So I've started playing Overwatch 2. And by Overwatch 2, I mean "Onlywatch," otherwise known as Queue Simulator.
Snark aside, this is hardly an objective review, but the thread is "what are you playing," rather than "what have you played," so my rough thoughts as they stand are as follows:
THE GOOD
-Push is a lot of fun.
-I may as well comment on the new heroes, from both the beta, and here. TL, DR, I like them all, but to varying extents. I can't really get the hang of Junker Queen, Kiriko is a precious cinnamon bun that's quite fun to play, Sojourn is basically Soldier: 76 with a much higher skill ceiling (in a good way).
THE MIXED
Alright, here's the clincher. I honestly think Overwatch 2 should be a separate game, but for the reasons you might think. The main problems of OW2 can be summed up as:
a) It replaces the original.
b) It plays differently from the original in notable ways.
c) It takes stuff away while also adding stuff (sort of)
And you can't tell me that it would be impossible to maintain both OW1 & 2 - even casting aside any legal/moral argument for maintaining the former, Blizzard's currently maintaining 3 versions of WoW alone, so you could easily have two versions of Overwatch. But here, we have this weird situation of "here's the sequel, which is an update, actually, but called a sequel, and if you liked the original, too bad." I'm not going to delve into the development hell the game supposedly went through, but the end result is that if a game is named Overwatch 2, regardless as to who forced the name (*cough*Kotick*cough*), it's fair to judge it as such.
So that covers issue a, and yes, I'm fully serious in suggesting that OW1 should be made playable in some form. But even if it was, how does the gameplay stack up?
-Key difference is the shift from 6v6 to 5v5, with teams now limited to one tank. I'm really, REALLY mixed about this. I can understand why this change was made, and if OW1 was still playable, I'd be less mixed, but while this might seem like a minor change to those who haven't played OW1, I can't stress enough just how much this ends up shifting the game.
First, I'll give you a lowdown of tanks in OW1 - often, least in my experience, players utilizing tanks could broadly be defined into two groups. There's the tanks that exist to protect/soak up-damage (think Reinhardt and Sigma) with shields, and the tanks who are more like "brawlers," with a mix of solid HP and ability to deal damage (think D.Va and Roadhog). What kind of tanks you use will depend on your situation, but basically, the presence of two tanks allowed you to take both options (or two of the same option if you felt like it). The removal of a tank slot, however, really changes things up, as the tank player now needs to decide where on the tank-brawler spectrum they want to be.
Now, on one hand, I understand the reasoning behind this choice. It arguably shakes the game up, and prevents 'shield spamming,' where tanks would overlap shields and drag the game to a standstill (usually on Assault maps). And since the game has shifted in other regards, the lack of a second tank kind of makes sense. On the other hand, I feel it makes some tanks less viable. This might be me, but, well, speaking personally, I quite enjoy D.Va, but without a heavier tank being present, she feels a bit redundant. So on one hand, you have gameplay that's faster paced and arguably more dynamic, with less 'clogs,' but on the other, it's gameplay that's different from the original, and gameplay that's more focused on individual actions rather than team ones.
-There's the question of taking stuff away. The key issue is the removal of Assault maps. Now yes, technically, they weren't removed, they can still be accessed from custom games, and yes, a lot of people were never fond of 2CP games, but still, it just feels off to take them out of regular rotation. A filter system would have helped, but no, if you choose Quick Play or Competitive, you won't get any Assault maps, period.
-There's also another niggle, and that's a change to ultimates. In the original, a character's ultimate would steadily charge as you played them, charging faster as you did stuff, but if you switched hero, the meter would go down to 0. This introduced a layer of strategy where, if your hero isn't working, if you keep at it to keep the meter charging, or cut your losses and change hero. In OW2, far as I can tell, the meter is reduced when you change hero, but not reverted. Presumably this is an effort to make it easier to change heroes in a match. I could see people liking this system more (as it makes it more viable to switch heroes in a match), but personally, I prefer the old system.
THE BAD
-The new endorsements system sucks. In the past, you could endorse specific players for specific traits, here, it's just "endorse, or not, I guess."
-Play of the game is removed. Um, why?
-I really dislike the new monetization system. Based on polls, others may like it more than the old one, but speaking personally, I prefer the lootbox system. Why? Because while cosmetics and stuff was frosting rather than cake, it meant that in every match, I always got something. Here, however, aside from the battle pass (which gives you rewards as you level up), if you want something, you need to use in-game currency (that as far as I can tell, needs to be paid for) to get it. So on one hand, there's less elements of luck, but on the other, less bounty. Again, the old system is much, MUCH better in my eyes, especially since you could also earn credits to buy stuff directly. And that's not even dealing with locking heroes behind the battle pass. So far, I'm fine (I have instant access to Kiriko as I played OW1), but cut forward a few seasons, with more and more heroes locked behind grindwalls, and, yeah. I really don't see this working out well.
OVERALLwatch
Overall, I can't say this game is good. It's this weird pseudo-sequel that's simultaniously a major update patch to OW1, yet changes the game so significantly that it could easily be considered a sequel as well. And again, I could forgive that if OW1 was still playable, but it isn't. But what's the real clincher is that if I put OW1 and OW2 side to side, and I was asked which one I could play for the rest of my life at the cost of the other...well, at this point in time, I'd honestly choose OW1. It's a damning inditement that we have an update that frankly makes the game worse, and removes the original in the process.
Now, I could see that changing over time, with new heroes, the promised campaign, and various other factors, but at this particular point in time? OW2 is basically OW 0.5, and frankly, I'm tempted to just uninstall it, and maybe come back later.
Edits:
1: Play of the game is indeed part - maybe I missed it, or it was a glitch.
2: The queues no longer seem to be an issue.
3: I think the ultimate meter goes down by about 20-30% if you switch hero, rather than as a percentage of the hero meter. Still mixed on the change.