Played Slay the Princess and finished it twice.
It's a really interesting Visual Novel time loop game that does a lot with a little. The idea is always the same: There's a princess chained in the basement of a remote cabin. You're told that you must kill her or the world ends. DO NOT SPEAK TO HER and DO NOT TRUST HER.
However, the scenario changes based on actions you take. You may kill her, she may kill you, you may kill each other. Yes, you can talk to her, free her from her chains, try to kill her, etc. It's much more complex then "She's a world ending threat" or "She's completely innocent". Based on what you do, you then end up back where you started, but the cabin is different and the princess is different in some ways. Sometimes she's kind, sometimes she's cruel, sometimes she's a god, sometimes she's a monster and she always remember how the last time went. There's this persistent memory between some of the loops. A chapter 1 that's always the same default setting, and what you do there leads to a chapter 2 based off what you did in chapter 1 and sometimes there's a chapter 3 based on actions in chapter 2. And then you reach the end of a "Run" and the whole thing resets back to chapter 1 again to find a different route.
And really, most of the "fun"(I use quotes because a lot of the deaths/paths are pretty gruesome and disturbing even if they aren't particularly graphic) of this game is finding all the different routes by trying different things, because the routes are notably different and there's quite a few of them. Each run can take maybe 10-20 minutes and dying is actually required to trigger some of the routes(which you're told which one you're on once you're committed to one). You can also save and load different save games to try to find the different chapter 3s from a given chapter 2, so you aren't just forced to replay the same bits to find the new stuff.
It's not a long game(I think I got most of the routes, with help of a guide) in around 3 hours of playtime but the fact it's pretty responsive is really interesting and some of the more interesting routes trigger from you being a bastard, which encourages her to be a bastard in turn. Like if you betray her in chapter 1, she'll remember in chapter 2 and try to betray you in return when you see her again.