Playing Worldless, a Metroidvania from Spain. Could be a coincidence but isn't there an inordinate amount of MVs hailing from Spanish indie studios? Unepic, Ghost 1.0, Laika: Aged Through Blood, The Knight Witch, Astronite, both Blasphemous games...
Worldless takes the Cocoon route of cosmic fable by way of basic geometry and pretty lights. You play as what looks to me like day one concept art of Rayman, running around the obligatory Metroidvania cave system and learning the wonders of dashing and double jumping. Uniquely, your fight enemies in turn-based battles that are a mix of rhythm game and the active time system. You protecc and you attacc but most important of all you work to break elementary blocks and build up a gauge in order to absorb the enemy and gain a skill point...acc.
I gather that enemies are limited (combat is quite rare) and each of them has a unique look and a unique pattern of attacks and vulnerabilities, so you're basically fighting a mini boss at the end of every other platforming gauntlet. The game manages to land that sweet spot of being demanding enough to be engaging without being too difficult or too punishing.