Yeah I really like that shield bash move when brawling. It just feels so powerful like, *BONG!!* and the dude goes flying back into a wall.Actually started playing GoW NG+ the other day, after all my recent discussions about the game and Atreus in other threads. Damn I forgot how much fun it was to punch people in that game. Like yeah, ice axe, swingy swingy chop chop, throwy throwy chop chop, and blades of chaos, twirly twirly slice slice.....yay, fun, sure. But...damn it's just so satisfying to see Kratos go charging in while Atreus is shooting arrows to stagger, do a shoulder slam on the baddy into a wall, insta stun it, then just rip it in half and move to the next one. "Oh you think you still have 75% health? hahahahahahahaha....no" *rip!*
It's also really interesting to see the little hints here and there in the narrative, once you know what's going on.
Still playing Farcry 5 and....man this game is just so all over the place. On one hand, it's got this serious plot about this doomsday cult of nutjobs, taking over and converting this region of Montana to their faith. On the other hand, the side missions often revolve around characters so fucking ridiculous that they seem like they migrated over from Saints Row 4 or something, for all the seriousness they give them.
I find the various lieutenants of the faith, the sub bosses to the big bad, rather annoying. Ubisoft decided to lash the main storyline to forcibly having these people just abduct you, either bodily, or...mentally in the case of one of them? It's hard to say as she's built around a drug that makes you hallucinate. But they will railroad you so hard in these abductions, and it gets pretty annoying, when I made an effort to make sure that didn't happen but...nope, no way around it. This place you go to meet a bad guy, that is an obvious trap, it's got several entrances....except it doesn't, we've blocked them all off, so you have to go through the one door that means you get rifle butted to the face, even though I'm like "there's going to be a fucking guy at the door, come on.....oh...yep, there we go...what a shock!"
Somewhat lengthy rant about religion and politics, as presented in the game, and compare/contrasting it to real life below.
I also find it really fucking annoying that the game has the audacity, to make one of the "good guys" in the game, a preacher who is only 2 shots of whiskey away from being just as bad as the cultists. He is running around in his priest's clothing, collar and all, but also wearing a bullet proof vest, and quoting scriptures as he kills the cultists....who are ALSO quoting scriptures as they shoot us. He praises god for his mercy (despite this entire fucking scenario that god allowed to happen isn't very merciful, it's pretty horrific), and declares that me showing up to help is CLEARLY a sign from his god that he is "on our side in this battle!"
Another guy is a Qanon conspiracy theorist nutjob that is straight up some of the shit you are hearing these days from seated US representatives, but here it's clearly framed as a fucking lunatic rambling about bullshit, like it should be.
Also the various lieutenants, so far anyway, have all had the same MO. They were victims of childhood abuse of one kind or another, sometimes multiple kinds, by family and friends/strangers, and then Joshua found them, and "saved" them. And, this layer of actual predatory behavior on the part of religion, is another layer that just disgusts me. Preacher man swoops in when someone is traumatized and at their lowest, confirms "yes you are broken, but I can fix you, just obey me and my invisible guy in the sky" and boom, new convert, willing to do whatever you want. And again, I'd love it if this was just video game make believe, but, yeah it's not. So playing this game is actually an ordeal of sitting through indoctrination tactics, shown in all their ugliness. Conversion therapy camps, the works.
The thing I find the funniest though, is the diversity in this game. Especially in the cult. Holy shit are they chock FULL of a plethora of ethnicities....that I am killing....and letting mostly white people reclaim the areas that I clear of the cult influence. It's really bizarre because, this is fucking Montana. Let's all face it, this area of the US is so fucking white bread that it's insane to see this many ethnicities represented, in the numbers you see. I just did a google of Montana's population and yeah, white city. So it's really hilarious to me, when I see 4 (identical skin model, seriously the number of random npc skins is insanely low) asian dudes, all come running at me out of the cult bunker, followed by several black guys. When the reality would be far different.
Also, the game in the second zone I'm in, has got a weird bug to it. The various people I save, or that aren't aligned with the cult, keep randomly talking like that zone's leader is dead. And that has not happened yet, I am in fact, working on getting to them as we speak. But..yeah, very regularly someone will randomly say "gosh, I sure am glad that so and so is dead! They were a plague on this area!" Sooo....*shrugs* It IS the zone where mind controlling/altering drugs are all over the place, and the MC is regularly hallucinating so....maybe it's a subtle way for the game to imply they're not right in the head? *shrugs* My money is on wonky coding flipping a conditional flag somewhere.
It's a really weird game. I feel compelled to finish it, because I want to see how this plays out, even though I'm pretty sure I already know, as I've seen a few spoiler clips about the ending. But, this issue is one a bit more real for me these days, compared to back when this game was published. So I'd really like to see how it's handled.
It does have a few highlights. The companion system is pretty interesting, as the people you can have join you can have lots of various perks. My favorite is the dog, who will auto tag enemies/animals if they are within a certain radius of him. So he's REALLY useful for sneaking around an enemy camp and marking people through obstacles. He's also really fun to do tandem stealth kills with, if you time it right.
And the game also had a side mission, that was so fun that I was genuinely giggling in joy while doing it. If you've played Watchdogs 2, it's the same vibe as that Knight Rider mission, where you drive the talking car through the city at night, while a really badass song plays as soundtrack. This one....was a semi truck cab, with a mounted gatling gun, and a big ass ram, that I drive through tons of cultists blockades, while Barracuda by Heart plays. And, that song is a personal favorite for a lot of reasons...but it was also just a really fucking awesome fit for the mission.
So yeah, mixed feelings about the game. If I'd tried playing it years ago when it came out, I'd probably have been more dismissive about the way the cultists are portrayed. Now....yeah not so much. It hits terrifyingly close to home these days.
As for FC5 I recall the game being a mess of ideas and common complaints about it not really committed to its themes, so it’s not surprising it’d use token diversity like so many other mainstream pieces of entertainment trying to cover the bases. Having said that, who would’ve thought real life events would’ve transpired as they have since then, which in a way makes the game oddly seem somewhat prescient in a twisted sort of way.