Dabbled more with the Ghostrunner demo.
Definitely doing better now that I've remapped some of the keys to my alternate mouse buttons, instead of keyboard. Also, the pathing is a lot more generous than I expected.....sort of. Like, you can run for what seems forever along a vertical surface. The longest single distance I could do, and there didn't seem to be any dropoff at all. I then proceeded to hit the corner of the wall...and immediately turn 90 deg and continue wallrunning. I'm chalking this up to "i'm a cyberninja, I don't have to explain shit", which I'm 100% fine with. Also, the number of surfaces you can wallrun on, is way more than just the obvious ones, pretty much anything that's even remotely wall-like is fair game. The problem is that they don't seem to go anywhere? Like I genuinely took time to look around and try and find alternate routes, or hidden alcoves, and there wasn't really anything, despite sometimes there being what seemed like an obvious alternate path to take. Sometimes I'd get stuck in the middle of terrain, not clipping through or anything, just, I jumped onto a little ledge that's got a fence and a steam pipe, and I was just..standing wedged between them. I could hop back out, but it definitely seemed like I wasn't supposed to do that.
Also, in the big combat room of the demo, where you have to kill 5 dudes to proceed, there is what is very obviously a higher alternate path to take. At first I thought "ahah! This is the secret path! That lets me bypass the lockdown, so I don't have to kill the guys! Victory through superior parkour not bladework!!" ....but no, it's just...there. It's almost set up as a different way to get at your enemies, but it doesn't really put you in any position to capitalize on it. So...yeah I dunno.
Definitely super fun though, love the mood of it, and I'm definitely getting through the challenges with less hassle. I'm itching to have upgrades though.