I thought KCD2 had no fantasy elements.if you don't mess up the cooking minigame you can get up to 6 high quality potions with each attempt
I thought KCD2 had no fantasy elements.if you don't mess up the cooking minigame you can get up to 6 high quality potions with each attempt
It's historical alchemy, which is basically cooking with herbs and historically was the precursor to chemistry, while still at the time having some magical mythology surrounding it cause most people were uneducated.I thought KCD2 had no fantasy elements.
The perfume and poison stuff sound fun. I knew it was historical alchemy, but calling them potions confused me. It made me think of health potions and the like.It's historical alchemy, which is basically cooking with herbs and historically was the precursor to chemistry, while still at the time having some magical mythology surrounding it cause most people were uneducated.
They explain it in these little historical entries in your journal, how things like frog's eye or bat's wing were codenames for herbs like thistle or wormwood.
Basically alchemy is using a base (water/wine/oil/liquor), adding herbs to it and boiling it for a precise amount, then either distilling it or just outright pouring it in a vial, and if you time your steps and boil it for the correct amount you get better potions or poisons. None of them do magical things. It's stuff like making you recover from hangovers, giving you a bit of strength, some are perfumes which give you a temporary boost to charisma, some are poisons which you can dip your arrows in and use em to debuff enemies.
Best thing I made is a sedative derived from Poppy flowers. Used it to drug a bull and paint dicks on him to spite a village chief. Fun times.
No fantasy stuff at all basically.
There are some sort of like health potions made from Marigold, but they're not instant, you drink em and have like a slow passive regen over hours that heals you. And they don't heal injuries, just recover health, if you got like a bleeding cut or a broken leg you gotta treat em with actual treatments like bandages or go to a doctor.The perfume and poison stuff sound fun. I knew it was historical alchemy, but calling them potions confused me. It made me think of health potions and the like.
I've been to the Weeping Peninsula already, but I'll consider going to Raya Lucaria at least.Caelid has the best weapon in the game for berserk fans so that's my always turn as a STR-FAI player (used to be pure STR in souls but those dragon spells won me over and it''s nice to have a huge AoE move once in a while) but for a smoother difficulty curve you'd actually wanna go to the southern part below the starting zone, and then raya lucario.
Git gud.I think I am becoming addicted to NG2B's harder modes. @NerfedFalcon, please help me! What to do I do?!
Right now I am playing on Mentor (Very Hard) and currently on Chapter 9. I've mainly been switching between the Dragon Sword, Lunar Staff (this weapon is a life savor), and Vigorian Flail. Dragon and Lunar I have at Level 3. Vigorian I have at Level 2. I am saving my Yorbs (Yellow Orbs) to level up the Eclipse Scythe to Level 2. It gets really useful in the latter half of the game by Chapter 12. I've been mainly spamming UTs for certain fights, as that's what your expected to do for the mobs. The bosses on the other hand, you can still do it, but it's only recommended for specific ones. Though you're really expected to learn their patterns, grabs, and attack tells.Git gud.
Wait, you're already gud if you're past Warrior. Uh... git butter.
I think I am becoming addicted to NG2B's harder modes. @NerfedFalcon, @CriticalGaming, @Old_Hunter_77, and @hanselthecaretaker2, please help me! What to do I do?!
That doesn't make much sense, because even certain games from 6th generation and many games from 7th generations offered mid boss fight or fairer checkpoints by comparison. You're still punished for dying via losing letter grade, encouraging the player to try harder. Zeke seems to forget that fact, and blames all of his failures and shortcomings on the game.doesn't rely on putting checkpoints during boss fights (unlike Hi-Fi Rush);
Last I checked, he's not a fan of Sekiro either.By any chance, Ezekiel, have you tried Sekiro: Shadows Die Twice? Genuine question. There's a non-zero chance you might actually like it.
Black & Sigma 1 are much harder compared to II:Black & Sigma 2. OG Ninja Gaiden II (2008) is way more difficult than all of those for the right and many wrong reasons.Go back to NGB afterwards and see which is MOARRRR difficult!!
I'm going off what's in the posts, and what's in the posts is 'mid-boss checkpoints are bad game design'.That doesn't make much sense, because even certain games from 6th generation and many games from 7th generations offered mid boss fight or fairer checkpoints by comparison. You're still punished for dying via losing letter grade, encouraging the player to try harder. Zeke seems to forget that fact, and blames all of his failures and shortcomings on the game.
Black Myth Wukong fits the above descriptions too, so maybe that one?Last I checked, he's not a fan of Sekiro either.