Started Fear & Hunger, not really sure if I'm going to continue. Started on the second difficulty, after a couple of hours I'm restarting on the lowest, though I'm not entirely how much of a the difference is. The main problem is that pretty much every enemy encounter inflicts debilitating, potentially game ending status effects that need to be cured with limited and randomly acquired items. Health is easy to lose and difficult to recover as well, so you really want to avoid combat as much as possible, and that kind of turns the game into a stealth 'em up with bad controls. You don't gain XP from fights so there doesn't seem to be a lot of benefit from combat either. I get that horror game developers these days seem to think it's more scary to run away from a monster than fight it, but disincentivising half your gameplay kind of sucks. Probably suffering more than necessary because I'm trying to keep the girl alive, should probably just feed her to something and save myself restoratives, but I don't want to.
The game also has probably the worst save system I've ever seen. When you go to save you flip a coin, and if you lose you don't save and potentially get a game over. Yes, this is a game that gives you a 50/50 chance of death when you try to save. Yeah, I know you can increase the odds a bit through a very limited resource, but it's still insane. Like, if you don't want me to save, just build your game around permadeath, don't just make saving be a chance to instantly lose progress, what's even the point? That only makes it necessary to save more so you don't lose too much progress attempting to save it. And then if messes up your plans because you probably will get completely different items due to the random spawns.
One more nitpick, diagonal hallways look very nice, but if your game has four directional control they make it seem so incredibly jank and awkward to control.