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BrawlMan

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Lost Soul Aside - The third chapter is pretty long. There are more than a few platforming and scripted chase/running sections that could have been axed. I did cool boss fights in-between, and finally got the pole-arms weapon. I will be testing out later, because I got to go to bed.
 

meiam

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Do you want another Hades but side scrolling and with a story/character not as good?

 

NerfedFalcon

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Played through a fair bit of Sonic's story in Sonic Adventure DX, up to the end of the second Tornado minigame. Those were kinda bad, but the level design of the actual levels is consistently better so far than Adventure 2's; in terms of basic mechanics they're fairly even though, and 2's got the better story. Hoping to knock out the rest of Sonic's stages next time and start on some of the others, and see if they hold up as well.

I remember liking the idea of going through the same areas as different characters and taking a different approach to them, though for Tails it's not especially noticeable as that's basically just short versions of half of Sonic's stages after all.
 

Bartholen

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After a lengthy stint from playing anything more extensive than roguelikes, I've finally taken up Clair Obscur: Expedition 33. And boy howdy, the new golden age of singleplayer RPGs just seems to keep on giving. I'm only like 5 hours in, if that, but this is already one of the most engagingly unique games I've ever played. Many games play and flirt with surreal and dreamlike imagery, but this game genuinely feels like a dream. The visuals are so incredibly creative that it almost feels wasteful to play this for too long at a time. It feels like chugging fine wine. The world is utterly alien and fundamentally broken, but at the same time the characters never have that "whoa, willya look a this!" moment. It's the world they've grown up in, and as such apparently normal to them that an open field leads directly into an underwater lagoon where things hang suspended in midair. The gameplay feels like a right mix between classic turn-based combat with more sophisticated modern systems, and it's really fun so far.

If there are criticisms, it's that the menu UI could be a lot better. There's a shitton of information on screen at any given time, and it's way too easy to lose track of where the cursor even is. A little more segmentation or just making the cursor indicator stand out more would make it a lot easier. There's also the nitpick of the voice acting not matching the characters' mouths in certain cutscenes. I'd perhaps be able to get over it if it wasn't so inconsistent: the ratio feels almost 50/50, meaning that whenever the movements don't match it takes me out of it.
 

Ezekiel

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Beat my first Link's Awakening dungeon and was pleased by how quickly the game got to it, but the boss was reused from A Link to the Past, wtf. Game Boy graphics not as bad, Zelda not as compromised by handheld, as I thought when I tried to play it right after finishing A Link to the Past late last year. This time I don't have that SNES look in my mind.

I plan to get back to my latest Wind Waker playthrough at some point, but for the time being lost interest after rescuing the children and remembering how few dungeons there are. Interacting with the sea just wasn't that well executed. This is the Zelda that needed a good diving system.
 
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Dalisclock

Making lemons combustible again
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Back to playing BG3. I've been working on this for the last year off and on and I checked and I'm around 100 hours in. At least I close to the end.

I think the fact there's so much content is one of the reasons I take long breaks because of just how much it is there. Like I know it's probbaly gonna be a moment before I play again so I'm trying to do as much content as it feels like I need to before I finish but OTOH.....it's also making the game take FOREVER.

Like I'm in Act 3, I've taken down Orin and got her stone(take that naked blood shapeshifter lady), did the iron throne and got MOST of the people out of there including Wylls dad, did the house of Grief(and boy that place lives up to it's name), did the house of Hope(which is in Hell and...yeah, that fight to get out was pretty hellish) and now I've blown up the foundry and disabled all the Steel Watchers. Oh, and did the Wyrms Rock Dragon Quest. Undead Dragon. Fun.

So I just need to take down Gortash and then do the endgame but apparently both of those are undertakings as well so yeah. Fits and Starts. Like I want to be done with it since I'm so close to the end but at the same time, I know it's probably a couple more hours to the end even now, because even without his Steel Watchers Gostash probably still has a bunch of dudes that will make his fight pretty long.

So I'm breaking it up with something a little lighter. El Shaddai: Ascension of the Metatron, which is.....it's like if you took the book of Enoch, threw in some other mythology stuff, made it anime as fuck, and dropped a bunch of acid into it to make it super wierd and trippy. Also it's got kind of a Devil May Cry fighting system I guess. I'm enjoying it though. It's weird mythology and the soundtrack is a lot of fun to listen to so.....yeah. There's kind of a plot. There are watcher angels who apparently have been giving humans wisdom and that's bad so God wants you, Enoch, to go beat them up and put them in jail forever. There's an anime dude named Lucifel(not Lucifer) who is your handler because apparently God can't tell you this himself(but Lucifiel is talking to God on his cellphone a lot so....whatever). Also the Archangels show up...tell you stuff but apparently they can't help either.

Seriously, why does God need to farm this shit out to Enoch? He's got literal Archangels apparently on standby for this but can't be bothered to to go and deal with this apparently existential threat that apparently will result in the biblical deluge if you fail so......IDK. I don't really understand how this shit is supposed to work. 7 Fallen Angels messing shit up on Earth and neither God or his Best guys can be bothered do o anything but send one dude to kill them all because...fucking reasons(but they'll kill everyone with the flood if you fail so they can do something in a sledgehammer way?). I guess there's some theological reason behind it or something, or Enoch is the pretty boy with the sword so he gets to do it.
 
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meiam

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Back to playing BG3. I've been working on this for the last year off and on and I checked and I'm around 100 hours in. At least I close to the end.

I think the fact there's so much content is one of the reasons I take long breaks because of just how much it is there. Like I know it's probbaly gonna be a moment before I play again so I'm trying to do as much content as it feels like I need to before I finish but OTOH.....it's also making the game take FOREVER.

Like I'm in Act 3, I've taken down Orin and got her stone(take that naked blood shapeshifter lady), did the iron throne and got MOST of the people out of there including Wylls dad, did the house of Grief(and boy that place lives up to it's name), did the house of Hope(which is in Hell and...yeah, that fight to get out was pretty hellish) and now I've blown up the foundry and disabled all the Steel Watchers. Oh, and did the Wyrms Rock Dragon Quest. Undead Dragon. Fun.

So I just need to take down Gortash and then do the endgame but apparently both of those are undertakings as well so yeah. Fits and Starts. Like I want to be done with it since I'm so close to the end but at the same time, I know it's probably a couple more hours to the end even now, because even without his Steel Watchers Gostash probably still has a bunch of dudes that will make his fight pretty long.

So I'm breaking it up with something a little lighter. El Shaddai: Ascension of the Metatron, which is.....it's like if you took the book of Enoch, threw in some other mythology stuff, made it anime and fuck, and dropped a bunch of acid into it to make it super wierd and trippy. Also it's got kind of a Devil May Cry fighting system I guess. I'm enjoying it though. It's weird mythology and the soundtrack is a lot of fun to listen to so.....yeah. There's kind of a plot. There are watcher angels who apparently have been giving humans wisdom and that's bad so God wants you, Enoch, to go beat them up and put them in jail forever. There's an anime dude named Lucifel(not Lucifer) who is your handler because apparently God can't tell you this himself(but Lucifiel is talking to God on his cellphone a lot so....whatever). Also the Archangels show up...tell you stuff but apparently they can't help either.

Seriously, why does God need to farm this shit out to Enoch? He's got literal Archangels apparently on standby for this but can't be bothered to to go and deal with this apparently existential threat that apparently will result in the biblical deluge if you fail so......IDK. I don't really understand how this shit is supposed to work. 7 Fallen Angels messing shit up on Earth and neither God or his Best guys can be bothered do o anything but send one dude to kill them all because...fucking reasons(but they'll kill everyone with the flood if you fail so they can do something in a sledgehammer way?). I guess there's some theological reason behind it or something, or Enoch is the pretty boy with the sword so he gets to do it.
You have maybe 5 hours left in BG3, and the house of hope/dragon fight are harder than anything left, so you'll be fine.
 

Drathnoxis

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Man, screw you AI, you never fought him! It took me 4 deathblows to get the positioning right so he'd actually fall off the ledge! I just wanted to see if other people felt the same, I don't need Google patronizing me.

Capture.JPG
 
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BrawlMan

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Man, screw you AI, you never fought him! It took me 4 deathblows to get the positioning right so he'd actually fall off the ledge! I just wanted to see if other people felt the same, I don't need Google patronizing me.

View attachment 13770
Never both with Google AI on anything. I always ignore it.

I have been playing Lost Soul Aside for the entire day, and I am a little over the halfway point. It won't make my GOTY, but it doesn't make the game any less enjoyable. This is clear passion project done by Yang and his team, and I highly respect them for it. At least this game has a personality and done by someone who clearly loves this medium and genre of gaming. I felt more joy here, than 98% of AAA games.

Combat I have only gotten better and once you get more weapons, swapping on the fly is sooooo gooooooooodddddd!!! The game does you skill trees for unlocking/upgrading moves and attacks, but it's one of the better games to do it.
 

Worgen

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Beat the Dawn of War Winter Assault campaign with the orks and chaos, started with order. There was a patch recently that kinda messed up the volume levels so the music of it is pretty quiet and the voices are pretty loud. Adjusting the sound bars helps, but not much, hope its fixed soon since the music in the game is quite good for orchestral.
 
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bluegate

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Finished my first playthrough of Lies of P.

Aside from my small gripe about having to walk back to a boss, I really enjoyed the game. A few points I particularly liked:

I adored the game's rally system; damage you receive while guarding can be regained by attacking the enemy. I equally loved how the game gives you the option of summoning a ghost to fight alongside you during boss battles, which was super helpful during one late game gank boss fight.

As a Souls-like game, Lies of P has items that grant currency and experience. I love how you can consume these directly from a vendor or the level-up menu, which really streamlines the process of buying or leveling up when you're a few points short. The game also clearly shows each item's worth.

Another great quality-of-life feature deals with losing your accumulated currency when you die. In many Souls-like games, dying to a boss means your points are dropped inside the arena. But in Lies of P, they're placed outside of the boss arena. While it's generally a good strategy to not take a large amount of points into a boss fight, I appreciate that the game is friendly enough to hand them back to you after a death.

Continuing on, unlike other games where your points are lost if you die before retrieving them, Lies of P halves the points, giving you another chance to get them. The game also gives you an item that can transport you back to a previous checkpoint without losing any of your accumulated currency.

I do feel like I did myself a disservice by not engaging with some of the game's core mechanics though. For example, I never used the weapon assembly feature, which lets you combine different blades and handles. Although I did upgrade blades to +9 as the materials needed for this can be bought infinitely from a vendor, I never bothered to upgrade a handle as the materials for this seem to be limited in nature ( I hate spending materials on something and then regretting it ). I also hardly used the Legion Arm, the special robotic arm that can be upgraded and swapped out with different abilities. Another thing I rarely used were the Fable Arts; special attacks that come with your weapon's blade and handle. The energy for these seemed to refill so slowly that it made me reluctant to use them, always saving it for when "I needed it".

On a final note, and this might be my personal misconception of the game before I started it, the game is perfectly doable without relying on the game's perfect guard / parry mechanic. It's a great way to cancel out damage and build up enemy stagger, yes, but it isn't as integral to the game as it is in Sekiro, for example. So for anyone out there who wants to try the game but finds the notion of perfect guarding everything daunting, you can play the game like other Souls games and just dodge around.

An obligatory "screw the final two bosses" here.
 
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NerfedFalcon

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Just got randomly disconnected in the middle of a battle in Runescape, which kinda sucks because if you lose connection either by closing the app/window, your Internet died or the servers fell apart (that third one being the case here), you're left there for quite a while before the game realizes you shouldn't be there and it logs you out automatically. During that time, you just get beaten up by enemies constantly and there's nothing you can do about it, so I might end up being fine, or I might log back in in Lumbridge with a 200k GP bill hanging over my head before I can get my stuff back. And what's worse, I don't even know when I'll be able to log back in, because the game apparently thinks I'm still logged in and won't let me log in again until it pulls its head out its ass, with no indication of when that'll be whatsoever.

Can't wait for Silksong to come out so I can commit my life to a game that won't randomly kill me because of problems on the game server's end once in a blue moon.

I still love this game, but sometimes it's just... I don't know.
 

BrawlMan

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I am through about 70% of the game now. I am at Zana's home village and stopping for the now. I am shocked how much I was able to get through within four days. I am starting to notice more of the weak parts of the game some critics talked about. It's the reuse of some annoying bosses that weren't fun to fight the first time
 

NerfedFalcon

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Update: Problem resolved, managed to log back in, wasn't dead, left the area and returned to a bank. Can't be bothered trying to finish what I was doing there tonight anymore. Will finish it later.

Also I finished Sonic and Tails's parts of Sonic Adventure and I'm most of the way through Knuckles's as well (think it's just Sky Deck and Chaos 6 left). If nothing else, comparing Sonic (and Tails) in Adventure 1 to 2, I do prefer the former a fair bit, and while I get why the changes to Knuckles's mechanics were made, being able to track all the Emerald shards at once rather than having to rely on hints and knowledge from a hundred replays is just so much less annoying.
 
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Old_Hunter_77

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Well I'm well in rolling along Persona 4 and still surprised at myself that I'm infested in these high-schoolers. I was planning to check out Wuchang on Gamepass and possible try a Devil May Cry or re-attempt Hollow Knight but I think I just do NOT feel like button mashing nervously any more. I'll see how I feel by the end of this game but it's possible I'm transition to my dad-gaming/old man phase where I just don't trust my twitch reflexes and don't care. Where re-attempting platforming sections or boss fights for the 20th time is just... insulting to my limited time on earth? Will be curious is this feeling lasts.

The real test will be if I end up checking out The Alters. The premise is fascinating but "management games" have never been my thing, but I'm enjoying managing the calendar and social relationships of my guy in Persona may I would end up enjoying something like the Alters.

I'm also really loving the Switch 2 as a device. One of the reasons I gave my Switch 1 away is that it felt like a chintzy cheap toy but the 2 is more comfy to hold and use than the Steam Deck and ROG Ally. Battery life is impressive (tested with Persona 4 which I would guess is less intensive and Donkey Kong Bananza which I would guess is more, though likely very well optimized as a Nintendo first pary). It's comfortable and slick looking and so easy to transition between dock and undock and to use with my 3rd party controller. The screen is just the right size. The only thing I haven't done with it is travel which is the true test of a handheld device. I don't have any long trips planned (I don't take games with me on short trips as I try to travel as light as possible).
I like this thing so much that for the two new "small" new games I'm interested in- Alters and Sword of the Sea- I want to wait for them to be ported to Switch 2. I know the release is underwhelming with so few new games and I really would not recommend it to anyone with a working Switch 1 at this point but I would recommend it to anyone looking for an easy to use handheld that isn't concerned with having their old library with them. I even think the price is fair, all things considered.
 
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Worgen

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:ROFLMAO:

invested. Invested in high schoolers.... which also kind sound funny out of context
True, but its Atlus, they are fantastic with characters and if you aren't invested in said characters pretty quick then there is something wrong with you.
 

Bartholen

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I do feel like I did myself a disservice by not engaging with some of the game's core mechanics though. For example, I never used the weapon assembly feature, which lets you combine different blades and handles. Although I did upgrade blades to +9 as the materials needed for this can be bought infinitely from a vendor, I never bothered to upgrade a handle as the materials for this seem to be limited in nature ( I hate spending materials on something and then regretting it ). I also hardly used the Legion Arm, the special robotic arm that can be upgraded and swapped out with different abilities. Another thing I rarely used were the Fable Arts; special attacks that come with your weapon's blade and handle. The energy for these seemed to refill so slowly that it made me reluctant to use them, always saving it for when "I needed it".

On a final note, and this might be my personal misconception of the game before I started it, the game is perfectly doable without relying on the game's perfect guard / parry mechanic. It's a great way to cancel out damage and build up enemy stagger, yes, but it isn't as integral to the game as it is in Sekiro, for example. So for anyone out there who wants to try the game but finds the notion of perfect guarding everything daunting, you can play the game like other Souls games and just dodge around.
The great thing about all the extra mechanics in Lies of P not being necessary is just that: they're not necessary which lowers the skill floor to engage with the game, but they also open up a whole bunch of stuff to explore and sink your teeth into on further playthroughs, in turn increasing the skill ceiling. You can go through the game as a purist elitist and do nothing but perfect parries, but you can also stack yourself with throwable items (which are actually really good in LoP), use the grindstones that offer basically short-time cheat codes, and abuse the shit out of Fable Arts and the Legion Arm. The weapon crafting system is just genius, and opens up such a wide variety of different combat styles with such a limited pool of weapons.

Do the DLC next. It's even better than the main game.

In other things I did some more Expedition 33, and it's surprisingly fun to see a game allow for good ol' level grinding. I didn't even realize how refreshing it felt, and it allows for learning the ins and outs of combat at your own pace. You can build some crazy synergies with all the different status effects and conditional damage in this game. But holy hell, why is everyone so freaking dirty all the time? Even in camp at full HP the characters look like they're fresh out of rolling in some mud and shit. It just strikes a visual dissonance when the environments are fantastical and colourful, but all the human characters look like they're out of a WW1 siege.
 
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NerfedFalcon

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That's a wrap on Knuckles, Amy and Big. Amy's story is kinda just... there, for a lot of it. Amy herself gets some decent story moments, but she's slow and awkward to control even with the hammer vault (which needs a better run-up than you usually get to charge), and Big's fishing mechanics, well, I've never played Sega Bass Fishing but I'm pretty sure that handles better than this. Still, it's not the worst break in the game's pace.

Just Gamma and then the Last Story left to do, and with a whole day left before Silksong drops, I'm not worried about having to leave it unfinished at all.