Still sailing down river in The Flame in the Flood.
The Good
I like that you're always moving. Most survival games feature some kind of base building mechanic that feels typically against the lure of exploration and turns gameplay into routine. Here you're always floating down river. You can dock and set up a campfire and spend the night and hunt/scavenge/forage but sooner rather than later you're back on the raft to continue floating down river. And that is it, forever, for every location you pass by, whether you dock there or not. So I like the element of gambling (the way rapids branch, you can't stop everywhere) and the fatefulness of each stop.
I also like how the game is less about hoarding and more about discarding. Goes in hand with the road trip aspect as opposed to base-building. Just about everything you can pick up has more than one use so you're encouraged to get your priorities straight while partaking in long-term crafting projects.
I like the folksy music too. There's a sweet spot between upbeat, punk and melancholy and the soundtrack really nails it perfectly. The atmosphere is very peculiar.
The Bad
I kinda hate the menu system. It's not very intuitive. The inventory icons are hard to read, while the crafting page poorly sorts categories in a series of ungainly lists that are a chore to scroll through.
And you'll be spending a lot of time in these pages, moving stuff around from your bag to your dog to your raft and not in a fun RE4 inventory management way.
Another thing is that some of the basic building blocks for the majority of craftables, like flint, become super sparse halfway through the game at a point where you've probably sorted your food and water and want to start making more complex stuff. But there's no reliable way to harvest these materials, so it feels like you're wasting your time trying your luck until you do.
The Good
I like that you're always moving. Most survival games feature some kind of base building mechanic that feels typically against the lure of exploration and turns gameplay into routine. Here you're always floating down river. You can dock and set up a campfire and spend the night and hunt/scavenge/forage but sooner rather than later you're back on the raft to continue floating down river. And that is it, forever, for every location you pass by, whether you dock there or not. So I like the element of gambling (the way rapids branch, you can't stop everywhere) and the fatefulness of each stop.
I also like how the game is less about hoarding and more about discarding. Goes in hand with the road trip aspect as opposed to base-building. Just about everything you can pick up has more than one use so you're encouraged to get your priorities straight while partaking in long-term crafting projects.
I like the folksy music too. There's a sweet spot between upbeat, punk and melancholy and the soundtrack really nails it perfectly. The atmosphere is very peculiar.
The Bad
I kinda hate the menu system. It's not very intuitive. The inventory icons are hard to read, while the crafting page poorly sorts categories in a series of ungainly lists that are a chore to scroll through.
And you'll be spending a lot of time in these pages, moving stuff around from your bag to your dog to your raft and not in a fun RE4 inventory management way.
Another thing is that some of the basic building blocks for the majority of craftables, like flint, become super sparse halfway through the game at a point where you've probably sorted your food and water and want to start making more complex stuff. But there's no reliable way to harvest these materials, so it feels like you're wasting your time trying your luck until you do.