I think I have Stockholm Syndrome.
So after the 130 hours of Pathfinder: Kingmaker, I kept telling myself once credit rolled I was gonna play shorter games for a while. So what do I do? I download and fire up Pathfinder: Wrath of the Righteous. However, it's a bit smoother then KM and it's clear Owlcat learned lessons from KM when making WOTR. A number of QoL improvements are evident right from the get go.
It also helps WOTR gets to the point really fast. After the still very long Character Creation screen(and there are MORE races and classes this time around), the game dumps you into a festival in a city called Kanabras, quickly introduces you to a number of important characters, establishes nobody really knows who you are but you have some nasty wound that nobody really knows how you got and then Demons just start attacking the city en masse. Luckily, you fall into a cavasse that just opened in the ground and thus escape getting horribly masscared with much of the rest of the city, You spend about 2-3 hours doing some low stakes combat, meeting some characters, getting a party together pretty quickly, and doing the starter dungeon. Then you make the surface again and get told "There's a big magic stone that was keeping the demons out like a magical deflector shield. For some reason it's not working and the big demon just picked it up and yeeted it into the fortress at the center of the city(which he shouldn't be able to do)" and that the city hasn't fallen....yet. So Act 1 is focused on retaking the city from the demons lest the demons spill out into the rest of the world, which would be very, very bad.
And then Act 2 rolls into "You saved the city from the demons. We're launching a new crusade to drive the demons back because the last 3 crusades were total failures and everyone sees you as a hero so fuck it, here's an army! Now go retake the fortress city we lost in the last crusade from the demons!" There's still side quests and companion quests but the main quests aren't separated by like 6 months of management downtime like in KM because You're on Crusade, *****! Sadly, the crusade mode is basically HOMM-lite, where you build army stacks and move them along the map to fight other armies in a very simple grid system that requires almost no tactics or strategy and most people advise either skipping or toning it down a lot because of how lackluster it is.
The most interesting thing WOTR has to offer is the mythic paths system. So right from the get go, it's established you don't seem to know who you are(when asked you can offer a number of explanations for your background and why you're here in the city, but they feel....artificial, for some reason) and you have a MYSTERIOUS WOUND that keeps opening and closing at plot convenient moments and seem to coincide with you getting choices to manifest great supernatural power and also causes you no pain. It's basically Fantasy Stigmata which probably means it's VERY IMPORTANT because God is doing it or something(it's unclear right now but no doubt some metaphysical fuckery is behind it).
So basically, at some point in the story you'll get the option to pick a Mythic Path, of which there are 10 and they're all over the spectrum on alignment and integration with the story. The two default ones are Angel and Demon, so basically gaining Good or Evil divine power respectively, but there's a bunch of others, including a Joke path called Trickster, which I've had it described to me as "Trickster isn't role playing a character, it's role playing a player who bullied the DM into letting you play with 20 loaded dice per roll". You do get contextual opportunities to try out the different powers before picking paths though, such as using an angels sword to inspire people or using trickster to suggest to some cultist that it would be hilarious if they rigged their own base with explosives.
So I'm basically in for the next 100 or so hours.