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Drathnoxis

I love the smell of card games in the morning
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I was stumped in Tunic for the longest time, for the dumbest reason - not realizing a door had opened. I went on a globetrotting quest across the world and completed everything just shy of that extra 1% skill/knowledge I was missing from going through that door in the first place. I'm pretty sure I went through the whole final area while technically being only halfway through the game's script? Explains difficulty ramping up like that.

So the game is obviously a big send-up to Zelda but more specifically has combined two other games to get there: Fez meets Hyper Light Drifter. It has the bubbly, playful personality of Fez with the wordless melancholy of HLD; it borrows the cubist naive playground aesthetic of Fez and the ominous alien geometry and LED-lined monoliths of HLD; both games also play around with limiting your perspective to conceal chests, pathways and crucial information (Fez is a 3D world presented in 2D; HLD is somewhere between top down and isometric).

The narrative is typically obtuse and boils down to collecting everything, or turning everything on (or off), but Tunic at least has its fable-like setting and hero's journey roadmap to fall back on for coziness and context. I'm less impressed by the in-game lore, whatever that may be, and more interested in putting together the pages for the little booklet that looks like a SNES manual. I'm leaning towards games that need a little deduction on my part.
You probably aren't there yet, but if you're planning to platinum this game you should be aware that a couple of the Secret Treasure puzzles are completely absurd to solve. A few are pretty much fine, but not communicated well how to enter correctly, but one requires something I think is completely unfair: #4 requires you to translate the language and then use it to solve a riddle. It's the only time you need to translate the language. Not really a spoiler on how to solve it, but just what's required of you. Look at it after you've finished pretty much everything else but before you bang your head against the wall for hours trying to get the last couple trophies like I did.
 
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meiam

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Grabbed The Thaumaturge and finally installed Shadow Warrior 3.

So far the Thaumaturge is really neat. You investigate an area to find clues to peoples motivations and problems then you have a number of options to either convince or mind control or something else to resolve the conflict. Combat is turn based, you unlock new 'cards' as you level your flaws, as far as I can tell, the cards aren't random, they are just a representation of the actions you can do to your enemies, like attack, skill etc. But its possible as I get more abilities they will be somewhat random. It does have issues where the story feels disjointed. Like, I was trying to figure out a situation where a bunch of pissed off lumberjacks were going to burn a woman as a witch, and to be fair, she did kill the village leader with fire, but when I reminded her husband that he loved her, everyone was suddenly like, "now go away and don't come back" and suddenly the scene just ended. It was very weird.
Good old eurojank strike again
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Good old eurojank strike again
A little bit, it plays fine, but the conversations are certainly disjointed at times. But, I think that might also be from a team not really knowing how to link a multiple choice conversation well into itself, I recall even Mass Effect had a few of those.
 
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Johnny Novgorod

Bebop Man
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You probably aren't there yet, but if you're planning to platinum this game you should be aware that a couple of the Secret Treasure puzzles are completely absurd to solve. A few are pretty much fine, but not communicated well how to enter correctly, but one requires something I think is completely unfair: #4 requires you to translate the language and then use it to solve a riddle. It's the only time you need to translate the language. Not really a spoiler on how to solve it, but just what's required of you. Look at it after you've finished pretty much everything else but before you bang your head against the wall for hours trying to get the last couple trophies like I did.
Yeah, thanks for the heads-up. Fez and The Witness have really made me paranoid about keeping an eye out for hidden meaning in just about any seemingly random pattern or detail in the background. I figured Tunic would have something like that as soon as I started finding all those conspicuously empty rooms.
 

BrawlMan

Lover of beat'em ups.
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RE8 - I completed the puppet section, and I never want to do that again! No thank you!

EDIT: I completed Moreau's section, and it's even shorter. Capcom was just throwing ideas everywhere.
 
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NerfedFalcon

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Decided to do Call of Duty 2 before Black Ops 2, for some reason I don't even remember. The game's basically fine, though it does have a few issues. You can't throw grenades back, which is kind of mean when the enemy (and NPCs) can do it to/for you. Most of the guns in each category feel the exact same as each other with only minor variations, and the lack of attachments hurts weapon variety even more. The checkpoints are genuinely some of the worst in the series, fighting anything at long range is impossible due to damage dropoff, there are practically no memorable characters and the plotline is "it's World War 2, shoot some Nazis" with nothing that special going on.

I didn't dislike it, as such, but I'm not really interested in playing it again, and for anyone looking for a game set in WW2, I'd point you at CoD: World at War over 2.
 
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Bob_McMillan

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You guys got suggestions for games that I can play with my partner? Doesn't have to be in the vein of It Takes Two, we'd actually prefer something that we can either play together but still play individually if we want.
 

BrawlMan

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You guys got suggestions for games that I can play with my partner? Doesn't have to be in the vein of It Takes Two, we'd actually prefer something that we can either play together but still play individually if we want.
Streets of Rage 4, The TakeOver, and Final Vendetta. Maybe Super Mario Wonder, if you got a Switch.
 
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XsjadoBlayde

~it ends here~
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First, and as of yet only jump-scare was the audio freaking out when I got too close to some wooden boards, playing the one sound of the object's basic collision audio like a 1000 times a second. A particular unpredictable discomfort rarely spotted outside of 🤌 Exquisite Eurojank 🤌
 

meiam

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You guys got suggestions for games that I can play with my partner? Doesn't have to be in the vein of It Takes Two, we'd actually prefer something that we can either play together but still play individually if we want.
Hum there's a lot of survival sim (ark, palworld, 7days) that are pretty good at asynchronous multiplayer since you can just log on and do small task by yourself and tackle bigger content when your both on.

I'm not sure how much fun deep rock galactic is if there's only two, but that could work if you like roguelike/borderland esque game.

Risk of rain 2 is pretty fun, but intense.

Sea of thieve did nothing for me, but I know a lot of people like it.

I really liked wizard of legend for a fun, quick pace rogue like with MP.
 
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BrawlMan

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RE: VILLAGE - Defeated the Bloodborne boss with the giant hammer, and at Heisenberg's factory now.
 

Old_Hunter_77

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You guys got suggestions for games that I can play with my partner? Doesn't have to be in the vein of It Takes Two, we'd actually prefer something that we can either play together but still play individually if we want.
I think Stardew Valley and Animal Crossing are all about that?
I never game with others but I know SV has cross-play of some sort, I dunno exactly how it works. And I see my nieces play Animal Crossing on their own and together.. somehow... I dunno. That and Roblox.
 
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Johnny Novgorod

Bebop Man
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You guys got suggestions for games that I can play with my partner? Doesn't have to be in the vein of It Takes Two, we'd actually prefer something that we can either play together but still play individually if we want.
Lovers in a Dangerous Spacetime and Unravel Two if you like chaotic co-op and want the relationship to end.

You can toggle single player just like that and it makes the games much easier, actually.
 
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Bedinsis

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Played some 80 Days, finished a route in 44 days.

It is really well written, as I believe I've already said.
 

BrawlMan

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@Worgen, I'm at the part of RE8 Village where it turns into fucking CALL OF DUTY! I'm stopping for tonight, as I got work later this morning.
 

BrawlMan

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Ha, yeah, that is pretty awesome.
From what I've seen, the section can be fun but it kind of drags and it just throws a bunch of lycans at you. I don't mind a bait and switch every now and then, but I wouldn't have minded if Capcom removed that section from the game.
 

Worgen

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Whatever, just wash your hands.
From what I've seen, the section can be fun but it kind of drags and it just throws a bunch of lycans at you. I don't mind a bait and switch every now and then, but I wouldn't have minded if Capcom removed that section from the game.
Its a nice change from kinda being at the mercy of things to being able to just go nuts with taking out the enemy.
 

BrawlMan

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Its a nice change from kinda being at the mercy of things to being able to just go nuts with taking out the enemy.
I get it, but I do know the section is not fun on the harder or hardest difficulty, because enemies are straight up damaged sponges by that point. Thankfully, I'm on normal, but I can see where people's complaints are coming from.
 

Worgen

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Whatever, just wash your hands.
I get it, but I do know the section is not fun on the harder or hardest difficulty, because enemies are straight up damaged sponges by that point. Thankfully, I'm on normal, but I can see where people's complaints are coming from.
I went through on hard and didn't have any issues with it. Thought it was a fun diversion from having to play carefully.
 
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