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Secondhand Revenant

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Also doing Hades. About to crack 20 escapes.

I like the synergistic boons you can get. One god's boons are kock-back, then double, wall slam damage from knockback, splash damage from hitting walls and rupture (damage over time due to knockback). They really lean into boons piling into each other. Then you have duo boons like knock back causes lightning or sending ice whirlwinds out

Each run is so different and almost any build can be fun.

I don't think the music is quite as good as Bastion or Transistor. Some of the flagging for conversations dont make sense especially with all the info they give you. But the conversation are still going after seeing them 70 times. And it's all voice acted. This is extremely extensive

Great game
I also like how keepsakes can help you a bit with the build you're going for. Like "Oh throwing in Zeus might get me that boon, I should grab his keepsake," or "I just need one more Ares for some more rift fun I'll grab his"
 
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Johnny Novgorod

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Playing SteamWorld Dig. It's fun enough though I can tell it's very short and apparently all but obsolete since the sequel refined every aspect of it. There's something very redolent of mobile gaming in it as well, like the way the whole game is one massive repetitive grind for upgrades that make grinding slightly less of a chore. I can just imagine the same game with the option to watch an ad in order to get free ore once a day, or paying $4.99 for some kind of bullshit boost. Game is like a good mobile game without any of the annoying bits. Basically, viscerally fun to tunnel through dirt, chip away at ore and resurface to get a cool thing for it. That's about it.

Was thinking of getting Blasphemous too. I'm sold on the aesthetic alone but the game seems to be pretty divisive even among people who've played it to death.
 

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Played Hades a bit. Got through 2 full runs and was halfway through the 3rd when I had to stop. Got to Meg, the first fury on my 2nd run and got her down to about 30% health using the bow, so not too shabby. Still feeling out all the differet god boons and what and what does not carry over.

Even though I'm not really into the Rogue-like/-lite genre(I've tried Rogue Legacy, FTL and Into the Breach and none of them have yet to grab me yet, and losing all my progress each time feels annoying and demotivating), I'm digging this. The whole tone, voice acting, music, visuals, art all work to keep my interest and I'm slowly figuring out the systems. Right now working on upgrading thw various weapons. Got the Aegis after my 2nd run and when I realized it was basically Captain Americas Shield, I was "Yes, oh, yes".

Granted, I've been a supergiant fan ever since playing Basitian when it first came out and even their weakest game(Pyre, for me, because the 3 v 3 Basketball doesn't do much for me, but the visual novel aspect is great) is still good.
 

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Was thinking of getting Blasphemous too. I'm sold on the aesthetic alone but the game seems to be pretty divisive even among people who've played it to death.
I've heard a fair number of good things about Blasphemous but it does require you dig the "What if the 2nd coming happened and it was awful and also super Catholic-equse" setting to some extent, apparently. I haven't played though so take that for what it's worth.
 
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Dirty Hipsters

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Played Hades a bit. Got through 2 full runs and was halfway through the 3rd when I had to stop. Got to Meg, the first fury on my 2nd run and got her down to about 30% health using the bow, so not too shabby. Still feeling out all the differet god boons and what and what does not carry over.

Even though I'm not really into the Rogue-like/-lite genre(I've tried Rogue Legacy, FTL and Into the Breach and none of them have yet to grab me yet, and losing all my progress each time feels annoying and demotivating), I'm digging this. The whole tone, voice acting, music, visuals, art all work to keep my interest and I'm slowly figuring out the systems. Right now working on upgrading thw various weapons. Got the Aegis after my 2nd run and when I realized it was basically Captain Americas Shield, I was "Yes, oh, yes".

Granted, I've been a supergiant fan ever since playing Basitian when it first came out and even their weakest game(Pyre, for me, because the 3 v 3 Basketball doesn't do much for me, but the visual novel aspect is great) is still good.
Is that still in development or did it get a full release?

I was interested when I heard about it, but it was in early access, and an epic exclusive so I stopped paying attention. Now that it's on steam is it a complete version or are they still working on it?
 

Secondhand Revenant

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Is that still in development or did it get a full release?

I was interested when I heard about it, but it was in early access, and an epic exclusive so I stopped paying attention. Now that it's on steam is it a complete version or are they still working on it?
It got its full release last month! Tbh I'd say it felt pretty complete before that even, just they wrapped up the story stuff and added a few more little things. Or rather, I would say the gameplay felt pretty complete
 
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It got its full release last month! Tbh I'd say it felt pretty complete before that even, just they wrapped up the story stuff and added a few more little things. Or rather, I would say the gameplay felt pretty complete
Sick. I haven't played any new rogue-likes since Dead Cells so I'll definitely pick this up and give it a try.
 

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It got its full release last month! Tbh I'd say it felt pretty complete before that even, just they wrapped up the story stuff and added a few more little things. Or rather, I would say the gameplay felt pretty complete
Yeah, I noticed it a while back and knew I was gonna grab it eventually. I just tend to steer clear of EA unless I'm really, really hyped to play something now and it's already looking good in EA state.

So far am not dissapointed.
 

hanselthecaretaker

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For people who’ve played both, how is Hades next to Darkest Dungeon? In terms of mechanics, story, progression, difficulty, RNG factor, etc.

I guess Hades would feel more fleshed out right off the bat as it actually has characters vs mere meat bags you send to their probable death.
 

meiam

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I've heard a fair number of good things about Blasphemous but it does require you dig the "What if the 2nd coming happened and it was awful and also super Catholic-equse" setting to some extent, apparently. I haven't played though so take that for what it's worth.
It's not actually catholic, it's a religion that's heavily inspired by it (and orthodox) but is otherwise unrelated. The entire mythos is really about pain and suffering as divine things. Here's the opening cinematic which gives a good idea of the tone of the game:

As far as gameplay goes, it's a metroidvenia in the symphony of the night wing with a touch of dark soul.
 
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It's not actually catholic, it's a religion that's heavily inspired by it (and orthodox) but is otherwise unrelated.
That's why I said "Catholic-equese". I didn't mean to imply it was actually Catholic(even a godless heathen like myself can see that), but the influence is there for sure. I'm sure there was better word I could have used there but I'm not really sure what that is.
 

Johnny Novgorod

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It's not actually catholic, it's a religion that's heavily inspired by it (and orthodox) but is otherwise unrelated. The entire mythos is really about pain and suffering as divine things. Here's the opening cinematic which gives a good idea of the tone of the game:

As far as gameplay goes, it's a metroidvenia in the symphony of the night wing with a touch of dark soul.
Have you played it and do you recommend it? I'm on the fence. The subreddit is full of people complaining about how punishing and dodgy the platforming is. I like a tough game but is it fair?
 

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For people who’ve played both, how is Hades next to Darkest Dungeon? In terms of mechanics, story, progression, difficulty, RNG factor, etc.

I guess Hades would feel more fleshed out right off the bat as it actually has characters vs mere meat bags you send to their probable death.
I haven't played DD but I've read/seen a fair bit about and it only played a bit of Hades, so take this as you will.

From what I can tell, Hades is a lot less punishing in terms of failure then DD, because every failed run invariably helps you get a little stronger even if you don't get very far(I got to the first boss on my second run) and you can't even do upgrades or advance the character arcs until you come back to the House of Hades when you die. DD, from what I've seen, can cripple you pretty bad in a failed or even a sucessful run, to the point your dudes can end up useless even if they aren't dead. You also tend to get through each battle in hades pretty fast

Hades also tends to run pretty fast, being able to clear each room and move onto the next in a matter of minutes and the tone is pretty light overall. I'm not sure how much there is in actual story but so far I've noticed the characters tend to flesh out more and more as you do more runs and talk to them as you come back.
 
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Secondhand Revenant

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For people who’ve played both, how is Hades next to Darkest Dungeon? In terms of mechanics, story, progression, difficulty, RNG factor, etc.

I guess Hades would feel more fleshed out right off the bat as it actually has characters vs mere meat bags you send to their probable death.
I find DD quite a bit more difficult. RNG more of a factor by far as well. There's RNG in what boosts you get in a run in Hades but I find that most are perfectly serviceable. That said there is a mechanic to make play harder and harder after your first victory. If you really wanted to make it punishing you definitely could. I haven't gone all out on it yet though personally. Like... 19 heat or so is how much I've done so far
 
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hanselthecaretaker

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I haven't played DD but I've read/seen a fair bit about and it only played a bit of Hades, so take this as you will.

From what I can tell, Hades is a lot less punishing in terms of failure then DD, because every failed run invariably helps you get a little stronger even if you don't get very far(I got to the first boss on my second run) and you can't even do upgrades or advance the character arcs until you come back to the House of Hades when you die. DD, from what I've seen, can cripple you pretty bad in a failed or even a sucessful run, to the point your dudes can end up useless even if they aren't dead. You also tend to get through each battle in hades pretty fast

Hades also tends to run pretty fast, being able to clear each room and move onto the next in a matter of minutes and the tone is pretty light overall. I'm not sure how much there is in actual story but so far I've noticed the characters tend to flesh out more and more as you do more runs and talk to them as you come back.
I like how that sounds. It's a big plus for people who don't have oodles of time to spend iterating what you just did to get anywhere, because for some trial and erroR-NG reason it wasn't correct. As a big SoulsBorne fan I'm well versed in rerun's, but from what I've played of DD it takes that a few notches higher in terms of making any progress. At least in Souls you can make a quick suicide run through an area to snag some loot, die and still be no worse for wear. The quick pace also sounds kinda refereshing.

I find DD quite a bit more difficult. RNG more of a factor by far as well. There's RNG in what boosts you get in a run in Hades but I find that most are perfectly serviceable. That said there is a mechanic to make play harder and harder after your first victory. If you really wanted to make it punishing you definitely could. I haven't gone all out on it yet though personally. Like... 19 heat or so is how much I've done so far
So it's kind of a "layers of hell" type thing, where each successive layer is more challenging? That sounds pretty cool as well. Like NG+'s within a NG itself.
 
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happyninja42

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Actually started my FO 4 :Ninja run. Stealth, melee, explosives, dart gun. But I am running into a few issues that I don't recall playing as a ranged combatant. For one, sometimes VATS doesn't let me stack attacks on an enemy, even when I clearly have AP. Like, he's RIGHT in front of me, but it just doesn't register. I have to tab out of VATS, then tab back in, and that seems to fix it. However this means I sometimes take damage in that moment between. Also, the Blitz perk, that lets you teleport around the area, to melee strike enemies, sometimes has a REALLY goofy concept of verticality, and what counts as "you can't go here." They will be on level platform near me. Like just 10 feet away, and 3 feet up. There will literally be a set of stairs around the corner that I could take up to this enemy, but that's a 0% chance. Then I go around the steps and it's ok again. Also I read up on the syringer rifle, and it seems that a lot of the darts, don't really do well/or at all, against higher level enemies. So it's a fairly limited use weapon. It doesn't seem to scale with you. Like I could understand if it was resisted if the enemy was say Your Level+10 or higher, or something like that. But apparently it's just "Enemeies above level 20ish, are just immune to this dart type". Which is lame. I'm thinking I'm probably going to use a console command and retool my perks/special, and go back to sneaky sniper. It seems more effective.
 

meiam

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Have you played it and do you recommend it? I'm on the fence. The subreddit is full of people complaining about how punishing and dodgy the platforming is. I like a tough game but is it fair?
It's pretty good, if you ignore the world and visual part and just focus on gameplay, it's a decent game with nothing that really set it apart. Difficulty is fair I'd say, can't remember anything that really pissed me off except one platforming sequence where you have to dodge a giant chandelier but it's not really clear what the hitbox is, but that's an optional area. It took me 15 hours to 100% it, so its a decent size. Haven't touched the DLC so can't comment on that. But what really set the game apart is really the world building and visual aspect, if you're into it and like the idea of this incredibly religious region pushing people to incredible extreme it's pretty cool.
 
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Secondhand Revenant

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So it's kind of a "layers of hell" type thing, where each successive layer is more challenging? That sounds pretty cool as well. Like NG+'s within a NG itself.
Nah, not quite. The levels are the default. But there's a thing you get later that lets you add challenge to it (extra boss features, increased enemy damage/health, other such things)
 

Dirty Hipsters

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DD, from what I've seen, can cripple you pretty bad in a failed or even a sucessful run, to the point your dudes can end up useless even if they aren't dead.
Not exactly. Most negative traits gained during a dungeon can be removed from a character while in town, but it costs money and time, and if you have multiple traits that you want to remove it will take multiple weeks to do it.

So the character doesn't become useless, you just have to choose how much of your resources you want to use to fix them, or whether you just want to roll the dice and get a new character that may be better.

At low level it's more cost efficient to just cut characters loose if they gain a really bad trait you don't want to spend money to fix, but for your high level characters you'll typically want to spend the cash and time to fix them if they get one of the worse traits.
 

Dalisclock

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Not exactly. Most negative traits gained during a dungeon can be removed from a character while in town, but it costs money and time, and if you have multiple traits that you want to remove it will take multiple weeks to do it.

So the character doesn't become useless, you just have to choose how much of your resources you want to use to fix them, or whether you just want to roll the dice and get a new character that may be better.

At low level it's more cost efficient to just cut characters loose if they gain a really bad trait you don't want to spend money to fix, but for your high level characters you'll typically want to spend the cash and time to fix them if they get one of the worse traits.
Though one could argue having to cut loose people or at best take weeks and weeks to get them back into the game because of how broken they are is essentially the same as them being useless after a bad(or unlucky run). It's not XCOM level of Code Black that leads you into a death spiral because you can't catch up, but it still means your best team might be essentially done for a while.