Playing Chants of Senaar currently.
So it's an interesting mixture of "Heaven's Vault" and "Return of the Obra Din" to put it simply. You are a nameless person who has woken up at the Bottom of a massive Tower reaching into the sky and much of the game is trying to understand the people who live on the tower, because you don't start out sharing a language with them. Instead, the primary game mechanic is slowly building an understanding of their language piece by piece, by using context and simple phrases/sentences to figure out words, which are pictographic, so each symbol/letter essentially equals a word or idea and there's a logical connection/flow to the letters. For example, a certain symbol means "God" and another symbol means "Man/Human" and combined they mean "Devotee". You pick up the symbols as you go and have to type your interpretation into them, so it's hard to brute force your way through, you do have to pay attention.
The good news is that pretty much everything is repeated/repeatable so you can keep watching a sequence/conversation to figure out the symbols based on context and sentence. Also, as you go, your notebook has pages where you'll be presented with these words and concepts and if you get every word(usually 3 or 4) correct on a page, they lock in and are then auto-translated in the future. So as you go everything becomes more and more legible and understandable, including grammar and syntax.
Now for the part where it gets more interesting. The tower has several "levels" and each level has it's own language which is different. So once you leave the first (bottom) level of the tower and proceed upwards, you find a new culture and language on level 2 and restart the process of learning the language. That being said, the game gives you some help by giving you a small Rosetta stone thing near the transition of levels to help you translate some of the words from the last language(which you probably have mastered by this point) into the new language.
You probably already picked up on this from what I've said so far and if you know anything about this game from the trailer, but it's basically a retelling of the Tower of Babel story(All single Biblical paragraph of it) but in this version, it seems everyone just finished building the tower and moved in instead of scattering across the world. Thus each level has it's own culture and language living separately from each other, and it seems each culture as you go higher seems more advanced then the previous one. There's also hints that they've been living on this tower for a very, very long time, with some more advanced technology like piping and electronics, as well as canals and waterways for boat traffic. It also practically hits you over the head with it from the depiction at the title screen, because the tower looks like
this
But you also get this interesting interplay between the levels/cultures of the tower in the words you translate. For example, very early on you find a picture of the Sun with a symbol in it. On the first level, the level of the devotees, this symbol is "God". On the 2nd level, the level of the warriors, the same symbol, held in the same esteem, is "Duty". Likewise, the Warriors word for the Devotees is "Impure", while their symbol for the people on the level above the warriors are "Chosen ones". So there's a very real caste/class structure going on here and it's a cool exploration of this concept using the tower.
Now that I've gotten that out of the way, there are some forced stealth sections in the game, mostly in the warrior level, but they're treated as puzzles where it's fairly easy to figure out how to proceed and if you fail, you restart at certain invisible checkpoints during the section. So it's not too annoying and there's very little punishment for failing. And it seems once you've passed a stealth section there's little need to go through it a second time.