Elden Ring didn't ruin a damn thing. I'm not even a fan and I know that's not true.Well basically it's a reminder of how Elden Ring ruined such action combat games. Wait for the parry... wait for it.. wait... messed it up.
Honestly the monsters remind me more of Parasyte than anything DMC related but I'll take it.Enemy designs are neat, reminds me a bit of Devil May Cry
Max and the crew talked about this big time. They see that as a huge issue even when you get used to it or move the game to perform mode. For her character her size, she moves way too slow.Also it strangely feels heavy- like you're playing this girl but she feels slow and muddy to move around in? The boss fight at the end has one move where he's zapping the ground and of course you have to dodge but dodging feels slow so you can't spam it but the many attacks invites a spam. I mean I could feel the animations happening instead of it being responsive or something. And I don't think you can cancel attacks unless I missed that.
Unlike Lies of P, Stellar Blade goes for the Simon says color coded attacks which makes it more annoying to the parry and counter. Simmons point of this out big time during the stream with Max and the others.is again, like Lies of P and whatever, where the only way to git gud is to get your ass kicked, then memorize not just the move sets but the exact timing of each move, and meta-game the counters with these parries, so that it doesn't feel like fighting it feels like many little QTEs.
By the way, Double Dragon Gaiden came out with that free DLC update. Are you still getting the game by any chance?So it seems a mish-mash of Bloodborne Pinocchio, Nier, Bayonetta May Cry, and Wo Long: Fallen Potential. Could be some good dumb fun but after a steep discount in the future.
I also forgot to mention this, but for Streets Of Rage 4 you could have gotten extra lives after your game over, at a reduced ranking rate, so you could have finished the last level without too much trouble. Though I doubt you'll ever go back to it.
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