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Worgen

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Whatever, just wash your hands.
Rearranging my office and dug up my NES and SNES classic and set them up. Just played Super Punch Out (1994) on my 39"LED TV that I am using as a PC monitor for now. Didn't look to bad.
I have my snes classic hooked up to a monitor I use for setting/testing up client desktops.
 
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gorfias

Unrealistic but happy
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I should remind myself to bust out my T-16 Mini some time, and the Sega Genesis Mini 2.
You got this? Not heard of it... looks awesome!


For the ultimate nostalgia trip, this is tempting to me...

 
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BrawlMan

Lover of beat'em ups.
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You got this? Not heard of it... looks awesome!
For the ultimate nostalgia trip, this is tempting to me...
Yep. I got lucky and got mine used for $80, Like New off of Amazon back in December of 2020. It's an awesome compilation pack of games, but the console is overpriced. What became $200 is now $400 new! If you ever find one, make sure it's used or at a heavy discount. Pay no more than $100 or less. The only other problem with the T-16 mini is that the Japanese release games that are story focused are ROM dumped with no English translation.

A neat little bonus is that there are extra games or alternate versions of games within the mini itself.

 
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gorfias

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Yep. I got lucky and got mine used for $80, Like New off of Amazon back in December of 2020. It's an awesome compilation pack of games, but the console is overpriced. What became $200 is now $400 new! If you ever find one, make sure it's used or at a heavy discount. Pay no more than $100 or less. The only other problem with the T-16 mini is that the Japanese release games that are story focused are ROM dumped with no English translation.

A neat little bonus is that there are extra games or alternate versions of games within the mini itself.

The NES and SNES that I got new for a total of $140 are now going for more like $200 a piece now! At a time when there are hand held emulators that have 10,000 games on them for less than that!
ITMT: This guy loves your Sega Genesis Mini even more than the T16.
 
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Dalisclock

Making lemons combustible again
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Finished God of War Ragnarök.

Overall really enjoyed it. Ragnarök itself felt like it could have been a bit more epic and drawn out. The fight with Thor is a lot of fun and I like Thor's arc and character. Odin's fight OTOH feels like kind of a let down in comparison, even though Odin is the BIG BAD of the Norse games. I like Odin as a character but his boss fight doesn't really live up to to his character portrayal(which is beautifully narcissistic)

Also, Poor Sindri. I want to give him a hug and he really doesn't want that because of how broken he is.

Played the Valhalla DLC for about 90 minutes before dropping it. I really appreciate how they put a lot of effort into making a rogue-lite mode for the game, including having a story, brought back the Actors for more shoots and VA work and made it free.

OTOH, I got to the greek Area and then got kicked back out(after the "Hall of Sacrifice" scene callback) and then realized...shit I have to go all the way back through the same areas I've already done and I remembered why I rarely play Rogue-lites. Even, Hades, which I though was fucking brilliant, couldn't hold my attention for too long because my love for the presentation couldn't outweigh how tiring it becomes to play the same sequence of encounters and bosses(mostly) on the way to the end over and over again. It's like the boss runs in the early souls games, but the boss run starts at the beginning of the game every single time.

So appreciated Santa Monica Studio for all the work and it's nice to see Kratos and many of the characters get something of a happy ending at last. Even seeing Atreus go off on his own to have his own adventures felt nice and I like how Kratos can finally trust Atreus to stand on his own and be his own person. It feels like Kratos has finally reached a redemption of sorts, after all the horrible things he's done.
 
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NerfedFalcon

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Finished Call of Duty: World at War.

I admit I haven't played a lot of games set in World War 2, so maybe I'm not an accurate judge of this sort of thing, but World at War definitely feels like one of the more... uncompromising depictions of the war. Sure, it's still a video game, but the Pacific Theater setting of half of the campaign allows the IJA to make a massive impact, as they don't fight like the Wehrmacht or any of the forces that appeared in Modern Warfare. As for the Eastern Front, the war crimes of the Red Army, and the player's ability to participate in them to an extent at Reznov's urging, seems like only a minor factor until Chernov calls you out on them in his diary.

Compared to the other games I've played in the Call of Duty series, the story isn't as big of a factor; it's mostly there to set the scene and build the atmosphere, which I suppose is understandable given that the arc of the war itself is pretty solidly fixed. Again, that isn't a bad thing, and I actually enjoyed it quite a lot. But I still don't think I'd put it up as 'the big one'. Especially considering that Modern Warfare 2 is the next one on my list.
 

Dalisclock

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Finished Call of Duty: World at War.

I admit I haven't played a lot of games set in World War 2, so maybe I'm not an accurate judge of this sort of thing, but World at War definitely feels like one of the more... uncompromising depictions of the war. Sure, it's still a video game, but the Pacific Theater setting of half of the campaign allows the IJA to make a massive impact, as they don't fight like the Wehrmacht or any of the forces that appeared in Modern Warfare. As for the Eastern Front, the war crimes of the Red Army, and the player's ability to participate in them to an extent at Reznov's urging, seems like only a minor factor until Chernov calls you out on them in his diary.
My personal subtitle for "COD: World at War" is "COD: Now with 50% more War Crimes".
 

Johnny Novgorod

Bebop Man
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Tried out the Prince of Persia: The Lost Crown demo. There's a surprising amount of content and you explore quite a bit of the map, I thought, to the point I was beginning to wonder if I should even be playing this much of the game. But then you reach the first boss and the demo blueballs you by dropping you into the preorder menu. Oh well.

Overall I liked it. Combat and platforming animate beautifully and feel very fluid. And it's from the Rayman branch of Ubisoft so everything looks vibrant and colorful and cartoony, to the point a heavily wooded area looks like it's been lifted from Rayman Legends. As for just how Metroidvania it is, it appears to be a decent fit. The map is labyrinthine and interconnected but generally funnels you in one direction in particular. Apparently there's a whole bunch of different collectible types. There's a Hollow Knight-y charm system, which is kinda hard to gauge from the demo. You have a bunch of markers to use on the map and can even take pictures of areas and stick them on the map too.

One thing though is I can't imagine what kind of unlocks you're gonna get as you progress through the game. You start off with a very versatile mid-air dash, a mid-air ground pound and the ability to triangle jump. What am I missing, other than a double jump?

Anyway, I'll definitely get the game - on sale. 50 bucks feels like a bit much for another Bloodstained: Ritual of the Night.
 

FakeSympathy

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I just finished my back to back playthroughs of two Portal 2 mods; Portal Revolution and Portal Reloaded. The former just got released, and within a day hotfixes were applied.

If you are a portal fan, then I highly suggest both mods. Revolution is an in-between sequel of the two original games and has better story w/ humor, while Reloaded has better puzzles w/ time traveling. Reloaded is really impressive if you think about it, because the creator essentially created two versions of each test chambers, and made it so the player has to think about how manipulation of objects in one timeline affects the same objects in the future timeline.
 
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FakeSympathy

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I started Metroid Dread, now a few hours in.

I am loving it so far! This is how I would imagine a remake of a classic 2d Metroid games be like. The controls are smooth, the wall jumps are easy to pull off, and the counter mehanic is super fun to abuse.

Although I do think the E.M.M.I robots are bit annoying to deal with. In essence, they are exactly like SA-X encounters from Metroid Fusion, but the problem is these robots are annoyingly relentless, not terrifying. And at least SA-X didn't have insta-death moves. The game seems to force me to re-tread the guarded area multiple times, and each time I have to run away from these robots.

Other than that, great game so far!
 

Chimpzy

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At a time when there are hand held emulators that have 10,000 games on them for less than that!
The difference is that those Sega/Nintendo/whatnot minis are officially licensed products. Whereas those 10.000 game emulator handhelds are running 100% pirated roms. If you don't care about them being legit, fair enough, but they are what they are.

Most of those are pretty shit tho, with one or more problems like poor build quality including the buttons, poor screen quality, poor sound quality, bad emulation and poor performance in anything newer than 16bit. A lot of them also don't actually have 10.000 games, they have like 500 you'd actually want and the rest are duplicate entries or shitty romhacks.
 

Dalisclock

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I started Metroid Dread, now a few hours in.

I am loving it so far! This is how I would imagine a remake of a classic 2d Metroid games be like. The controls are smooth, the wall jumps are easy to pull off, and the counter mehanic is super fun to abuse.

Although I do think the E.M.M.I robots are bit annoying to deal with. In essence, they are exactly like SA-X encounters from Metroid Fusion, but the problem is these robots are annoyingly relentless, not terrifying. And at least SA-X didn't have insta-death moves. The game seems to force me to re-tread the guarded area multiple times, and each time I have to run away from these robots.

Other than that, great game so far!
Is there any need to play previous Metroid games?

Like I've Beaten Super Metroid and Metroid Fusion and I've kinda started on Prime but I've yet to make any progress on it because I keep finding other games I want to play more.
 

Dalisclock

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Played Slay the Princess and finished it twice.

It's a really interesting Visual Novel time loop game that does a lot with a little. The idea is always the same: There's a princess chained in the basement of a remote cabin. You're told that you must kill her or the world ends. DO NOT SPEAK TO HER and DO NOT TRUST HER.

However, the scenario changes based on actions you take. You may kill her, she may kill you, you may kill each other. Yes, you can talk to her, free her from her chains, try to kill her, etc. It's much more complex then "She's a world ending threat" or "She's completely innocent". Based on what you do, you then end up back where you started, but the cabin is different and the princess is different in some ways. Sometimes she's kind, sometimes she's cruel, sometimes she's a god, sometimes she's a monster and she always remember how the last time went. There's this persistent memory between some of the loops. A chapter 1 that's always the same default setting, and what you do there leads to a chapter 2 based off what you did in chapter 1 and sometimes there's a chapter 3 based on actions in chapter 2. And then you reach the end of a "Run" and the whole thing resets back to chapter 1 again to find a different route.

And really, most of the "fun"(I use quotes because a lot of the deaths/paths are pretty gruesome and disturbing even if they aren't particularly graphic) of this game is finding all the different routes by trying different things, because the routes are notably different and there's quite a few of them. Each run can take maybe 10-20 minutes and dying is actually required to trigger some of the routes(which you're told which one you're on once you're committed to one). You can also save and load different save games to try to find the different chapter 3s from a given chapter 2, so you aren't just forced to replay the same bits to find the new stuff.

It's not a long game(I think I got most of the routes, with help of a guide) in around 3 hours of playtime but the fact it's pretty responsive is really interesting and some of the more interesting routes trigger from you being a bastard, which encourages her to be a bastard in turn. Like if you betray her in chapter 1, she'll remember in chapter 2 and try to betray you in return when you see her again.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Harald of Havok. Beat it, its a really cool, but short old school fps game, hordes of enemies, chunky graphics, really fun weapons. Highly recommend.

Also started playing the original Half Life, the 25th anniversary update they put out fixes a lot of things and makes it feel better to play, also the nades, you can now use them and kinda feel like you know where they are going. As much as I liked Black Mesa, it is nice to just play the original again.

Also got MomoDora Moonlit Farewell. Its a metroidvania. Really nice pixel art, I've played some of the other games by the creator and enjoyed them. Quite good, but I do hear its kinda short, then again so is Super Metroid if you know what you're doing.
 
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Half way through The Quarry. I haven’t played in a few days, but my absence didn’t really have me grow fonder of it. Most of the characters are awkward, douchbags, or assholes. Guess it might be typical for that age demographic but eh. It’s rough going when a story-centric game like this has unlikeable characters. There’s not much game here to make up for lackluster storytelling either. Walk, walk, walk, QTE, pick up some item, hold left mouse button to keep quiet during tense scene, whatever. So far it’s a step down from Until Dawn. Maybe it’ll pick up in the latter half.
 

Johnny Novgorod

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The Knight Witch

It's a twin stick shooter metroidvania. So far so mixed. It controls well enough but you tend to get lost in the bullet hell, and you're squishy as sin too - three or four hits and you get sent back to the last checkpoint, which is usually several rooms of enemies away. There's no mechanic for regaining health (other than saving at checkpoints, which respawn enemies) and drops are rare. Thank God you don't lose anything when you die, except the time it takes you to get back there. You can purchase armor which essentially woks as a miserable extra hit point, so outside of boss fights it feels like a waste of money. Or it would if there was anything else you could buy with money.

You have a mana/spellcard system that's fairly reliable and rewards you for playing aggressively, though I don't like how inconveniently laid out the UI is. Spellcards are listed all the way at the bottom right of the screen and require you to divert your attention from the action, more often than not at the expense of taking damage.

The story is fine. It's very light in tone but has a fairly convoluted lore. I like the general plotting (scrappy do has to rise to the occasion but also face off against her former heroes and/or team) and the characters but dislike the dialogue. You know it's gonna be bad when you have elders and grannies talking the way a teenager would text.

So in summary it's mostly good with some annoying that keeps getting in the way.
 

Drathnoxis

I love the smell of card games in the morning
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Most of the characters are awkward, douchbags, or assholes.
This is Supermassive's MO. Every single game they make is full of unpleasant people arguing with each other. I have no idea why they do it this way but it makes all of their games unbearable to me.