I'm going to follow you and see what happens."
-And after THAT, we get another scene with the Urayans with the queen wondering if Niall intentionally wanted to sacrifice himself to put the Urayans in Mor Ardain's debt. Because at this point, Mor Ardain isn't looking good, but a child-emperor sacrificing himself to save his enemies? That looks great. It's not as if Niall knew Nia would resurrect him, but it did have me wondering if it explains why Niall put himself outside the shield, because he knew how to play the political game, and was willing to sacrifice himself to do it. If so...well, well played. Up until now, it's clear that Niall is highly intelligent despite his youth, so...damn man, that's kind of cold.
So, we get a death, which is subverted, which is then subverted again. Well played, XC2. Well played...
-I mentioned a few posts ago that the theme of this game is "death and decay." Well, least you think I'm getting too positive, I feel that might have been too generous. I mean, sure, it's outright stated by Amalthus that the world is dying (close to fact), that humanity is in a state of regression (more subjective), and that getting to Elysium might save the world (um...), but how much death and decay have we actually seen? Well, Mor Ardain's dying (as in, its titan), but everyone else is doing fairly well. The Urayans aren't, but that's because of Mor Ardain, Indhol's got massive political influence over everyone...there's been little to suggest in the environment as to things actually being bad. It actually makes me think of XC1 a bit, because when you understand how the world works geographically (two giants, and an endless, still ocean that's the entire universe), you can get the sense of how 'quietly horrific' that actually is, whereas in contrast, Alrest isn't too bad a place to live, even if it's on a timer.
-Also, we need more characters than the five we get. XC1 had a Fellowship of the Ring-esque setup, where we got at least one character from each race (who team up to kill God, because of course), whereas XC2 doesn't. It would be great if Vandam (a Urayan) stayed around so that he and Morag could bicker, given the tensions between their countries), but, well, no such luck.
Anyway, random thoughts, I'd actually be surprised if any of that meant anything to anyone who hadn't played the game, but meh. It's like every time the game surprises me positively, there's some other nonsense that drags me back.