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Xprimentyl

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Just finished Cocoon. Very cerebral game with a beautiful art style. Everything was great except the last "boss" fight where you have to shoot diamond thingies while floating in the air, and if take too long, you have to start ALL the way over. You have to do this THREE times, and they get progressively harder. That part was bullshit; everything else? Brilliant.
 

Xprimentyl

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Started Silt today, another weird 2D puzzler. It takes place under water; you control a diver who uses an as yet unexplained ability to possess marine life to use their various abilities to solve puzzles. VERY Limbo-like in its art style in that it's black and white and aside from more greatly detailed backgrounds, most everything in the foreground is a silhouette.

So far, I'm enjoying it, but given how dark everything is, it's sometime difficult to see telegraphed which parts of the environment are interactable or not. Not a deal breaker, just a small qualm.
 

Old_Hunter_77

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Dec 29, 2021
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UFO 50

I couldn't help myself. I even started a whole thread about it! This should keep me occupied until Dragon Age comes out.
 
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Bartholen

At age 6 I was born without a face
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I've been going through ME1 Legendary on Insanity, and to my great surprise it's easily the most I've ever enjoyed this game! For the first time I feel like I actually have to pay attention to enemy abilities, which enemies to target with which skills, how companions level up, weapon upgrades and so on. Even money has to be considered to some degree, though I'm still drowning in weapons and junk to sell off. It's still incredibly easy though. It seems like all Insanity does is make certain enemies instakills, which doesn't really pose an extra challenge, you just need to be a bit more careful with approaching enemies. I'm only about halfway through though, so we'll see if that changes.

I've also finally picked up on why this game never felt that special to me, and one of the biggest reasons is how small it actually is, or more specifically how small the environments are. It comes to a head on Noveria, where you come into the lab where survivors are fending off the rachni. You need to get to the laboratory, but the way is closed. There's multiple ways of going about it, but the environment is so small and so samey that it's possible to miss the availability of choices entirely by accident. You can just randomly click on one thing, have a brief combat encounter and then find out that you just entered the lab without even getting to talk to all the NPCs first. It just feels weird, like if Lord of the Rings was presented as a one-room play: the presentation simply does not match the implied scale of the events. Part of it has to be hardware limitations of the time, but I do wonder if there was still some DNA left over from KOTOR, and Bioware weren't quite yet comfortable with making truly expansive environments.
 

Ezekiel

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Whoa, did not figure out that you can Princess Mononoke bucks until I had to put a "crown of bones" on an altar for a shrine.

 
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meiam

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Dec 9, 2010
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I've been going through ME1 Legendary on Insanity, and to my great surprise it's easily the most I've ever enjoyed this game! For the first time I feel like I actually have to pay attention to enemy abilities, which enemies to target with which skills, how companions level up, weapon upgrades and so on. Even money has to be considered to some degree, though I'm still drowning in weapons and junk to sell off. It's still incredibly easy though. It seems like all Insanity does is make certain enemies instakills, which doesn't really pose an extra challenge, you just need to be a bit more careful with approaching enemies. I'm only about halfway through though, so we'll see if that changes.

I've also finally picked up on why this game never felt that special to me, and one of the biggest reasons is how small it actually is, or more specifically how small the environments are. It comes to a head on Noveria, where you come into the lab where survivors are fending off the rachni. You need to get to the laboratory, but the way is closed. There's multiple ways of going about it, but the environment is so small and so samey that it's possible to miss the availability of choices entirely by accident. You can just randomly click on one thing, have a brief combat encounter and then find out that you just entered the lab without even getting to talk to all the NPCs first. It just feels weird, like if Lord of the Rings was presented as a one-room play: the presentation simply does not match the implied scale of the events. Part of it has to be hardware limitations of the time, but I do wonder if there was still some DNA left over from KOTOR, and Bioware weren't quite yet comfortable with making truly expansive environments.
If you never went through 2/3 on legendary definitely do so. I think that was the biggest change of heart I ever had by changing difficulty, from "meh nothing special" to "I might actually play this again just for gameplay", vanguard and sentinel are a blast.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Paused GrimGrimoire and started Outer Wilds after thinking it's a shame nothing about GG's gameplay reflects the fact that it's a timeloop game. Which I think is a unique case for narratives about timeloops. Minit, Sexy Brutale, Forgotten City, Ultros are all designed around the conceit of being both limited and empowered by the fact that the world resets routinely, and progress mostly carries over in the form of knowledge. Something GG ignores completely, which only furthers the disconnect between the visual novel half of the game and the RTS half.

Outer Wilds is a space sim exploration game that starts over every 22 minutes. I'm barely into the game but you essentially fly around a galaxy made up of a few planets and satellites orbiting a sun in real time, talking to NPCs or deciphering text and chasing rumors. I guess your goal is to figure out the cause of the event that's trapped you in time, and something regarding an ancient civilization. It's all tantalizingly vague. I like these games about figuring out how the world works and reworking my understanding of the game. Tunic and Ultros were great for it.
 
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Old_Hunter_77

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Paused GrimGrimoire and started Outer Wilds after thinking it's a shame nothing about GG's gameplay reflects the fact that it's a timeloop game. Which I think is a unique case for narratives about timeloops. Minit, Sexy Brutale, Forgotten City, Ultros are all designed around the conceit of being both limited and empowered by the fact that the world resets routinely, and progress mostly carries over in the form of knowledge. Something GG ignores completely, which only furthers the disconnect between the visual novel half of the game and the RTS half.

Outer Wilds is a space sim exploration game that starts over every 22 minutes. I'm barely into the game but you essentially fly around a galaxy made up of a few planets and satellites orbiting a sun in real time, talking to NPCs or deciphering text and chasing rumors. I guess your goal is to figure out the cause of the event that's trapped you in time, and something regarding an ancient civilization. It's all tantalizingly vague. I like these games about figuring out how the world works and reworking my understanding of the game. Tunic and Ultros were great for it.
I hope you enjoy it. Its fans sometimes talk about it like it's some religious experience or something- it is BELOVED.

Personally I don't have the mental-visual brain space for 3D physics so when I tried the game I quite really fast. It is one of those things that if you like it you really like it, apparently, and something that I appreciate exists for those that do.
 

Old_Hunter_77

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I'm downloading two games that are outside of my wheelhouse that are similar to two other games I didn't like but, you know, free, so...

Metaphore refantazio
and no I'm not gonna look up how to spell it, it's their fault for having such a stupid name
It's the new Persona game that isn't called Persona, and when I tried P5 I was bored out of my ever-loving mind and wasn't able to stick through enough of it to get to the good stuff that was promised by all the gans because, you know- turn based combat.
But there is a free demo so I'll give this one a shot.

Zenless Zone Zero
I actually kinda liked Genshin Impact for a few hours then got bored when I saw the loop, but this game looks more action-y so we'll give it a whirl.
 

Johnny Novgorod

Bebop Man
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I hope you enjoy it. Its fans sometimes talk about it like it's some religious experience or something- it is BELOVED.

Personally I don't have the mental-visual brain space for 3D physics so when I tried the game I quite really fast. It is one of those things that if you like it you really like it, apparently, and something that I appreciate exists for those that do.
It gets brought up a lot in the deduction genre along with Obra Dinn, Chants of Sennaar, Rain World (haven't played that one yet) and Tunic so I'm open to conversion. It's supposed to be one of those "wish I could play it for the first time again" games. I'm a bit weary of how annoying exploring is going to be while racing a 22 minute timer but Minit is on a 60 second timer and that worked for me.
 

BrawlMan

Lover of beat'em ups.
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Zenless Zone Zero
I actually kinda liked Genshin Impact for a few hours then got bored when I saw the loop, but this game looks more action-y so we'll give it a whirl.
I tried to get into this game. It has good to great combat mechanics but I don't like the gacha. I'd rather it'd just be a regular action game where I can select whatever characters I want or unlock them at a later stages.
 

NerfedFalcon

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Zenless Zone Zero
I actually kinda liked Genshin Impact for a few hours then got bored when I saw the loop, but this game looks more action-y so we'll give it a whirl.
I like this game a lot, but I also like Genshin, so maybe don't ask me for recommendations. Anyway, definitely give it a shot before making any judgments. And I'll repeat the three things I told BrawlMan when he started playing, about how to handle the gacha:

1. Do not pay real money for anything. (1.5: If you really, really get into it and feel like chipping in a bit, only pay for the monthly "subscription", never Monochrome. And don't make that decision lightly either.)
2. Don't use your Polychrome (currency that buys pulls) on the standard banner 'Stable Channel'.
3. Don't bother with the weapon (W-Engine) banner; only go for Exclusive (5-star characters) and all the standard banner pulls you get for free on Stable.
 
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Bob_McMillan

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The Rubric Marines seem insanely easier to fight against than the Tyranids. So far at least. They just stand there and wait for you to shoot them. Which honestly is a nice break, they're a lot less intensive on my framerate.

They also dropped a huge almost 30 GB patch that... seems to have no impact on performance. Some optimization would be nice Saber.

Anyway, I am enjoying the game more. I can't overstate how nice it is to play a game with actual gunplay mechanics again. Every gun feels great to use, although I have to agree with Yahtzee that most of the time, I can barely tell the difference between most bolter variants. I'm getting a hang of the parry system as well, though it does seem like there's significant input delay sometimes. My friends who got the game are inviting me to try out the PVE, so I'm hoping to finish the campaign soon.
 

Xprimentyl

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Finished Silt. It was decent, very pretty and VERY chill given its minimalist audio, slow pacing, and muted aesthetic, but towards the end it started committing the #1 cardinal sin for this type of game: mechanically stepping on the players toes and turning the adventure into frustration. Even once I'd figured out a given puzzle, executing it with the tools at hand became a completely separate challenge that just pulled me out of the wonder I came in with.

All in all, I'm throwing it on the pile of games I'd recommend watching a let's play versus playing it. As a game, it's meh, but for an avant garde viewing experience, I can think of a lot worse ways to spend an hour. Watch a flawless playthrough, though, not someone's first playthrough with mistakes an whatnot.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Anyway, I am enjoying the game more. I can't overstate how nice it is to play a game with actual gunplay mechanics again. Every gun feels great to use, although I have to agree with Yahtzee that most of the time, I can barely tell the difference between most bolter variants. I'm getting a hang of the parry system as well, though it does seem like there's significant input delay sometimes. My friends who got the game are inviting me to try out the PVE, so I'm hoping to finish the campaign soon.
Actually there is no lag with the parry system, but its got weird timing compared how parrying works in pretty much every other game, you have a much wider window for parry then you usually do. You want to parry earlier then you think since it lasts longer then you expect.
 
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Bartholen

At age 6 I was born without a face
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Finished LE1 on Insanity. It's laughably easy past a certain point when you know what squadmates to bring. I rolled mostly with Wrex, Tali and Liara, because they had access to the most useful powers. AI Hacking, Warp and Singularity proved the MVPs time and time again. The economy is every bit as fucked on Insanity as any other setting, the game literally stops displaying money numbers past 9,999,999. You're absolutely swimming in money by the halfway point, and there's nothing to spend it on except very rarely on some super powerful armor and weapons.

I know I already said this, but this game does not hold up aside from the solid writing and roleplay elements. The side content is a joke, the balance is laughable, the combat is janky, the storytelling is all over the place... this was lucky it came out in 2007, when groundbreaking games were coming out left and right.
 

Drathnoxis

I love the smell of card games in the morning
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I know I already said this, but this game does not hold up aside from the solid writing and roleplay elements. The side content is a joke, the balance is laughable, the combat is janky, the storytelling is all over the place... this was lucky it came out in 2007, when groundbreaking games were coming out left and right.
And yet you just played it twice in a row...
 
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