More F.I.S.T.: Forged in Shadow Torch.
The jank is strong. You walk into a room and it's not quite done loading, fine. But sometimes the door gets stuck in the opening animation (the gear spin endlessly) and not even quitting to title will help, you have to quit the game altogether to give it another shot.
The combo training also really brings out the worst in the gameplay, which is how sluggish attacks are relative to button inputs. Game wants you to light attack, light attack, heavy attack, uppercut, mid-air attack, dash, switch weapon, two mid-air heavy attacks, dash, ground slam, switch weapon, triple light attack, heavy attack, switch weapon, whip attack, hold for charge, etc. And there's just no Earthly way. Half the time weapon switching doesn't even take in the middle of a combo! Really frustrating.
I did eventually warm up to the game because the platforming and exploring are good enough, and the environments are pretty enough, and you can work around most of the sluggishness with the big ass drill + ground slams, but I'm not exactly tempted to go out of my way to try and pull MK moves on mobs. Especially when every single enemy attack stuns you and sends you flying across the screen.