What are you currently playing?

Xprimentyl

Made you look...
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Aug 13, 2011
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GOD SLAIN

Final time: 35:12:07

Origin: Hero (Golden Seed)
Rune Level: 106
Vigor: 60 (HP 1900+113)
Mind: 9 (FP: 75)
Endurance: 25 (Stamina: 121; Equip Load: 72.0)
Strength: 32+5
Dexterity: 14
Intelligence: 7
Faith: 27
Arcane: 11

Weapon: Grafted Blade Greatsword +10, 2H (AP: 741)
Other Gear: Great Turtle Shell, Clawmark Seal
Spells: Golden Vow, Lord’s Divine Fortification, Bestial Vitality, Assassin’s Approach
Talismans: Crimson Amber Medallion, Old Lord’s Talisman, Starscourge Heirloom, Pearldrake Talisman +1
Flask: 13 Crimson, 0 Cerulean, +11 Effect

Deaths to Radagon/EB: About 12, mostly to Radagon
Total deaths: My best guess is in the vicinity of 101, making this game roughly as hard as God Hand on normal difficulty (I know I died 101 times in that game)
I call hacks.

(Seriously, good job, dude.)
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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If you die in the wrong place you will be unable to finish the game since you drop all your good gear.
I don't intend to die at all since there's a trophy for that, so I keep a cloud save handy just in case.

The last time I softlocked myself was when I saved before the Tyrant fight on the cargo hold in Code Veronica with like 4 bullets and a dead Tamagochi to my name.
 
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Drathnoxis

I love the smell of card games in the morning
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Sep 23, 2010
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I don't intend to die at all since there's a trophy for that, so I keep a cloud save handy just in case.

The last time I softlocked myself was when I saved before the Tyrant fight on the cargo hold in Code Veronica with like 4 bullets and a dead Tamagochi to my name.
Haven't people beaten that with the knife?
 

BrawlMan

Lover of beat'em ups.
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Slave Zero X - I am about 60% of the game done. I am on Zone 5, and after that, Zone 6 is the last stage. These levels have great background design, but I hate some of the fake difficulty of just crowding the screen with enemies. I don't bother buying the alternate color palettes, other than the one that came with the free code, because the upgrades for those are too expensive, and better off saving for your stat upgrades. I really wish the upgrades were cheaper from the start, or do away with the stat upgrades in general.

There's is some awful check pointing too. Some of these levels aren't long, but there's no excuse for the bad checkpoints. All of those patches and y'all couldn't have done these either. I know this a throwback game, but let's not do old game design bullshit. This is is not a bad game, but it could've been so much better. in other regards. Right now it's a 7/10 bordering on almost 6/10 depending how screwed up the final stage is. This a PS1 game my older brother and I would have bought for $20 or rented at Hollywood Video for curiosity. We would have played, probably beat it, and then moved on.
 
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The Rogue Wolf

Stealthy Carnivore
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Stalking the Digital Tundra
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I've been replaying Remnant: From the Ashes (a.k.a. "the only Souls-like I can tolerate"). It's been a lot easier for me this time around than last, primarily because I hit upon the strategy of sticking with the medium-range pistol and close-range shotgun and buffing the hell out of both (along with the light armor set that makes powers last twice as long), and taking advantage of the fact that bosses can only summon a handful of minions so it's typically better to ignore them and focus down the bosses. In fact, I only needed to skip one boss fight as being too difficult for me when I encountered it (so I came back later when I was far better equipped and curbstomped it).
 
Jun 11, 2023
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Played the prologue of Robocop: Rogue City last week after finding the game on a very, very nice sale (80% thru March 20th, finally lightening my wishlist by one at least). First off, I’m pleasantly surprised at how well it looks and runs on my old ass GPU. The game initially feels like a love letter to the movies, albeit on a fairly noticeable budget. It goes heavy on mocap for voice performances right out the gate, which initially feels like a poor choice given the team’s limitations, but strangely enough it looks better the more oddball the facial designs get; not the least of which includes the protagonist.

Gameplay-wise for what little I’ve played so far it’s kinda niche and neat with a tanky feel that mimics how Murphy moves. No crouching, jumping, sliding, leaning, etc. but you feel like a powerful robot that can grab, break and throw both objects and enemies. Reminds me a bit of Crysis strength mode in that respect. Even the handgun feels powerful, with some good hit responses and bloody, pulpy mist effects from plugging fools in the head. There are mild RPG elements like boosting different stats and abilities ala Deus Ex, while also dabbling a bit in open mission design that’s tracked by location and bullet point objectives (no pun).

It’s all loosely tied together by a narrative of Murphy’s *condition* needing work, similar to Cyberpunk: 2077. So it certainly borrows a lot of things but still feels like it fits the game type. I’m hoping it maintains and expands on this execution as the game goes on. Will play more when I’m back from my trip.
 
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NerfedFalcon

Level i Flare!
Mar 23, 2011
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Finished the tutorial, some initial impressions:
-I'm gonna have to get used to not panic blocking, because the last time I played Sekiro was about five years ago, and Elden Ring's defense was largely built around either dodging or keeping your shield up permanently. Or parrying, but I never got the hang of that.
-Got beat up by the big puppet guarding the key to the train station, but Parade Master didn't get me (even though I failed to block a single red hit). Recharging your last Estus by landing hits is an interesting way to handle it, and in practice Elden Ring's method of recharging Estus tended to not work whenever I actually needed it to, so this game's method already feels better to me.
-I need to remember to actually use other consumables this time, throwing bombs and weapon infusions. I forgot to through most of ER. Also gotta remember my Weapon Arts - sorry, Fable Attacks and Legion Arm.
-Game looks and sounds nice, but that's a given in 9th-gen titles. So far I haven't seen anything that impressive, but nothing I genuinely dislike either.
-Don't worry about story spoilers for my sake, I already know basically all of it.
 
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Drathnoxis

I love the smell of card games in the morning
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FF7 is so weird, it's kind of amazing that it became as popular as it was for how janky it is. The translation is not great, and the story and world don't make a ton of sense. Also the game is actually really silly at times, which is funny for how seriously Square Enix and the fans have treated the game since. Like you'll have Sephiroth walk through a place leaving a trail of corpses and blood on the floor and then you'll immediately go to a resort town and run into the evil scientist that tried to forcibly breed Aeris with a lion thing just getting a tan on the beach... in his lab coat, surrounded by bikini girls. It's so weird.

Edit: Also it just clicked on this playthrough that Marlene is actually Dyne's daughter. I always thought it was weird that Barret was so enthusiastic about bringing Dyne to see that his daughter was alive, but obviously it's Dyne's daughter. For some reason I never even thought about the fact that they had different skin colors before.
 
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