What are you currently playing?

meiam

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The only problem is that you need level 6 characters. Like, 16 of the buggers if you aren't playing on easy mode.
True, but once you have fully leveled up the town and you have more than enough money, you can quickly rank up as many hero as you want, since they all are ready for it (good trait/locked, good gear, upgraded gear and skill) the higher level dungeon are pretty easy to clear as soon as you start them.
 

Worgen

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Whatever, just wash your hands.
True, but once you have fully leveled up the town and you have more than enough money, you can quickly rank up as many hero as you want, since they all are ready for it (good trait/locked, good gear, upgraded gear and skill) the higher level dungeon are pretty easy to clear as soon as you start them.
In DD2 you don't need to do that since the only upgrades your heroes get that are lost on death are skill levels, of which there are 2.
 

Drathnoxis

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True, but once you have fully leveled up the town and you have more than enough money, you can quickly rank up as many hero as you want, since they all are ready for it (good trait/locked, good gear, upgraded gear and skill) the higher level dungeon are pretty easy to clear as soon as you start them.
I disagree. Even with max gear you can't call champion level dungeons 'easy', even then you are always just a couple bad rolls away from a death. And 'quickly' is definitely a subjective term. Even starting from level 3 (the max for non-easy mode) you are still looking at hours of grinding per character to get them to level 6. Especially with the slow as molasses default walking speed. I modded walking and combat speeds to both be faster and it still takes a significant amount of time to complete medium and long dungeons. And you can have as many heroes as you want, as long as you want less than 29 (which is freaking annoying considering you need groups of 4 similarly leveled characters, and if you lose one high leveled one that your group dynamic depends on and want to train up a new one you may need to dismiss more characters so that you have room to make a party of 4 to level up).
 
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BrawlMan

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Space Invaders Extreme & Arkanoid vs. Space Invaders - The first is a shooter rhythm game and the second is a puzzle shooter hybrid. For SIE, there a different stage paths you can unlock based on high your score and rank is. The challenge climbs up real quick no matter where you go though. There are temporary power-ups, but you can upgrade ship as long as you don't die. There really isn't a game over, unless you care about leaderboards and want a score without death. AvSI is more of a puzzle game with shooter elements and is more about killing the invaders as quickly as possible before time runs out. Each world has about 15+ stages with an end boss for each world. I find Arkanoid vs. Space Invaders the most intriguing and addictive. When playing portable on the Switch version, AvSI can be played vertically and you control your bar with the touch screen.
 
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Worgen

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Whatever, just wash your hands.
Stopping Darkest Dungeon 2, picking up Serious Sam Siberian Mayhem again. SSSM seriously has the best tank in gaming, its so much fun to use and I wish I could take it into DD2 to just crush and blow up everything.
 
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NerfedFalcon

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I just unlocked a cosmetic pet in Runescape for the first time in nearly 20 years of playing the game off and on across several accounts. I'm still freaking out a little bit about it; even though they don't actually do anything, I still had about a 1/220,000 chance of getting the drop.

Starting to think that I have more luck than I can use, between this and my results in gacha mobile games.
 

Old_Hunter_77

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Jedi Survivor
Beat it, it's great. I mean, it's exactly what it looks like. Lightsaber go zrrooomm, kill the baddies.
There's a lot of complaints about the animations and the telegraphed plot twist and... whatever, man, I freaking don't care had a blast. These games are my favorite Star Wars since Return of the Jedi (note: I really couldn't be arsed about any of the rest, even though I do enjoy seeing the films in the theater for the spectacle I could'nt describe a single plot point or character from them).
Two complaints about it I will back up and agree with:
1- PC port. I played on Xbox Series S so I had no problem but the PC performance I read about is unconscionable so I don't want to downplay that for those players.
2- The fucking map. Halfway through the game I gave up trying to find my own way back to side quests and just used online guides because I don't understand how to navigate this game world outside of the story missions.

But I still did the side stuff, especially the bounties. Kind of a lame mechanic but I enjoyed it.
I did drop down the difficulty at a certain boss fight that I won't spoil but if you can imagine which character from this universe would inspire that you'd be right.

Street Fighter 6 demo

mixed reaction. I'll expound in the dedicated thread.
 

Bartholen

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Finished Resident Evil 4. I can see what the fuss is about, this is a damn great game. Even close to 20 years later it still holds up once you get used to the controls. They initially feel janky and clunky, but the game is designed with that in mind. You won't be doing dodgerolls or backflips, but for what it's going for the mechanics work extremely well. The variety of weapons and their balance is also done excellently. On normal difficulty it was maybe a bit on the easy side, but the game handles resources for the most part really well. Its pacing is basically perfect: there's a constant flow of new gameplay twists, environments and enemy types, and none of them outstay their welcome.

There's also something wonderfully old school about going back to this pre-PS3 era of gaming, before games started their cinematic aspirations. There's something comfy about this being a game first and foremost, and the story mostly serves to contextualize the various environments, enemies and setpieces. There's no radio chatter during gameplay, no internal monologue or even dialogue outside of cutscenes, and no character arcs. Leon remains the same smarmy wannabe action hero throughout. The story with its cheesy B-movie dialogue is more of an extra bonus on top of the gameplay rather than the core driving force.

There are some issues, though nothing major. The foremost one is the sound, specifically the lack of proper surround sound. This really starts to grate on you when you're fighting enemies whose positioning is extremely vital to be aware of, because there's no way to gauge distance based on sound effects: they play as loudly whether an enemy's right next to you or 60 feet away. The Magnums feel more like a "use in boss fights" weapon than a core part of the arsenal, because you get so little ammo for them. The final boss was a cakewalk. Other than that this deserves every bit its status as a central part of gaming history. Wonderful stuff.
 

BrawlMan

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There's also something wonderfully old school about going back to this pre-PS3 era of gaming, before games started their cinematic aspirations.
What do you mean started? They were always there even back during the 8-bit, 16-bit, or arcade days. The only difference is that during 7th generation and beyond, many developers got more obnoxious with it.


There's no radio chatter during gameplay, no internal monologue or even dialogue outside of cutscenes, and no character arcs. Leon remains the same smarmy wannabe action hero throughout. The story with its cheesy B-movie dialogue is more of an extra bonus on top of the gameplay rather than the core driving force.
You still have the codec sections, but they're skippable. As for Leon, while I do like him in this game, all they did was turn him into pre-DMC1 Dante. Ironic, as Dante was based off of Leon. There's no story nor character development from how he started in RE2 to how he became a government agent and RE4. It just happens because. As said before, Shinji Mikami doesn't even like the story of RE4 and he wrote it in less than 2 weeks. This is where the Remake shines better. There's still some connection to the series where it mentions the fall of Umbrella briefly, and Wesker showing up at the end. Many Resident Evil games had trouble with consistent character growth. Wesker is one of the few to have a consistent character arc in the OG series. It's why I like the Remake so much. They take what was good about the characters and add a bit more depth to them, or add better connections.


The final boss was a cakewalk. Other than that this deserves every bit its status as a central part of gaming history. Wonderful stuff
Wait until you get to the Remake final boss; he's no walk in the park.
 
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BrawlMan

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Speaking of RE4, I did my 10th playthrough of RE4R, and finally unlocked the Primal Knife, got all of the upgrades, and it has infinite durability for the exclusive upgrade, so I never have to fix the default knife ever again! I spent the entire playthrough using the Blacktail with the other weapons. I have to say, I find it better than the Red9. Yes, the R9 has more of the stopping power than BT, but it's only by 0.5 difference. Blacktail makes up for it by having a faster rate of fire, and being space friendly. I think I am completely done for now. I'll pop in Mercenaries Mode once in a while, but I'm gonna wait until Ada's DLC releases.
 

sXeth

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Darkest Dungeon 2 (actually generally well lit road trip, no dungeons to be found)

Anyhow, the Escapists own review was a bit hyperbolic, but more or less tags the issue the game has out of the gate.

The blow by blow of combat encounters is not drastically changed, although Tokens serve as a bit more user friendly then some of the previous system.

Everything outside of combat lacks any sense of feeling like you're making meaningful choices and building a solid direction though.

Heroes - Random quirks. You can't have multple copies either, so yeah, no taking out the other Highwayman this itme because this dude has some awful negative quirk and some semi-useless positive one.

Traps, or stagecoach hazards in this iteration - Literally nothing you can do about them other then not go down that road if you happen to scout them (and spoilers, you will almost never find a fully clear path. Good luck if something you need (such as a mandatory boss clear to finish the run) is down one. Same thing with your hero's stress accrual on road choices, there's no logic to it, just some roads will them stress or bad relationship points randomly.

All the interactables. Replacing the tool/puzzle mechanic of prior runs. Well there's no tools, no prep, so you can't bring a theoretical plan for the thing. Instead its random loot and random negative or positive effects based on which hero's choice you select. Sometimes it just outright won't even let you do the thing because all the hero's decide no that day.

Choosing your "dungeon", sort of not really. You get 2 options at each inn, so you can't make much proper use of the location specific quirks for enemy types or explorer bonus or whatever. You might get the matching one, you might not. Basically turning all of those into filler trash perks and items.

Of the final bosses I played (which are all in the same final region, and the same 3 fight gauntlet), 2 of them were prettymuch pure gimmicks (and arguably kind of trivial if you figured out the gimmick and didn't lose a hero mid-run to be replaced by a random that might F up your whole strategy or whatnot). The other one is just a kind of annoying roulette game that turns off certain abilities and moves more or less at random (either healing, stress healing, ranged attacks or melee attacks each round)


It doesn't capture a challenge that you're meant to push on and overcome. But a (usually bad) hand randomly dealt to you, and pray you can use the limited flexibility of the combat (because the difficulty curve doesn't leave much open endedness) to survive despite that.
 
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Drathnoxis

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In Nier: Automata I beat all 48 stages in the hacking minigame challenge mode. I just felt like this was the most worthwhile challenge in the game and it needed to done. In the end all I got was some plug in chips that I probably won't even use, there wasn't even an trophy for finishing it. I don't really understand how developers decide what's worth a trophy. Looking up 2B's skirt 10 times deserves a trophy, but completing a seriously difficult challenge mode isn't. Kind of bizarre.

Still playing the game on normal and it offers no resistance, no desire to bump it up and make fights drag out.
 
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Dalisclock

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Pathfinder Kingmaker.

Okay, I think Im closing in on the end. While I've got a fair bit of time, the better part of a year, before the next(and probably last) bald hill event, it's been flat out said we're approaching the point we need to put up or shut up as far as the overall threat. And yeah, I'm really to be done. It's been fun but the game is pretty much come down to alternating between big plot arcs and kingdom management and ranking up dudes. To be fair, the character centered quests are fun and I'm pretty much done with most of those so I'm down to just throwing advisors at problem while making their numbers go up waiting for stuff to happen. You can go wander the wilderness but most of the locations are "Enter location, buff, kill enemies, loot, never need to come back again".

And yeah, the game does a good job of feeling like it takes place over the course of YEARS, a lot of that time is basically waiting for the next plot point to drop. The plot points are generally well done but their seperated by like 6 months at a time. Apparently the sequel has much better pacing because you're running a crusade and need to keep pushing the armies forward and capture territory and there's few time limits.

So I should be wrapping this up fairly soon and can move on to something else.
 

XsjadoBlayde

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First Impressions of Space Engineers:

Rare to see a game in beta/early access on the PS5.

it's another buildathon, but with space stations. And spaceships! And space tanks??

Oh hang on, the controller sensitivity menu option doesn't work, like at all. It does not respond.

Oh wait, the tutorial page is just a list of web links to YouTube vids. Lol.

There is gun! Long live the gun!

Already completed, uhh...the campaign? Huh? What just happened? 5 short unexplained stag...you know what, nevermind it's beta I spose.

Still haven't built anything apart from a mission mandated battery I never got to use, just blew up loadsa shit. Quite cathartic destruction like torpedoing science Legos.

Fine! I'll watch the bloody tutorial videos if you incessantly insist!
 

Worgen

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Whatever, just wash your hands.
Beat Serious Sam Siberian Mayhem. Still awesome, final boss is pretty decently designed but not as impressive as SS bosses tend to be. Wanted more so started New Game+ and so far, really really fun, certainly harder with larger hordes with more enemy variety earlier, but considering you start with all your weapons and add a few from the regular game, its totally manageable and makes some hard early fights much easier, even with larger numbers.
 

The Rogue Wolf

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I finished STALKER: Anomaly, at least for the Clear Sky faction (each faction gets their own semi-unique questline). The most tedious missions were the ones which saddled me with squad members, because as impressive as the AI can be at times, it can also compete with half a box of rocks for the stupidity award; I once escorted a newbie stalker on a "safari" to hunt a mutant pig, and he decided to wander off and take on an entire military checkpoint (including mounted heavy machine gun) with just his pistol. I've been futzing around a bit since then, just wandering around seeing what interesting fights I can get into, and using the mod's repair system to find and fix up unique weapons (I'm currently using a Karabiner 98K as a suppressed sniper rifle).

There is gun! Long live the gun!
 

thebobmaster

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Just finished Persona 5: Strikers. Honestly, I think I might like the story more than in Persona 5 (I enjoy stories with sympathetic villains, and the ones in Strikers felt a lot more well-rounded than in Persona 5 for the most part), but I'm mixed on the gameplay, and I definitely think that the ending sequence dragged on way longer than it should have. It felt like the story should have been finished about half a dungeon earlier than it was.
 
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Bob_McMillan

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Tears of the Kingdom is the kind of game I'd love to watch someone play but absolutely despise playing myself.

Anyway, decided I would try and finish WH40K Space Marine finally. I think I'll lower the difficulty to easy. It's just not fun to come against some ridiculously bullet spongey enemies. It doesn't help that you aren't particularly agile either, these hulking behemoths of orc muscle move faster than than the Emperor's greatest creations. If there's one thing I want from Space Marine 2, it's to have general movement feel as good as the melee combat.