What are you currently playing?

Drathnoxis

I love the smell of card games in the morning
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Sep 23, 2010
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Just off-screen
Country
Canada
Gender
Male
Anybody playing Slitterhead? I'm watching SGF play it and it seems pretty cool. It's a new horror game from the creator of Silent Hill, Siren, and Gravity Rush. You are some sort of ghost, body hopping between random people to fight giant body snatching insect monsters.
 
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Elvis Starburst

Unprofessional Rant Artist
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Aug 9, 2011
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I've been playing Ys 10 since shortly after launch. I'm getting close to the end of the game but I think I still have a few chapters left.
It's honestly fantastic, and easily one of the better Ys games in recent memory. Falcom dropping the amount of playable characters from 7 or so down to 2 did wonders for the gameplay and story, no doubt freeing up a ton of resources so they could make the rest of the game better.

The quality of the character writing and dialogue is noticeably stronger too. We're a long way away from NIS' blunder that was the original Ys 8 translation. Music's higher quality than Ys 9 too, though I still feel like 8 had a really solid array of styles and vibes in each area... while 9 and 10 strongly focus on the electric guitar. I realize that was how it was back in the day, but I kinda liked the musical variety Ys 8 put out. Ys 10's music is still great though.

Falcom's new engine is also awesome, it's such a huge step above what they were running for nearly/over a decade. I can't wait to see what they'll do with it once they get more practice with it under their belt.

I'm going to be sad when this game eventually wraps up. It's been a fun ride so far
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Playing Worldless, a Metroidvania from Spain. Could be a coincidence but isn't there an inordinate amount of MVs hailing from Spanish indie studios? Unepic, Ghost 1.0, Laika: Aged Through Blood, The Knight Witch, Astronite, both Blasphemous games...

Worldless takes the Cocoon route of cosmic fable by way of basic geometry and pretty lights. You play as what looks to me like day one concept art of Rayman, running around the obligatory Metroidvania cave system and learning the wonders of dashing and double jumping. Uniquely, your fight enemies in turn-based battles that are a mix of rhythm game and the active time system. You protecc and you attacc but most important of all you work to break elementary blocks and build up a gauge in order to absorb the enemy and gain a skill point...acc.

I gather that enemies are limited (combat is quite rare) and each of them has a unique look and a unique pattern of attacks and vulnerabilities, so you're basically fighting a mini boss at the end of every other platforming gauntlet. The game manages to land that sweet spot of being demanding enough to be engaging without being too difficult or too punishing.
 

Worgen

Follower of the Glorious Sun Butt.
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Apr 1, 2009
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Whatever, just wash your hands.
Remembered I had a save near the end of Half Life and decided to just beat it before starting on Half-life 2 episode 1. I forgot that the G-man really makes it sound like you have been hired for something and I'm disappointed that we never really got to see what that was. In Half-life 2 the intro kinda makes it seem like you might be back for something but its just back on earth and if I remember right, the episodes make the G-man more of an antagonist then a...whatever he is in the first game and even the base game of HL2. Just kinda seems like narratively they could have explored so much more without kinda retconning events like they seemed to have done. Also, I really wonder who owns what rights to Opposing forces (developed by Gearbox, not sure if they or Valve own the main character and such) since we never got a peep out of Shepard, who I think the G-man just kept on ice.
 
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