As much fun as I'm having with Ragnarok, it feels doubly stop-and-start as GoW 2018. The first act, if it's even over 3 hours into the game, has you go back to your home 3 times in a row after an exciting action sequence (where a single inciting incident should go, it's as if couldn't decide on one so they went with all of them). Repel Freya's attack. Time to go home. Fight Thor (in a repeat of Baldur's unending DBZ debut). Time to go home. Follow Atreus to the shrine. Time to go home. Wouldn't be surprised if the dwarves send me back home after fixing the shield. As for the plot, it's all very up in the air so far. Feels like Kratos is just tagging along on his son's adventure, which is fairly loosely structured. I get they're trying to prevent or overcome Ragnarok but I'm not sure why this puts them at odds with Odin et al.
Gameplay itself is fine, nothing much changed so far. You start off with the axe and the chains but none of the equipment ("I used it") or magic ("Fimbulwinter wore it out", somehow). Feels like the first few hours are speeding across everything GoW did in 2018, hopefully clearing the table for the actual new stuff.