What are you currently playing?

Silvanus

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Spent some time at the Science Museum, where they have a permanent installation of playable game consoles going all the way back to first-gen. Got to play some old games on original hardware--

Manic Miner on a Sinclair ZX Spectrum; Golden Axe and Sonic 1 on a Sega Master System; Zool on a Commodore Amiga; Turtles IV on a SNES.

Last time I visited I did play some stuff on second-gen (as well as a Commodore 64). Good lord first and second-gen are unwieldy.

...Oh and new stuff too. Thousand Year Door remake & latest Guild Wars 2 release. Not at the museum obvs.
 

BrawlMan

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Spent some time at the Science Museum, where they have a permanent installation of playable game consoles going all the way back to first-gen. Got to play some old games on original hardware--

Manic Miner on a Sinclair ZX Spectrum; Golden Axe and Sonic 1 on a Sega Master System; Zool on a Commodore Amiga; Turtles IV on a SNES.

Last time I visited I did play some stuff on second-gen (as well as a Commodore 64). Good lord first and second-gen are unwieldy.
Nice find.

I managed to get to Level 49 on Rhythm Tower mode for HF RUSH before dying. I'm still not a fan of the timer. Though that wasn't what killed me. I learned the best special attacks to use are the High Inch Punch and Power Cord. Both are cheap to use, and they destroy most shields and energy barriers.
 
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Worgen

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Whatever, just wash your hands.
Magical Diary Horse Hall and Magical Diary Wolf Hall, which is the sequel, ish.

Which...indy game by someone that read Harry Potter and wanted to make their own version set in the US, only with better worldbuilding and MUCH better social politics.

Played them, (mostly the first) a bunch of times, but still good.
I remember liking Magical Diary Horse Hall, despite it feeling kinda railroady. Didn't play Wolf Hall.
 

Piscian

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So far at least Im enjoying Far Cry Primal. The Ubisoft hunting & Gathering as well as base building take center stage in this one, but I think it works much better if for no other reason than the context. The games story revolves around you rebuilding your clan & village so it feels more impactful than getting ordered around "cause reasons" by whatever wacky npc you're dealing with currently. You "feel" like helping people in Far Cry Primal, it reminds me a bit of Ghosts Of Tsushima in that way. The enemies are scum, not just faceless soldiers.

It is interesting though as I progress through the game and the tribe no longer needs me to hunt woodland creatures and small predators I kinda enjoy not killing unnecessarily. Just wandering around with my pet bear enjoying the atmosphere of the game. It doesn't feel overpopulated by broken procedurally generated landscapes and animals spawning in rocks and what not. At least not to the degree breakpoint & Far Cry 6 or environmental dumpster fires.

Theres a certain sense of "godliness" is many Ubisoft games because of the poorly throughout mechanics.

In Farcry 6 for instance damage is completely broken so if you're a competitive fps player its a breeze because everything in the game dies from one Headshot. In other games like The division Ubisoft lazily answers this problem by color coding toughness and making enemies bullet sponges.

Here the enemies, at least so far make sense. The game doesn't have microstats increases on weapons or armor or any of that treadmill garbage. You have a bow & arrow, spear etc with only a handful of meager upgrades. Tougher enemies are clearly bigger or have bone helmets. A woolly mammoth is tough to kill because its a fucking woolly mammoth.

Im only maybe 15% in. Im sure Im get bored of some if this, but at least the game isn't constantly hounding me to complete collectables or achievements like newer Ubisoft games. When Im done I can just finish the story and move on.
 
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mikecoulter

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Currently playing on my M1 MBA:

  • Minecraft, online server with some friends.
  • Hades, great fun trying to escape the depths of the underworld.
  • Tunic, just started this yesterday but seems rewarding and the aesthetic is spot on.
 

BrawlMan

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I decided to play Final Fight Guy Arcade Remix one more time, and play as the title character on Expert Mode. I managed to beat it with 2 lives left, non continues, and beat my high score. I got 2, 127, 200 pts. I am never doing that again.

I am playing Soldier Blade right now. Trying to do a no continue run.
 

Johnny Novgorod

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I'm up to 35 hours of Balatro. I'm sure to the average roommate I'd look like an idiot, obsessing over what looks like solitaire on a CRTV. At least my girl asked what the hell was up with it, so I got to bore her explaining the rules about accruing mult for my chips before she returned to her yaoi smut.
 

meiam

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I'm up to 35 hours of Balatro. I'm sure to the average roommate I'd look like an idiot, obsessing over what looks like solitaire on a CRTV. At least my girl asked what the hell was up with it, so I got to bore her explaining the rules about accruing mult for my chips before she returned to her yaoi smut.
I hear wedding bell ~ ~ ~ ~ ~
 
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Thaluikhain

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I remember liking Magical Diary Horse Hall, despite it feeling kinda railroady. Didn't play Wolf Hall.
Wolf Hall is very similar, but with updated graphics and more complicated dungeons. As well as new story, which is kinda but not quite compatible with the original.
 

BrawlMan

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I did a 1CC run of Final Fight (Arcade) as Guy. I've been playing HF Rush and DmC back to back as well. I am almost done with Soldier Blade.
 

Old_Hunter_77

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Finished Indika. It's a trip. Definitely one of those games that isn't much of a game per se but I was totally in the mood for. Definitely the themes of r/atheist or something but anyone expecting philosophical depth from video games is only kidding themselves (much like Indika herself hahah!). The puzzles are simple but a couple are clever and the vibes are for real.
I would highly recommend it on deep discount or for when it appears on any subscription service you're subscribed to and you have an evening or two to for yourself and the little devil on your shoulder.
 

Worgen

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Whatever, just wash your hands.
Finished the expedition in No Man's Sky, its neat but there are a good amount of annoying 'find the thing' quests, but thats not uncommon for No Man's Sky expeditions. The rewards are neat.

Nightmare kart also finally released on steam, its pretty cool, but also very jank, the aesthetics are fantastic and the base gameplay is pretty solid. But the ai is pretty bad at times and the controls are like Mario Kart, but somehow confusing, they aren't complicated, but for some reason I just can't seem to grasp them very well. Might just be because its been a bit since I used a controller and I want to play it like Forza, but it uses face buttons for gas, boost and break.
 
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CaitSeith

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Welp! I'm done with Stranger of Paradise: Final Fantasy Origins. As engaging as the gamplay is (probably the Knight, the Lancer and the Red Mage classes were my favorite), I think I had enough of it. No post-game or DLC for me this time.

So next game in the list... ah. Final Fantasy VII: Rebirth. Let's see how they portray the Nibelheim incident and Sephiroth's identity crisis gone horribly wrong in this version...
 
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BrawlMan

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I finished my 1cc run of Final Fight 2 Readjusted. I'm playing Contra Hard Corps. The patch version that was made by the fans. Where it acts more like the Japanese version. Where you take three hits and you die. Makes the game so much more fun and manageable.
 
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Xprimentyl

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Bought and downloaded Splinter Cell: Chaos Theory, and was really excited to play the universally-agreed-upon greatest Splinter Cell title again after damn near 20 years. Then I remembered: my Xbox is in our sunroom, y'know, the room where there's lot of SUN? Ah well, at least I'll have something to play when I inexorably wake up at 2-3am as I have been these past several months.
 

BrawlMan

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Final Fight 2 Readjusted again. This time I did a 1CC Hard Mode Run as Maki. I managed to better and kept most of my lives. I didn't beat my first place high score. Haggar breaks the scoring system, if you know what attacks to keep using. Her having the ability to wall jump helps. She is given way more opportunities to use her special ability compared to Guy in Final Fight (SNES). She has almost as much opportunities as the arcade version of Final Fight. I am not doing Carlos, because I don't find him fun to use and his special ability with knives don't factor much, because weapons barely spawn in. Making his useless 95% of the time, and is a lame Cody.
 

Dalisclock

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The Pathless- So this is basically made by the same studio who made Abzu, ,which itself was an underwater homage/spiritual sequel to Journey. Though unlike either of those games, this is a "open field" type game that has taken some pointers from Breath of the Wild it would seem.

Basically, the game's premise is that the world is coming to an end and you, as the Last Hunter, have gone to a remote island at the end of the world to find a way to save the world. Once there you find that the main gods of the world have all been corrupted and you need to free them from their corruption. The game takes place(outside of the beginning and ending portions) on 4 large plateaus with different seasons and theming, where you do 3 things: Run around and solve puzzles in temples and ruins to gain medallions, which can then be used in 3 towers to turn them on(at least you don't have to climb them) which finally allows you to fight the boss(the corrupted god) and purge the evil from them. The good thing is that it doesn't overstay it's welcome much and you can beat the game in about 5 hours or so. It also feels like it has some of the same mythical vibes as Journey and Abzu, which is the big draw for me. Also each of the boss fights is interesting and starts with you chasing the thing down before you corner it in an arena.

There are a few other things of note. The first is that your traversal consists of a fast run and also the ability to glide/ascend with the help of a magic eagle buddy, and you shoot magical floating diamonds in the air to recharge your dash meter which means it feels kind of like a sonic game of all things with the emphasis on dashing. The other is that while you engage in combat with the corrupted gods, you can't actually die that I can tell. At worst you get knocked down for a bit, or even out of the arena, but that's effectively the same thing as dying with a quick reload and generous checkpoint. Finally, while roaming the plateau solving puzzles the corrupted god will be in a large red scary looking ball which will both move and teleport around, and if it gets too close to you, you're forced into a stealth gameplay section where you try to hide from it. However, I failed it every time with almost no consequence and really it just takes you out of the main game for a few minutes, so it's a much better idea then execution, but it happened like once per plateau I think.

Overall a good game though. If you want something else like Abzu/Journey, this kind of scratches the same itch.
 
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Worgen

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Whatever, just wash your hands.
Still playing Selaco. Its much longer then I expected from an early access game. The gameplay is still stellar and its got really fun weapons, despite them mostly being in the broad archtypes you expect. Really so far where it drops the ball is the story. Like, despite the fact there are a good number of datapads (emails) I still have no idea who the invading force is and they are barely mentioned in the logs. I just had a bit where I'm putting explosives on something and I have no idea why, I don't remember picking up explosives, I don't remember seeing anything telling me I needed to blow up this place, I only know why I'm in the place because the path lead there. Its just weird that a game that is so fantastic with everything else would drop the ball so hard on story. So far most of the datapads are about the planet or space station Selaco or just people talking about mundane things.

Its got better gameplay then Hedon and Supplice, but a weaker story then both. So far.
 

FakeSympathy

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Ghost of Tsushima's main story is done. Honestly the ending was really emotional, and I'm glad I got to play this game.

I never played through completion on ps4 and it has been several years, but I'd say this game couldn't avoid the typical open-world mission designs. Go clear enemy camps, follow someone, interact with that objective, etc. However, the game's size and structure makes all of them not bloated or repetitive at all. The duels were very fun to play!

Now I'm contemplating on doing the expansion. I know the environment and combat will be fun, but what extra stuff is there asides from the main game?