I'm still enjoying Lysfanga very much but I wanted to set this marker in the sand because I have reached Act 3 (presumably of 3?). Most games in my experience start throwing bullshit waves of enemies and repetitive fights and difficulty spikes and then I'll come around and whine about it. But unless/until this happens, I want to call out one thing this game does right (so far): difficulty, and player choice and skill ceiling.
There are no difficulty settings. Rather, there are optional challenges. Each fight times you and there is a challenge to beat it under a certain amount of time. So if you're a filthy casual like me and only care of moving from space to space and progressing through the story, you can just beat up shit and move on. But if you're a god gamur git gud type you're welcome to beat the challenges. And anything in between- mess with the different spells and runes and just try some and move on as you like. Telling you how much time you took to beat the fight and what the challenge is is more interesting than the letter grades you get in your Devil May Bayonetta type games because it's specific, and ties directly into the theme of the game- you know, time... shifting... and such.
There are no difficulty settings. Rather, there are optional challenges. Each fight times you and there is a challenge to beat it under a certain amount of time. So if you're a filthy casual like me and only care of moving from space to space and progressing through the story, you can just beat up shit and move on. But if you're a god gamur git gud type you're welcome to beat the challenges. And anything in between- mess with the different spells and runes and just try some and move on as you like. Telling you how much time you took to beat the fight and what the challenge is is more interesting than the letter grades you get in your Devil May Bayonetta type games because it's specific, and ties directly into the theme of the game- you know, time... shifting... and such.