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XsjadoBlaydette

~s•o√r∆rπy°`Inc hope GrIfts etUrnaL
May 26, 2022
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Clear 'n Present Danger
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forgot to add video evidence of deliver at all costs, it is a simple brain tickle but a long overdue imo



(oh hadn't realised it was Konami published game till just now lol)

also forgot to add first impressions of a seemingly underexposed strategy;

Ixion
is really first impressions am throwing in due to not seeing it mentioned anywhere else yet. to summarise, I guess it is like a Frostpunk in spaaaaaaace. you gotta look after a fresh colony of earthlings arriving at space station with their soft fleshy earth butts still sore from the long travel from earth, I assume. looks and runs quite smooth and polished at mo, though console port means stuck with controller and text made for midget ants. doesn't appear to be aiming for anything artsy or funky, more grounded and dry affair, but is what the heart desires


is so early it may still all go to shit yet, but will savour this fleeting moment of purity
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Which is what drove me to try the first one. It being so light on the story does raise the question of if there's any point to playing it at all, but I paid money for it, so at least I can give it a few hours.
There are a few things that will make more sense but you really don't have to since both have self contained stories and the places you go in 2 have nothing to do with the areas in the first one. Aside from the very start.
 

Worgen

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Whatever, just wash your hands.
Woo, had my first successful run in Monster Train 2. It feels like its much easier to become really strong in MS2, but its also harder so you might think you are doing well but then something you aren't looking out for slaps you down. Although in my run I was so powerful that nothing could touch me and it seems like it would be easy to replicate that if I was the kinda player who did that sort of thing which I am not.
 

CriticalGaming

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tl;dr: Beating the game in 35 minutes when his best speedrun time was 48 minutes, with no obvious time save even after watching a speedrun video.
i dont know anything about the game. but there is a speedrun video done in 24 minutes on the PSNprofiles.com trophy guide for the game.
 

Catfood220

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So I played the demo for the sequel to Stardew Valley, quite possibly one of the best games ever made, its called Cattle Country.

Ok, I'm being just a little saracastic, I mean there was nothing particularly original about Stardew Valley, but it seems like this game should be called Moonmist Canyon, made by Apprehensive Chimp.

You are a person, wanting to start a new life in the country and you turn up and are given a surprisingly huge and fertile plot of land for you to farm. You know this story, the difference here is that it has a turn of the century Wild West setting where you can go hunting and raise livestock as well as explore dungeons, etc etc. And then, there are the NPC's who wander around town who you can befriend and possibly marry. As well as the usual fishing, farming, mining and foraging, I'm sure you can upgrade your house too.

Its not bad, if you want more Stardew Valley, this could be up your street, just don't be surprised if you feel like someone has invaded your house, killed your loved one and is walking around wearing their clothes.

Now I want to play Stardew Valley again.
 
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NerfedFalcon

Level i Flare!
Mar 23, 2011
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Completed Final Fantasy 7 Remake. I'll post my complete thoughts in the dedicated thread in the next couple of days, but in short, I loved it from start to finish and I can't recommend it enough. I can't believe this game got made, and I also can't believe it did well enough to get a sequel that is by all accounts even better.

Party order in the final battle ended up being Tifa, then Barret. Which threw me for a loop because I've never not seen Aerith show up and I had Magnify+Healing on her, which got me murked by Heartless Angel the first time. Won the runback though, and I don't know if it was an update that added the checkpoint after Harbinger, but I'm glad for it.

I doubt I'll pick up Rebirth immediately, but the big game store chain here usually does a big sale through June, so that'll be a good time to grab it once I'm good and ready. In the meantime, I don't have Intergrade so I'll probably watch an LP while I grind in Runescape or something.
 
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Old_Hunter_77

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Dec 29, 2021
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Hahah I already hit the annoying difficulty spike in Kunitsugami (I had a lot more playing time in the last couple of days due to many half-hour breaks in between meetings which is perfect handheld gaming time).

I'm about halfway into the game and it's less a pure difficulty spike than an annoying/tedious spike. The levels get longer, the waves of enemies get more plentiful, the upgrade paths get more tedious. I think they want you to replay levels to get more rewards and that's just... ugh, no, I hate that. Kind of a similar experience to Everspace 2, Lysfanga the Time Shift Warrior, and other smaller games with ambitions to extend game time.

I remembered this game was like $50 on release and I feel like some of the mechanics are there to extend game time.
For instance it is all the same currency to upgrade your villagers AND yourself. But also you could kind of re-spec, with tedious menu futzing. So you could retry battles with different stats. But since the stages are now also longer, it's a lot of time to "experiment." And since the core gameplay is the same no matter what it stops being fun is just blech.
I mean the game is billed as strategy but the whole strategy is just putting guys around a field, there's only so much you could do. More shooty guys vs more stabby guys? Ok, well the enemies are kind of randomized anyway so once you get the basic layout of the stage there aren't that many different tactics at play.

Since there's no story or characters- which is fine btw I like that the game is just action and style- and the gameplay becomes hampered by its own mechanical time-stretching obstacles, there's little reason to continue. And I kind of expected this- hence Gamepass game.

Speaking of which, I might try Lords of the Fallen. For sure a game I will quit, but I'm curious as to how it plays. One of the reasons I quit Soulslikes is all the parrying and delay attacks but I haven't seen much discussion about parrying in this game (I'm sure it's there but maybe like options like the actual Dark Souls games?).
 
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Johnny Novgorod

Bebop Man
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Anyway, finished the Throes of the Watchmaker DLC for Sea of Stars.

It's a neat expansion that extends the adventure by 6-8 hours, if you've already beaten the game. Just about everything in it is new. You get a new party character, two new elemental blocks, one new town, four new dungeons, a suite of new minigames, new attacks, recipes, enemies, animations, cutscenes and a few more teases connecting to The Messenger. It's all pretty slick (stumbled into a couple of softlocks here and there) and clearly a lot of passion and effort went into it. Capcom or Ubisoft would charge $5 to $10 and 50% of it would be either cut content or cobbled together from preexisting stuff. Here it's free.

I also appreciate when free DLC drops and it's its own pocket dimension thing that, rather than force you to reacquaint yourself with a game you haven't touched in a year or two, plays by its own set of rules.
 

BrawlMan

Lover of beat'em ups.
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I did a 1cc run as Kunoichi in Ninja Saviors/Ninja Warriors Once Again. I did this on my Steam copy. I was not expecting to do a no death run today.
 

Drathnoxis

I love the smell of card games in the morning
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Anyway, finished the Throes of the Watchmaker DLC for Sea of Stars.

It's a neat expansion that extends the adventure by 6-8 hours, if you've already beaten the game. Just about everything in it is new. You get a new party character, two new elemental blocks, one new town, four new dungeons, a suite of new minigames, new attacks, recipes, enemies, animations, cutscenes and a few more teases connecting to The Messenger. It's all pretty slick (stumbled into a couple of softlocks here and there) and clearly a lot of passion and effort went into it. Capcom or Ubisoft would charge $5 to $10 and 50% of it would be either cut content or cobbled together from preexisting stuff. Here it's free.

I also appreciate when free DLC drops and it's its own pocket dimension thing that, rather than force you to reacquaint yourself with a game you haven't touched in a year or two, plays by its own set of rules.
Next you're going to put Xprimentyl in his place and show him how easy it is to platinum Superliminal?